- added a 'testfinale' CCMD, so that the layout of finale texts can be tested more easily

# Conflicts:
#	src/gamedata/stringtable.cpp
#	src/gamedata/stringtable.h

# Conflicts:
#	src/intermission/intermission_parse.cpp
This commit is contained in:
Christoph Oelckers 2019-02-28 23:52:47 +01:00 committed by drfrag
parent ef1047db20
commit b6799e7843
4 changed files with 60 additions and 1 deletions

View file

@ -53,6 +53,7 @@
#include "d_net.h"
#include "g_levellocals.h"
#include "utf8.h"
#include "templates.h"
FIntermissionDescriptorList IntermissionDescriptors;
@ -361,6 +362,7 @@ void DIntermissionScreenText::Drawer ()
int cx = (mTextX - 160)*CleanXfac + screen->GetWidth() / 2;
int cy = (mTextY - 100)*CleanYfac + screen->GetHeight() / 2;
cx = MAX<int>(0, cx);
int startx = cx;
// Does this text fall off the end of the screen? If so, try to eliminate some margins first.

View file

@ -38,8 +38,9 @@
#include "intermission/intermission.h"
#include "g_level.h"
#include "w_wad.h"
#include "gi.h"
#include "c_dispatch.h"
#include "gstrings.h"
#include "gi.h"
static void ReplaceIntermission(FName intname,FIntermissionDescriptor *desc)
@ -906,3 +907,37 @@ void F_StartFinale (const char *music, int musicorder, int cdtrack, unsigned int
}
}
}
CCMD(testfinale)
{
if (argv.argc() < 2)
{
Printf("Usage: testfinale stringlabel [langId]\n");
return;
}
const char *text;
if (argv.argc() == 2)
{
text = GStrings.GetString(argv[1], nullptr);
}
else
{
auto len = strlen(argv[2]);
if (len < 2 || len > 3)
{
Printf("Language ID must be 2 or 3 characters\n");
return;
}
auto id = MAKE_ID(tolower(argv[2][0]), tolower(argv[2][1]), tolower(argv[2][2]), 0);
text = GStrings.GetLanguageString(argv[1], id);
}
if (text == nullptr)
{
Printf("Text does not exist\n");
return;
}
F_StartFinale(gameinfo.finaleMusic, gameinfo.finaleOrder, -1, 0, gameinfo.FinaleFlat, text, false, false, true, true, false);
}

View file

@ -264,6 +264,27 @@ const char *FStringTable::GetString(const char *name, uint32_t *langtable) const
return nullptr;
}
// Finds a string by name in a given language
const char *FStringTable::GetLanguageString(const char *name, uint32_t langtable) const
{
if (name == nullptr || *name == 0)
{
return nullptr;
}
FName nm(name, true);
if (nm != NAME_None)
{
auto map = allStrings.CheckKey(langtable);
if (map == nullptr) return nullptr;
auto item = map->CheckKey(nm);
if (item)
{
return item->GetChars();
}
}
return nullptr;
}
// Finds a string by name and returns its value. If the string does
// not exist, returns the passed name instead.
const char *FStringTable::operator() (const char *name) const

View file

@ -76,6 +76,7 @@ public:
UpdateLanguage();
}
const char *GetLanguageString(const char *name, uint32_t langtable) const;
const char *GetString(const char *name, uint32_t *langtable) const;
const char *operator() (const char *name) const; // Never returns NULL
const char *operator[] (const char *name) const