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- fixed: Brightmap application for horizons was undefined..
This depended on the state of the previously rendered portal which could have switched it off.
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@ -978,6 +978,7 @@ void HWHorizonPortal::DrawContents(HWDrawInfo *di, FRenderState &state)
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}
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state.EnableBrightmap(true);
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state.SetMaterial(texture, UF_Texture, 0, CLAMP_NONE, 0, -1);
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state.SetMaterial(texture, UF_Texture, 0, CLAMP_NONE, 0, -1);
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state.SetObjectColor(origin->specialcolor);
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state.SetObjectColor(origin->specialcolor);
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