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Merge branch 'master' of https://github.com/coelckers/gzdoom
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commit
b52d457146
1 changed files with 15 additions and 18 deletions
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@ -705,28 +705,25 @@ bool GLWall::PrepareLight(ADynamicLight * light, int pass)
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return false;
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}
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if (tcs != NULL)
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Vector t1;
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int outcnt[4] = { 0,0,0,0 };
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for (int i = 0; i<4; i++)
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{
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Vector t1;
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int outcnt[4] = { 0,0,0,0 };
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t1.Set(&vtx[i * 3]);
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Vector nearToVert = t1 - nearPt;
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tcs[i].u = (nearToVert.Dot(right) * scale) + 0.5f;
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tcs[i].v = (nearToVert.Dot(up) * scale) + 0.5f;
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for (int i = 0; i<4; i++)
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{
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t1.Set(&vtx[i * 3]);
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Vector nearToVert = t1 - nearPt;
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tcs[i].u = (nearToVert.Dot(right) * scale) + 0.5f;
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tcs[i].v = (nearToVert.Dot(up) * scale) + 0.5f;
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// quick check whether the light touches this polygon
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if (tcs[i].u<0) outcnt[0]++;
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if (tcs[i].u>1) outcnt[1]++;
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if (tcs[i].v<0) outcnt[2]++;
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if (tcs[i].v>1) outcnt[3]++;
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// quick check whether the light touches this polygon
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if (tcs[i].u<0) outcnt[0]++;
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if (tcs[i].u>1) outcnt[1]++;
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if (tcs[i].v<0) outcnt[2]++;
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if (tcs[i].v>1) outcnt[3]++;
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}
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// The light doesn't touch this polygon
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if (outcnt[0] == 4 || outcnt[1] == 4 || outcnt[2] == 4 || outcnt[3] == 4) return false;
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}
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// The light doesn't touch this polygon
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if (outcnt[0] == 4 || outcnt[1] == 4 || outcnt[2] == 4 || outcnt[3] == 4) return false;
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draw_dlight++;
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return true;
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