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https://github.com/ZDoom/gzdoom-gles.git
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- backend update from Raze.
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parent
fe1514ce04
commit
b5294e9e90
6 changed files with 54 additions and 34 deletions
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@ -1051,8 +1051,8 @@ FSerializer &Serialize(FSerializer &arc, const char *key, double &value, double
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auto val = arc.r->FindKey(key);
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if (val != nullptr)
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{
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assert(val->IsDouble());
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if (val->IsDouble())
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assert(val->IsNumber());
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if (val->IsNumber())
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{
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value = val->GetDouble();
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}
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@ -912,6 +912,12 @@ LumpShortName& FileSystem::GetShortName(int i)
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return FileInfo[i].shortName;
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}
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FString& FileSystem::GetLongName(int i)
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{
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if ((unsigned)i >= NumEntries) I_Error("GetLongName: Invalid index");
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return FileInfo[i].longName;
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}
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void FileSystem::RenameFile(int num, const char* newfn)
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{
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if ((unsigned)num >= NumEntries) I_Error("RenameFile: Invalid index");
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@ -117,6 +117,7 @@ public:
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}
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LumpShortName& GetShortName(int i); // may only be called before the hash chains are set up.
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FString& GetLongName(int i); // may only be called before the hash chains are set up.
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void RenameFile(int num, const char* fn);
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bool CreatePathlessCopy(const char* name, int id, int flags);
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@ -67,22 +67,14 @@ static uint64_t NSToMS(uint64_t ns)
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return static_cast<uint64_t>(ns / 1'000'000);
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}
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static int NSToTic(uint64_t ns)
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static int NSToTic(uint64_t ns, double const ticrate)
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{
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return static_cast<int>(ns * GameTicRate / 1'000'000'000);
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return static_cast<int>(ns * ticrate / 1'000'000'000);
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}
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static int NSToBuildTic(uint64_t ns)
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static uint64_t TicToNS(double tic, double const ticrate)
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{
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return static_cast<int>(ns * 120 / 1'000'000'000);
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}
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static uint64_t TicToNS(int tic)
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{
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return static_cast<uint64_t>(tic) * 1'000'000'000 / GameTicRate;
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}
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static uint64_t BuildTicToNS(int tic)
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{
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return static_cast<uint64_t>(tic) * 1'000'000'000 / 120;
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return static_cast<uint64_t>(tic * 1'000'000'000 / ticrate);
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}
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void I_SetFrameTime()
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@ -111,18 +103,18 @@ void I_WaitVBL(int count)
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I_SetFrameTime();
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}
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int I_WaitForTic(int prevtic)
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int I_WaitForTic(int prevtic, double const ticrate)
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{
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// Waits until the current tic is greater than prevtic. Time must not be frozen.
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int time;
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while ((time = I_GetTime()) <= prevtic)
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while ((time = I_GetTime(ticrate)) <= prevtic)
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{
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// Windows-specific note:
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// The minimum amount of time a thread can sleep is controlled by timeBeginPeriod.
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// We set this to 1 ms in DoMain.
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const uint64_t next = FirstFrameStartTime + TicToNS(prevtic + 1);
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const uint64_t next = FirstFrameStartTime + TicToNS(prevtic + 1, ticrate);
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const uint64_t now = I_nsTime();
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if (next > now)
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@ -166,21 +158,16 @@ uint64_t I_GetTimeNS()
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return CurrentFrameStartTime - FirstFrameStartTime;
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}
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int I_GetTime()
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int I_GetTime(double const ticrate)
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{
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return NSToTic(CurrentFrameStartTime - FirstFrameStartTime);
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return NSToTic(CurrentFrameStartTime - FirstFrameStartTime, ticrate);
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}
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int I_GetBuildTime()
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double I_GetTimeFrac(double const ticrate)
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{
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return NSToBuildTic(CurrentFrameStartTime - FirstFrameStartTime);
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}
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double I_GetTimeFrac()
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{
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int currentTic = NSToTic(CurrentFrameStartTime - FirstFrameStartTime);
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uint64_t ticStartTime = FirstFrameStartTime + TicToNS(currentTic);
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uint64_t ticNextTime = FirstFrameStartTime + TicToNS(currentTic + 1);
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int currentTic = NSToTic(CurrentFrameStartTime - FirstFrameStartTime, ticrate);
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uint64_t ticStartTime = FirstFrameStartTime + TicToNS(currentTic, ticrate);
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uint64_t ticNextTime = FirstFrameStartTime + TicToNS(currentTic + 1, ticrate);
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return (CurrentFrameStartTime - ticStartTime) / (double)(ticNextTime - ticStartTime);
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}
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@ -9,17 +9,14 @@ extern double TimeScale;
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void I_SetFrameTime();
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// Called by D_DoomLoop, returns current time in tics.
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int I_GetTime();
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int I_GetTime(double const ticrate = GameTicRate);
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// same, but using nanoseconds
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uint64_t I_GetTimeNS();
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// Called by Build games in lieu of totalclock, returns current time in tics at ticrate of 120.
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int I_GetBuildTime();
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double I_GetTimeFrac();
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double I_GetTimeFrac(double const ticrate = GameTicRate);
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// like I_GetTime, except it waits for a new tic before returning
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int I_WaitForTic(int);
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int I_WaitForTic(int prevtic, double const ticrate = GameTicRate);
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// Freezes tic counting temporarily. While frozen, calls to I_GetTime()
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// will always return the same value.
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@ -292,6 +292,17 @@ public:
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return i;
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}
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bool Contains(const T& item) const
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{
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unsigned int i;
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for(i = 0;i < Count;++i)
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{
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if(Array[i] == item)
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return true;
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}
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return false;
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}
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template<class Func>
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unsigned int FindEx(Func compare) const
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{
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@ -826,6 +837,18 @@ public:
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CopyNodes(o.Nodes, o.Size);
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}
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TMap(TMap &&o)
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{
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Nodes = o.Nodes;
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LastFree = o.LastFree; /* any free position is before this position */
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Size = o.Size; /* must be a power of 2 */
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NumUsed = o.NumUsed;
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o.Size = 0;
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o.NumUsed = 0;
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o.SetNodeVector(1);
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}
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TMap &operator= (const TMap &o)
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{
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NumUsed = 0;
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@ -835,6 +858,12 @@ public:
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return *this;
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}
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TMap &operator= (TMap &&o)
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{
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TransferFrom(o);
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return *this;
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}
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//=======================================================================
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//
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// TransferFrom
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