diff --git a/wadsrc/static/zscript/actors/player/player.zs b/wadsrc/static/zscript/actors/player/player.zs index 0b7723a3b..1fa785f6e 100644 --- a/wadsrc/static/zscript/actors/player/player.zs +++ b/wadsrc/static/zscript/actors/player/player.zs @@ -1834,9 +1834,7 @@ class PlayerPawn : Actor // BasicArmor must come right after that. It should not affect any // other protection item as well but needs to process the damage // before the HexenArmor does. - let barmor = BasicArmor(Spawn('BasicArmor')); - barmor.BecomeItem (); - AddInventory (barmor); + GiveInventoryType('BasicArmor'); // Now add the items from the DECORATE definition let di = GetDropItems(); @@ -1885,7 +1883,7 @@ class PlayerPawn : Actor // This problem is only detectable when it's too late to do something about it... ThrowAbortException("Cannot give morph item '%s' when starting a game!", di.Name); } - } + } let weap = Weapon(item); if (weap != NULL && weap.CheckAmmo(Weapon.EitherFire, false)) {