mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-30 16:01:49 +00:00
- Added translation support to multipatch textures. Incomplete and not tested yet!
- Added Martin Howe's morph weapon update. SVN r916 (trunk)
This commit is contained in:
parent
ce5d4dba02
commit
b2bfad0c50
19 changed files with 698 additions and 195 deletions
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@ -1,4 +1,6 @@
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April 15, 2008 (Changes by Graf Zahl)
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- Added translation support to multipatch textures. Not tested yet!
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- Added Martin Howe's morph weapon update.
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- Changed true color texture creation to use a newly defined Bitmap class
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instead of having the copy functions in the frame buffer class.
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- Fixed: The WolfSS didn't have its obituary defined.
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@ -224,7 +224,7 @@ private:
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FTexture *BaseTexture;
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BYTE *Pixels;
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FRemapTable *STBFremap;
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FRemapTable *STFBRemap;
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}
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StatusBarTex;
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@ -1044,7 +1044,7 @@ DDoomStatusBar::FDoomStatusBarTexture::FDoomStatusBarTexture ()
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// now copy all the properties from the base texture
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CopySize(BaseTexture);
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Pixels = NULL;
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STBFremap = NULL;
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STFBRemap = NULL;
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}
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const BYTE *DDoomStatusBar::FDoomStatusBarTexture::GetColumn (unsigned int column, const Span **spans_out)
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@ -1090,7 +1090,7 @@ void DDoomStatusBar::FDoomStatusBarTexture::MakeTexture ()
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if (!deathmatch) DrawToBar("STARMS", 104, 0, NULL);
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DrawToBar("STTPRCNT", 90, 3, NULL);
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DrawToBar("STTPRCNT", 221, 3, NULL);
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if (multiplayer) DrawToBar("STFBANY", 143, 1, STBFremap? STBFremap->Remap : NULL);
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if (multiplayer) DrawToBar("STFBANY", 143, 1, STFBRemap? STFBRemap->Remap : NULL);
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}
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int DDoomStatusBar::FDoomStatusBarTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate)
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@ -1119,7 +1119,7 @@ int DDoomStatusBar::FDoomStatusBarTexture::CopyTrueColorPixels(FBitmap *bmp, int
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tex = TexMan["STFBANY"];
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if (tex != NULL)
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{
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tex->CopyTrueColorTranslated(bmp, x+143, y+1, STBFremap);
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tex->CopyTrueColorTranslated(bmp, x+143, y+1, 0, STFBRemap);
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}
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}
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return -1;
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@ -1141,7 +1141,7 @@ void DDoomStatusBar::FDoomStatusBarTexture::SetPlayerRemap(FRemapTable *remap)
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{
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Unload();
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KillNative();
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STBFremap = remap;
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STFBRemap = remap;
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}
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DBaseStatusBar *CreateDoomStatusBar ()
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@ -206,6 +206,7 @@ bool P_UndoPlayerMorph (player_t *player, bool force)
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mo->flags3 = (mo->flags3 & ~MF3_GHOST) | (pmo->flags3 & MF3_GHOST);
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const PClass *exit_flash = player->MorphExitFlash;
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bool correctweapon = ((player->MorphStyle & MORPH_LOSEACTUALWEAPON) == 0);
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player->morphTics = 0;
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player->MorphedPlayerClass = 0;
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@ -267,13 +268,32 @@ bool P_UndoPlayerMorph (player_t *player, bool force)
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{
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player->ReadyWeapon = player->PendingWeapon = NULL;
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}
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if (beastweap != NULL)
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{ // You don't get to keep your morphed weapon.
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if (beastweap->SisterWeapon != NULL)
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if (correctweapon)
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{ // Better "lose morphed weapon" semantics
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const PClass *morphweapon = PClass::FindClass (mo->MorphWeapon);
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if (morphweapon != NULL && morphweapon->IsDescendantOf (RUNTIME_CLASS(AWeapon)))
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{
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beastweap->SisterWeapon->Destroy ();
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AWeapon *OriginalMorphWeapon = static_cast<AWeapon *>(mo->FindInventory (morphweapon));
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if ((OriginalMorphWeapon != NULL) && (OriginalMorphWeapon->GivenAsMorphWeapon))
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{ // You don't get to keep your morphed weapon.
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if (OriginalMorphWeapon->SisterWeapon != NULL)
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{
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OriginalMorphWeapon->SisterWeapon->Destroy ();
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}
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OriginalMorphWeapon->Destroy ();
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}
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}
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}
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else // old behaviour (not really useful now)
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{ // Assumptions made here are no longer valid
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if (beastweap != NULL)
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{ // You don't get to keep your morphed weapon.
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if (beastweap->SisterWeapon != NULL)
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{
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beastweap->SisterWeapon->Destroy ();
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}
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beastweap->Destroy ();
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}
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beastweap->Destroy ();
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}
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pmo->tracer = NULL;
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pmo->Destroy ();
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@ -17,7 +17,8 @@ enum
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MORPH_UNDOBYCHAOSDEVICE = 0x00000008, // Player unmorphs upon activating a Chaos Device
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MORPH_FAILNOTELEFRAG = 0x00000010, // Player stays morphed if unmorph by Tome of Power fails
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MORPH_FAILNOLAUGH = 0x00000020, // Player doesn't laugh if unmorph by Chaos Device fails
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MORPH_WHENINVULNERABLE = 0x00000040 // Player can morph when invulnerable but ONLY if doing it to themselves
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MORPH_WHENINVULNERABLE = 0x00000040, // Player can morph when invulnerable but ONLY if doing it to themselves
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MORPH_LOSEACTUALWEAPON = 0X00000080 // Player loses specified morph weapon only (not "whichever they have when unmorphing")
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};
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struct PClass;
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@ -221,6 +221,7 @@ public:
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// In-inventory instance variables
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TObjPtr<AAmmo> Ammo1, Ammo2;
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TObjPtr<AWeapon> SisterWeapon;
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bool GivenAsMorphWeapon;
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bool bAltFire; // Set when this weapon's alternate fire is used.
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@ -52,7 +52,7 @@ void AWeapon::Serialize (FArchive &arc)
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<< ProjectileType << AltProjectileType
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<< SelectionOrder
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<< MoveCombatDist
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<< Ammo1 << Ammo2 << SisterWeapon
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<< Ammo1 << Ammo2 << SisterWeapon << GivenAsMorphWeapon
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<< bAltFire;
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}
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@ -230,6 +230,7 @@ void AWeapon::AttachToOwner (AActor *other)
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StatusBar->ReceivedWeapon (this);
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}
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}
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GivenAsMorphWeapon = false; // will be set explicitly by morphing code
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}
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//===========================================================================
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@ -5342,21 +5342,18 @@ int DLevelScript::RunScript ()
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case PCD_CHECKPLAYERCAMERA:
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{
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AActor *actor = SingleActorFromTID(STACK(1), activator);
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if(actor != NULL && actor->player != NULL)
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{
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if(actor->player->camera != actor->player->mo)
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{
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STACK(1) = actor->player->camera->tid;
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}
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else
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{
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STACK(1) = 0;
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}
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int playernum = STACK(1);
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if (playernum < 0 || playernum >= MAXPLAYERS || !playeringame[playernum] || players[playernum].camera == NULL)
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{
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STACK(1) = -1;
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}
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else STACK(1) = 0;
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}
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else
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{
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STACK(1) = players[playernum].camera->tid;
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}
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}
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break;
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}
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}
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if (player->ReadyWeapon == NULL)
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{
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player->ReadyWeapon = static_cast<AWeapon *>(player->mo->GiveInventoryType (morphweapon));
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if (player->ReadyWeapon != NULL)
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{
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player->ReadyWeapon->GivenAsMorphWeapon = true; // flag is used only by new beastweap semantics in P_UndoPlayerMorph
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}
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}
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if (player->ReadyWeapon != NULL)
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{
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@ -107,6 +107,8 @@ protected:
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SWORD OriginX, OriginY;
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BYTE Rotate;
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bool textureOwned;
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FRemapTable *Translation;
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PalEntry Blend;
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FTexture *Texture;
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TexPart();
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virtual const BYTE *GetPixels () = 0;
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virtual int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate=0);
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int CopyTrueColorTranslated(FBitmap *bmp, int x, int y, FRemapTable *remap);
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int CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, FRemapTable *remap);
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virtual bool UseBasePalette();
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virtual int GetSourceLump() { return -1; }
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@ -46,6 +46,26 @@
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TAutoGrowArray<FRemapTablePtr, FRemapTable *> translationtables[NUM_TRANSLATION_TABLES];
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const BYTE IcePalette[16][3] =
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{
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{ 10, 8, 18 },
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{ 15, 15, 26 },
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{ 20, 16, 36 },
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{ 30, 26, 46 },
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{ 40, 36, 57 },
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{ 50, 46, 67 },
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{ 59, 57, 78 },
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{ 69, 67, 88 },
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{ 79, 77, 99 },
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{ 89, 87,109 },
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{ 99, 97,120 },
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{ 109,107,130 },
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{ 118,118,141 },
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{ 128,128,151 },
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{ 138,138,162 },
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{ 148,148,172 }
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};
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/****************************************************/
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/****************************************************/
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// Doom palette has no good substitutes for these bluish-tinted grays, so
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// they will just look gray unless you use a different PLAYPAL with Doom.
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static const BYTE IcePalette[16][3] =
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{
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{ 10, 8, 18 },
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{ 15, 15, 26 },
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{ 20, 16, 36 },
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{ 30, 26, 46 },
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{ 40, 36, 57 },
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{ 50, 46, 67 },
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{ 59, 57, 78 },
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{ 69, 67, 88 },
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{ 79, 77, 99 },
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{ 89, 87,109 },
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{ 99, 97,120 },
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{ 109,107,130 },
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{ 118,118,141 },
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{ 128,128,151 },
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{ 138,138,162 },
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{ 148,148,172 }
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};
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BYTE IcePaletteRemap[16];
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for (i = 0; i < 16; ++i)
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{
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@ -97,6 +97,8 @@ void R_DeinitTranslationTables();
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// [RH] Actually create a player's translation table.
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void R_BuildPlayerTranslation (int player);
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extern const BYTE IcePalette[16][3];
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#endif // __R_TRANSLATE_H
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@ -34,41 +34,217 @@
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#include "bitmap.h"
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#include "templates.h"
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#include "r_translate.h"
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//===========================================================================
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//
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// multi-format pixel copy with colormap application
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// requires one of the previously defined conversion classes to work
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// requires the previously defined conversion classes to work
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//
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//===========================================================================
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template<class T>
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void iCopyColors(BYTE *pout, const BYTE *pin, int count, int step)
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template<class TSrc, class TDest, class TBlend>
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void iCopyColors(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *inf)
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{
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for(int i=0;i<count;i++)
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int i;
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int fac;
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BYTE r,g,b;
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int gray;
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int a;
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switch(inf? inf->blend : BLEND_NONE)
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{
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pout[0]=T::B(pin);
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pout[1]=T::G(pin);
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pout[2]=T::R(pin);
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pout[3]=T::A(pin);
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pout+=4;
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pin+=step;
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case BLEND_NONE:
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for(i=0;i<count;i++)
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{
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if ((a = TSrc::A(pin)))
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{
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TBlend::OpC(pout[TDest::RED], TSrc::R(pin), a, inf);
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TBlend::OpC(pout[TDest::GREEN], TSrc::G(pin), a, inf);
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TBlend::OpC(pout[TDest::BLUE], TSrc::B(pin), a, inf);
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TBlend::OpA(pout[TDest::ALPHA], a, inf);
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}
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pout+=4;
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pin+=step;
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}
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break;
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case BLEND_INVERSEMAP:
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// Doom's inverted invulnerability map
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for(i=0;i<count;i++)
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{
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if ((a = TSrc::A(pin)))
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{
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gray = clamp<int>(255 - TSrc::Gray(pin),0,255);
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TBlend::OpC(pout[TDest::RED], gray, a, inf);
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TBlend::OpC(pout[TDest::GREEN], gray, a, inf);
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TBlend::OpC(pout[TDest::BLUE], gray, a, inf);
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TBlend::OpA(pout[TDest::ALPHA], a, inf);
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}
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pout+=4;
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pin+=step;
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}
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break;
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case BLEND_GOLDMAP:
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// Heretic's golden invulnerability map
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for(i=0;i<count;i++)
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{
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if ((a = TSrc::A(pin)))
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{
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gray = TSrc::Gray(pin);
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r=clamp<int>(gray+(gray>>1),0,255);
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g=clamp<int>(gray-(gray>>2),0,255);
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TBlend::OpC(pout[TDest::RED], r, a, inf);
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TBlend::OpC(pout[TDest::GREEN], g, a, inf);
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TBlend::OpC(pout[TDest::BLUE], 0, a, inf);
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TBlend::OpA(pout[TDest::ALPHA], a, inf);
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}
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pout+=4;
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pin+=step;
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}
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break;
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case BLEND_REDMAP:
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// Skulltag's red Doomsphere map
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for(i=0;i<count;i++)
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{
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if ((a = TSrc::A(pin)))
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{
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gray = TSrc::Gray(pin);
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r=clamp<int>(gray+(gray>>1),0,255);
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TBlend::OpC(pout[TDest::RED], r, a, inf);
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TBlend::OpC(pout[TDest::GREEN], 0, a, inf);
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TBlend::OpC(pout[TDest::BLUE], 0, a, inf);
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TBlend::OpA(pout[TDest::ALPHA], a, inf);
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}
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pout+=4;
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pin+=step;
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}
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break;
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case BLEND_GREENMAP:
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// Skulltags's Guardsphere map
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for(i=0;i<count;i++)
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{
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if ((a = TSrc::A(pin)))
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{
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gray = TSrc::Gray(pin);
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r=clamp<int>(gray+(gray>>1),0,255);
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TBlend::OpC(pout[TDest::RED], r, a, inf);
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TBlend::OpC(pout[TDest::GREEN], r, a, inf);
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TBlend::OpC(pout[TDest::BLUE], gray, a, inf);
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TBlend::OpA(pout[TDest::ALPHA], a, inf);
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}
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pout+=4;
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pin+=step;
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}
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break;
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case BLEND_ICEMAP:
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// Create the ice translation table, based on Hexen's.
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// Since this is done in True Color the purplish tint is fully preserved - even in Doom!
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for(i=0;i<count;i++)
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{
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if ((a = TSrc::A(pin)))
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{
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int gray = TSrc::Gray(pin)>>4;
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TBlend::OpC(pout[TDest::RED], IcePalette[gray][0], a, inf);
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TBlend::OpC(pout[TDest::GREEN], IcePalette[gray][1], a, inf);
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TBlend::OpC(pout[TDest::BLUE], IcePalette[gray][2], a, inf);
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TBlend::OpA(pout[TDest::ALPHA], a, inf);
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}
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pout+=4;
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pin+=step;
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}
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break;
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default:
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if (inf->blend >= BLEND_DESATURATE1 && inf->blend<=BLEND_DESATURATE31)
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{
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// Desaturated light settings.
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fac=inf->blend-BLEND_DESATURATE1+1;
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for(i=0;i<count;i++)
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{
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if ((a = TSrc::A(pin)))
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{
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gray = TSrc::Gray(pin);
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r = (TSrc::R(pin)*(31-fac) + gray*fac)/31;
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g = (TSrc::G(pin)*(31-fac) + gray*fac)/31;
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b = (TSrc::B(pin)*(31-fac) + gray*fac)/31;
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TBlend::OpC(pout[TDest::RED], r, a, inf);
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TBlend::OpC(pout[TDest::GREEN], g, a, inf);
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TBlend::OpC(pout[TDest::BLUE], b, a, inf);
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TBlend::OpA(pout[TDest::ALPHA], a, inf);
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}
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pout+=4;
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pin+=step;
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}
|
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}
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break;
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case BLEND_MODULATE:
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for(i=0;i<count;i++)
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{
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if ((a = TSrc::A(pin)))
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{
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r = (TSrc::R(pin)*inf->blendcolor[0])>>FRACBITS;
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g = (TSrc::G(pin)*inf->blendcolor[1])>>FRACBITS;
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b = (TSrc::B(pin)*inf->blendcolor[2])>>FRACBITS;
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TBlend::OpC(pout[TDest::RED], r, a, inf);
|
||||
TBlend::OpC(pout[TDest::GREEN], g, a, inf);
|
||||
TBlend::OpC(pout[TDest::BLUE], b, a, inf);
|
||||
TBlend::OpA(pout[TDest::ALPHA], a, inf);
|
||||
}
|
||||
pout+=4;
|
||||
pin+=step;
|
||||
}
|
||||
break;
|
||||
|
||||
case BLEND_OVERLAY:
|
||||
for(i=0;i<count;i++)
|
||||
{
|
||||
// color blend
|
||||
if ((a = TSrc::A(pin)))
|
||||
{
|
||||
r = (TSrc::R(pin)*inf->blendcolor[3] + inf->blendcolor[0]) >> FRACBITS;
|
||||
g = (TSrc::G(pin)*inf->blendcolor[3] + inf->blendcolor[1]) >> FRACBITS;
|
||||
b = (TSrc::B(pin)*inf->blendcolor[3] + inf->blendcolor[2]) >> FRACBITS;
|
||||
|
||||
TBlend::OpC(pout[TDest::RED], r, a, inf);
|
||||
TBlend::OpC(pout[TDest::GREEN], g, a, inf);
|
||||
TBlend::OpC(pout[TDest::BLUE], b, a, inf);
|
||||
TBlend::OpA(pout[TDest::ALPHA], a, inf);
|
||||
}
|
||||
pout+=4;
|
||||
pin+=step;
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
typedef void (*CopyFunc)(BYTE *pout, const BYTE *pin, int count, int step);
|
||||
typedef void (*CopyFunc)(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *inf);
|
||||
|
||||
static CopyFunc copyfuncs[]={
|
||||
iCopyColors<cRGB>,
|
||||
iCopyColors<cRGBA>,
|
||||
iCopyColors<cIA>,
|
||||
iCopyColors<cCMYK>,
|
||||
iCopyColors<cBGR>,
|
||||
iCopyColors<cBGRA>,
|
||||
iCopyColors<cI16>,
|
||||
iCopyColors<cRGB555>,
|
||||
iCopyColors<cPalEntry>
|
||||
};
|
||||
static CopyFunc copyfuncs[9]=
|
||||
{
|
||||
iCopyColors<cRGB, cBGRA, bCopy>,
|
||||
iCopyColors<cRGBA, cBGRA, bCopy>,
|
||||
iCopyColors<cIA, cBGRA, bCopy>,
|
||||
iCopyColors<cCMYK, cBGRA, bCopy>,
|
||||
iCopyColors<cBGR, cBGRA, bCopy>,
|
||||
iCopyColors<cBGRA, cBGRA, bCopy>,
|
||||
iCopyColors<cI16, cBGRA, bCopy>,
|
||||
iCopyColors<cRGB555, cBGRA, bCopy>,
|
||||
iCopyColors<cPalEntry, cBGRA, bCopy>
|
||||
};
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -199,7 +375,7 @@ void FBitmap::CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int
|
|||
BYTE *buffer = data + 4 * originx + Pitch * originy;
|
||||
for (int y=0;y<srcheight;y++)
|
||||
{
|
||||
copyfuncs[ct](&buffer[y*Pitch], &patch[y*step_y], srcwidth, step_x);
|
||||
copyfuncs[ct](&buffer[y*Pitch], &patch[y*step_y], srcwidth, step_x, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -108,83 +108,113 @@ bool ClipCopyPixelRect(int texwidth, int texheight, int &originx, int &originy,
|
|||
//===========================================================================
|
||||
struct cRGB
|
||||
{
|
||||
static unsigned char R(const unsigned char * p) { return p[0]; }
|
||||
static unsigned char G(const unsigned char * p) { return p[1]; }
|
||||
static unsigned char B(const unsigned char * p) { return p[2]; }
|
||||
static unsigned char A(const unsigned char * p) { return 255; }
|
||||
static int Gray(const unsigned char * p) { return (p[0]*77 + p[1]*143 + p[2]*36)>>8; }
|
||||
static __forceinline unsigned char R(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[2]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p) { return 255; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (p[0]*77 + p[1]*143 + p[2]*36)>>8; }
|
||||
};
|
||||
|
||||
struct cRGBA
|
||||
{
|
||||
static unsigned char R(const unsigned char * p) { return p[0]; }
|
||||
static unsigned char G(const unsigned char * p) { return p[1]; }
|
||||
static unsigned char B(const unsigned char * p) { return p[2]; }
|
||||
static unsigned char A(const unsigned char * p) { return p[3]; }
|
||||
static int Gray(const unsigned char * p) { return (p[0]*77 + p[1]*143 + p[2]*36)>>8; }
|
||||
enum
|
||||
{
|
||||
RED = 0,
|
||||
GREEN = 1,
|
||||
BLUE = 1,
|
||||
ALPHA = 3
|
||||
};
|
||||
static __forceinline unsigned char R(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[2]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p) { return p[3]; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (p[0]*77 + p[1]*143 + p[2]*36)>>8; }
|
||||
};
|
||||
|
||||
struct cIA
|
||||
{
|
||||
static unsigned char R(const unsigned char * p) { return p[0]; }
|
||||
static unsigned char G(const unsigned char * p) { return p[0]; }
|
||||
static unsigned char B(const unsigned char * p) { return p[0]; }
|
||||
static unsigned char A(const unsigned char * p) { return p[1]; }
|
||||
static int Gray(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline unsigned char R(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return p[0]; }
|
||||
};
|
||||
|
||||
struct cCMYK
|
||||
{
|
||||
static unsigned char R(const unsigned char * p) { return p[3] - (((256-p[0])*p[3]) >> 8); }
|
||||
static unsigned char G(const unsigned char * p) { return p[3] - (((256-p[1])*p[3]) >> 8); }
|
||||
static unsigned char B(const unsigned char * p) { return p[3] - (((256-p[2])*p[3]) >> 8); }
|
||||
static unsigned char A(const unsigned char * p) { return 255; }
|
||||
static int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
|
||||
static __forceinline unsigned char R(const unsigned char * p) { return p[3] - (((256-p[0])*p[3]) >> 8); }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[3] - (((256-p[1])*p[3]) >> 8); }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[3] - (((256-p[2])*p[3]) >> 8); }
|
||||
static __forceinline unsigned char A(const unsigned char * p) { return 255; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
|
||||
};
|
||||
|
||||
struct cBGR
|
||||
{
|
||||
static unsigned char R(const unsigned char * p) { return p[2]; }
|
||||
static unsigned char G(const unsigned char * p) { return p[1]; }
|
||||
static unsigned char B(const unsigned char * p) { return p[0]; }
|
||||
static unsigned char A(const unsigned char * p) { return 255; }
|
||||
static int Gray(const unsigned char * p) { return (p[2]*77 + p[1]*143 + p[0]*36)>>8; }
|
||||
static __forceinline unsigned char R(const unsigned char * p) { return p[2]; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p) { return 255; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (p[2]*77 + p[1]*143 + p[0]*36)>>8; }
|
||||
};
|
||||
|
||||
struct cBGRA
|
||||
{
|
||||
static unsigned char R(const unsigned char * p) { return p[2]; }
|
||||
static unsigned char G(const unsigned char * p) { return p[1]; }
|
||||
static unsigned char B(const unsigned char * p) { return p[0]; }
|
||||
static unsigned char A(const unsigned char * p) { return p[3]; }
|
||||
static int Gray(const unsigned char * p) { return (p[2]*77 + p[1]*143 + p[0]*36)>>8; }
|
||||
enum
|
||||
{
|
||||
RED = 2,
|
||||
GREEN = 1,
|
||||
BLUE = 0,
|
||||
ALPHA = 3
|
||||
};
|
||||
static __forceinline unsigned char R(const unsigned char * p) { return p[2]; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p) { return p[3]; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (p[2]*77 + p[1]*143 + p[0]*36)>>8; }
|
||||
};
|
||||
|
||||
struct cARGB
|
||||
{
|
||||
enum
|
||||
{
|
||||
RED = 1,
|
||||
GREEN = 2,
|
||||
BLUE = 3,
|
||||
ALPHA = 0
|
||||
};
|
||||
static __forceinline unsigned char R(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[2]; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[3]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p) { return p[0]; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (p[1]*77 + p[2]*143 + p[3]*36)>>8; }
|
||||
};
|
||||
|
||||
struct cI16
|
||||
{
|
||||
static unsigned char R(const unsigned char * p) { return p[1]; }
|
||||
static unsigned char G(const unsigned char * p) { return p[1]; }
|
||||
static unsigned char B(const unsigned char * p) { return p[1]; }
|
||||
static unsigned char A(const unsigned char * p) { return 255; }
|
||||
static int Gray(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char R(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return p[1]; }
|
||||
static __forceinline unsigned char A(const unsigned char * p) { return 255; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return p[1]; }
|
||||
};
|
||||
|
||||
struct cRGB555
|
||||
{
|
||||
static unsigned char R(const unsigned char * p) { return (((*(WORD*)p)&0x1f)<<3); }
|
||||
static unsigned char G(const unsigned char * p) { return (((*(WORD*)p)&0x3e0)>>2); }
|
||||
static unsigned char B(const unsigned char * p) { return (((*(WORD*)p)&0x7c00)>>7); }
|
||||
static unsigned char A(const unsigned char * p) { return p[1]; }
|
||||
static int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
|
||||
static __forceinline unsigned char R(const unsigned char * p) { return (((*(WORD*)p)&0x1f)<<3); }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return (((*(WORD*)p)&0x3e0)>>2); }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return (((*(WORD*)p)&0x7c00)>>7); }
|
||||
static __forceinline unsigned char A(const unsigned char * p) { return 255; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
|
||||
};
|
||||
|
||||
struct cPalEntry
|
||||
{
|
||||
static unsigned char R(const unsigned char * p) { return ((PalEntry*)p)->r; }
|
||||
static unsigned char G(const unsigned char * p) { return ((PalEntry*)p)->g; }
|
||||
static unsigned char B(const unsigned char * p) { return ((PalEntry*)p)->b; }
|
||||
static unsigned char A(const unsigned char * p) { return ((PalEntry*)p)->a; }
|
||||
static int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
|
||||
static __forceinline unsigned char R(const unsigned char * p) { return ((PalEntry*)p)->r; }
|
||||
static __forceinline unsigned char G(const unsigned char * p) { return ((PalEntry*)p)->g; }
|
||||
static __forceinline unsigned char B(const unsigned char * p) { return ((PalEntry*)p)->b; }
|
||||
static __forceinline unsigned char A(const unsigned char * p) { return ((PalEntry*)p)->a; }
|
||||
static __forceinline int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
|
||||
};
|
||||
|
||||
enum ColorType
|
||||
|
@ -200,5 +230,37 @@ enum ColorType
|
|||
CF_PalEntry
|
||||
};
|
||||
|
||||
enum EBlend
|
||||
{
|
||||
BLEND_NONE = 0,
|
||||
BLEND_INVERSEMAP = 1,
|
||||
BLEND_GOLDMAP = 2,
|
||||
BLEND_REDMAP = 3,
|
||||
BLEND_GREENMAP = 4,
|
||||
BLEND_ICEMAP = 5,
|
||||
BLEND_DESATURATE1 = 6,
|
||||
BLEND_DESATURATE31 = 36,
|
||||
BLEND_MODULATE = -1,
|
||||
BLEND_OVERLAY = -2,
|
||||
};
|
||||
|
||||
struct FCopyInfo
|
||||
{
|
||||
//ECopyOp op;
|
||||
EBlend blend;
|
||||
fixed_t blendcolor[4];
|
||||
// fixed_t alpha;
|
||||
// fixed_t invalpha;
|
||||
|
||||
};
|
||||
|
||||
struct bCopy
|
||||
{
|
||||
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = s; }
|
||||
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
|
@ -44,6 +44,8 @@
|
|||
#include "sc_man.h"
|
||||
#include "templates.h"
|
||||
#include "vectors.h"
|
||||
#include "r_translate.h"
|
||||
#include "bitmap.h"
|
||||
|
||||
// On the Alpha, accessing the shorts directly if they aren't aligned on a
|
||||
// 4-byte boundary causes unaligned access warnings. Why it does this at
|
||||
|
@ -274,6 +276,70 @@ const BYTE *FMultiPatchTexture::GetColumn (unsigned int column, const Span **spa
|
|||
return Pixels + column*Height;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FMultiPatchTexture :: GetColumn
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
BYTE * GetBlendMap(PalEntry blend, BYTE *blendwork)
|
||||
{
|
||||
|
||||
switch (blend)
|
||||
{
|
||||
case BLEND_INVERSEMAP:
|
||||
return InverseColormap;
|
||||
|
||||
case BLEND_GOLDMAP:
|
||||
return GoldColormap;
|
||||
|
||||
case BLEND_REDMAP:
|
||||
return RedColormap;
|
||||
|
||||
case BLEND_GREENMAP:
|
||||
return GreenColormap;
|
||||
|
||||
case BLEND_ICEMAP:
|
||||
return TranslationToTable(TRANSLATION(TRANSLATION_Standard, 7))->Remap;
|
||||
|
||||
default:
|
||||
if (blend >= BLEND_DESATURATE1 && blend <= BLEND_DESATURATE31)
|
||||
{
|
||||
return DesaturateColormap[blend - BLEND_DESATURATE1];
|
||||
}
|
||||
else
|
||||
{
|
||||
blendwork[0]=0;
|
||||
if (blend.a == 255)
|
||||
{
|
||||
for(int i=1;i<256;i++)
|
||||
{
|
||||
int rr = (blend.r * GPalette.BaseColors[i].r) / 255;
|
||||
int gg = (blend.g * GPalette.BaseColors[i].g) / 255;
|
||||
int bb = (blend.b * GPalette.BaseColors[i].b) / 255;
|
||||
|
||||
blendwork[i] = ColorMatcher.Pick(rr, gg, bb);
|
||||
}
|
||||
return blendwork;
|
||||
}
|
||||
else if (blend.a != 0)
|
||||
{
|
||||
for(int i=1;i<256;i++)
|
||||
{
|
||||
int rr = (blend.r * blend.a + GPalette.BaseColors[i].r * (255-blend.a)) / 255;
|
||||
int gg = (blend.g * blend.a + GPalette.BaseColors[i].g * (255-blend.a)) / 255;
|
||||
int bb = (blend.b * blend.a + GPalette.BaseColors[i].b * (255-blend.a)) / 255;
|
||||
|
||||
blendwork[i] = ColorMatcher.Pick(rr, gg, bb);
|
||||
}
|
||||
return blendwork;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FMultiPatchTexture :: MakeTexture
|
||||
|
@ -285,14 +351,20 @@ void FMultiPatchTexture::MakeTexture ()
|
|||
// Add a little extra space at the end if the texture's height is not
|
||||
// a power of 2, in case somebody accidentally makes it repeat vertically.
|
||||
int numpix = Width * Height + (1 << HeightBits) - Height;
|
||||
BYTE blendwork[256];
|
||||
|
||||
Pixels = new BYTE[numpix];
|
||||
memset (Pixels, 0, numpix);
|
||||
|
||||
for (int i = 0; i < NumParts; ++i)
|
||||
{
|
||||
BYTE *trans = Parts[i].Translation? Parts[i].Translation->Remap : NULL;
|
||||
if (Parts[i].Blend != BLEND_NONE)
|
||||
{
|
||||
trans = GetBlendMap(Parts[i].Blend, blendwork);
|
||||
}
|
||||
Parts[i].Texture->CopyToBlock (Pixels, Width, Height,
|
||||
Parts[i].OriginX, Parts[i].OriginY, Parts[i].Rotate);
|
||||
Parts[i].OriginX, Parts[i].OriginY, Parts[i].Rotate, trans);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -310,7 +382,29 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rota
|
|||
|
||||
for(int i=0;i<NumParts;i++)
|
||||
{
|
||||
int ret = Parts[i].Texture->CopyTrueColorPixels(bmp, x+Parts[i].OriginX, y+Parts[i].OriginY, Parts[i].Rotate);
|
||||
int ret;
|
||||
|
||||
if (!Parts[i].Texture->bComplex)
|
||||
{
|
||||
if (Parts[i].Translation != NULL)
|
||||
{
|
||||
// Using a translation forces downconversion to the base palette
|
||||
ret = Parts[i].Texture->CopyTrueColorTranslated(bmp, x+Parts[i].OriginX, y+Parts[i].OriginY, Parts[i].Rotate, Parts[i].Translation);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Parts[i].Blend != BLEND_NONE)
|
||||
{
|
||||
}
|
||||
ret = Parts[i].Texture->CopyTrueColorPixels(bmp, x+Parts[i].OriginX, y+Parts[i].OriginY, Parts[i].Rotate);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the patch is a texture with some kind of processing involved
|
||||
// the copying must be done in 2 steps: First create a complete image of the patch
|
||||
// including all processing and then copy from that intermediate image to the destination
|
||||
}
|
||||
|
||||
if (ret > retv) retv = ret;
|
||||
}
|
||||
|
@ -327,6 +421,7 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rota
|
|||
|
||||
FTextureFormat FMultiPatchTexture::GetFormat()
|
||||
{
|
||||
if (bComplex) return TEX_RGB;
|
||||
if (NumParts == 1) return Parts[0].Texture->GetFormat();
|
||||
return UseBasePalette() ? TEX_Pal : TEX_RGB;
|
||||
}
|
||||
|
@ -343,6 +438,7 @@ FTextureFormat FMultiPatchTexture::GetFormat()
|
|||
|
||||
bool FMultiPatchTexture::UseBasePalette()
|
||||
{
|
||||
if (bComplex) return false;
|
||||
for(int i=0;i<NumParts;i++)
|
||||
{
|
||||
if (!Parts[i].Texture->UseBasePalette()) return false;
|
||||
|
@ -489,6 +585,8 @@ FMultiPatchTexture::TexPart::TexPart()
|
|||
Rotate = 0;
|
||||
textureOwned = false;
|
||||
Texture = NULL;
|
||||
Translation = NULL;
|
||||
Blend = 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -501,6 +599,7 @@ FMultiPatchTexture::TexPart::~TexPart()
|
|||
{
|
||||
if (textureOwned && Texture != NULL) delete Texture;
|
||||
Texture = NULL;
|
||||
if (Translation != NULL) delete Translation;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -673,6 +772,17 @@ void FTextureManager::AddTexturesLumps (int lump1, int lump2, int patcheslump)
|
|||
}
|
||||
|
||||
|
||||
static bool Check(char *& range, char c)
|
||||
{
|
||||
while (isspace(*range)) range++;
|
||||
if (*range==c)
|
||||
{
|
||||
range++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part)
|
||||
{
|
||||
FString patchname;
|
||||
|
@ -727,6 +837,110 @@ void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part)
|
|||
}
|
||||
part.Rotate = (sc.Number / 90) & 3;
|
||||
}
|
||||
else if (sc.Compare("Translation"))
|
||||
{
|
||||
bComplex = true;
|
||||
if (part.Translation != NULL) delete part.Translation;
|
||||
part.Translation = NULL;
|
||||
part.Blend = 0;
|
||||
static const char *maps[] = { "inverse", "gold", "red", "green", "ice", "desaturate", NULL };
|
||||
int match = sc.MatchString(maps);
|
||||
if (match >= 0)
|
||||
{
|
||||
part.Blend.r = 1 + match;
|
||||
if (part.Blend.r == BLEND_DESATURATE1)
|
||||
{
|
||||
sc.MustGetStringName(",");
|
||||
sc.MustGetNumber();
|
||||
part.Blend.r += clamp(sc.Number-1, 0, 30);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
part.Translation = new FRemapTable;
|
||||
part.Translation->MakeIdentity();
|
||||
do
|
||||
{
|
||||
sc.MustGetString();
|
||||
|
||||
char *range = sc.String;
|
||||
int start,end;
|
||||
|
||||
start=strtol(range, &range, 10);
|
||||
if (!Check(range, ':')) return;
|
||||
end=strtol(range, &range, 10);
|
||||
if (!Check(range, '=')) return;
|
||||
if (!Check(range, '['))
|
||||
{
|
||||
int pal1,pal2;
|
||||
|
||||
pal1=strtol(range, &range, 10);
|
||||
if (!Check(range, ':')) return;
|
||||
pal2=strtol(range, &range, 10);
|
||||
|
||||
part.Translation->AddIndexRange(start, end, pal1, pal2);
|
||||
}
|
||||
else
|
||||
{
|
||||
// translation using RGB values
|
||||
int r1,g1,b1,r2,g2,b2;
|
||||
|
||||
r1=strtol(range, &range, 10);
|
||||
if (!Check(range, ',')) return;
|
||||
g1=strtol(range, &range, 10);
|
||||
if (!Check(range, ',')) return;
|
||||
b1=strtol(range, &range, 10);
|
||||
if (!Check(range, ']')) return;
|
||||
if (!Check(range, ':')) return;
|
||||
if (!Check(range, '[')) return;
|
||||
r2=strtol(range, &range, 10);
|
||||
if (!Check(range, ',')) return;
|
||||
g2=strtol(range, &range, 10);
|
||||
if (!Check(range, ',')) return;
|
||||
b2=strtol(range, &range, 10);
|
||||
if (!Check(range, ']')) return;
|
||||
|
||||
part.Translation->AddColorRange(start, end, r1, g1, b1, r2, g2, b2);
|
||||
}
|
||||
}
|
||||
while (sc.CheckString(","));
|
||||
}
|
||||
|
||||
}
|
||||
else if (sc.Compare("Blend"))
|
||||
{
|
||||
bComplex = true;
|
||||
if (part.Translation != NULL) delete part.Translation;
|
||||
part.Translation = NULL;
|
||||
part.Blend = 0;
|
||||
|
||||
if (!sc.CheckNumber())
|
||||
{
|
||||
part.Blend = V_GetColor(NULL, sc.String);
|
||||
}
|
||||
else
|
||||
{
|
||||
int r,g,b;
|
||||
|
||||
sc.MustGetNumber();
|
||||
sc.MustGetStringName(",");
|
||||
r = sc.Number;
|
||||
sc.MustGetNumber();
|
||||
sc.MustGetStringName(",");
|
||||
g = sc.Number;
|
||||
sc.MustGetNumber();
|
||||
sc.MustGetStringName(",");
|
||||
b = sc.Number;
|
||||
part.Blend = MAKERGB(r, g, b);
|
||||
}
|
||||
if (sc.CheckString(","))
|
||||
{
|
||||
sc.MustGetFloat();
|
||||
part.Blend.a = clamp<int>(int(sc.Float*255), 1, 254);
|
||||
}
|
||||
else part.Blend.a = 255;
|
||||
bComplex = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Mirror & 2)
|
||||
|
|
|
@ -490,11 +490,11 @@ int FTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int FTexture::CopyTrueColorTranslated(FBitmap *bmp, int x, int y, FRemapTable *remap)
|
||||
int FTexture::CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, FRemapTable *remap)
|
||||
{
|
||||
PalEntry *palette = remap->Palette;
|
||||
palette[0].a=255; // temporarily modify the first color's alpha
|
||||
bmp->CopyPixelData(x, y, GetPixels(), Width, Height, Height, 1, 0, palette);
|
||||
bmp->CopyPixelData(x, y, GetPixels(), Width, Height, Height, 1, rotate, palette);
|
||||
|
||||
palette[0].a=0;
|
||||
return 0;
|
||||
|
|
|
@ -64,6 +64,7 @@ BYTE GoldColormap[256];
|
|||
// [BC] New Skulltag colormaps.
|
||||
BYTE RedColormap[256];
|
||||
BYTE GreenColormap[256];
|
||||
BYTE DesaturateColormap[31][256];
|
||||
|
||||
static void FreeSpecialLights();;
|
||||
|
||||
|
@ -433,6 +434,24 @@ void InitPalette ()
|
|||
MIN( 255, ( intensity + ( intensity / 2 )) >> 8 ),
|
||||
intensity>>8 );
|
||||
}
|
||||
|
||||
// desaturated colormaps
|
||||
for(int m = 0; m < 31; m++)
|
||||
{
|
||||
shade = DesaturateColormap[m];
|
||||
for (c = 0; c < 256; c++)
|
||||
{
|
||||
intensity = GPalette.BaseColors[c].r * 77 +
|
||||
GPalette.BaseColors[c].g * 143 +
|
||||
GPalette.BaseColors[c].b * 37;
|
||||
|
||||
int r = (GPalette.BaseColors[c].r * (31-m) + intensity *m) / 31;
|
||||
int g = (GPalette.BaseColors[c].g * (31-m) + intensity *m) / 31;
|
||||
int b = (GPalette.BaseColors[c].b * (31-m) + intensity *m) / 31;
|
||||
shade[c] = ColorMatcher.Pick (r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
extern "C"
|
||||
|
|
|
@ -85,6 +85,7 @@ extern BYTE GoldColormap[256];
|
|||
// [BC] New Skulltag colormaps.
|
||||
extern BYTE RedColormap[256];
|
||||
extern BYTE GreenColormap[256];
|
||||
extern BYTE DesaturateColormap[31][256];
|
||||
extern FPalette GPalette;
|
||||
extern "C" {
|
||||
extern FDynamicColormap NormalLight;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Version="8,00"
|
||||
Name="updaterevision"
|
||||
ProjectGUID="{6077B7D6-349F-4077-B552-3BC302EF5859}"
|
||||
RootNamespace="updaterevision"
|
||||
|
@ -95,82 +95,6 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|x64"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TargetEnvironment="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
TargetMachine="17"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
|
||||
|
@ -248,6 +172,82 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|x64"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TargetEnvironment="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
TargetMachine="17"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|x64"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
|
|
Loading…
Reference in a new issue