April 19, 2006 (Changes by Graf Zahl)

- Fixed: Hexen had no default sound sequence for doors and passed a NULL
  pointer to SN_StartSequence in DoorSound.


SVN r55 (trunk)
This commit is contained in:
Christoph Oelckers 2006-04-20 00:25:30 +00:00
parent 8e631eca0b
commit b2b729fd37
2 changed files with 11 additions and 3 deletions

View file

@ -1,3 +1,7 @@
April 19, 2006 (Changes by Graf Zahl)
- Fixed: Hexen had no default sound sequence for doors and passed a NULL
pointer to SN_StartSequence in DoorSound.
April 18, 2006 (Changes by Graf Zahl) April 18, 2006 (Changes by Graf Zahl)
- Fixed A_CHolyAttack used linetarget to set the spirits' target actor. - Fixed A_CHolyAttack used linetarget to set the spirits' target actor.
But it assumed that this variable was still valid from shooting the But it assumed that this variable was still valid from shooting the

View file

@ -215,10 +215,14 @@ void DDoor::DoorSound (bool raise) const
{ {
switch (gameinfo.gametype) switch (gameinfo.gametype)
{ {
default:
snd = NULL; default:
break; break;
case GAME_Hexen:
snd = "DoorNormal";
break;
case GAME_Heretic: case GAME_Heretic:
snd = raise ? "HereticDoorOpen" : "HereticDoorClose"; snd = raise ? "HereticDoorOpen" : "HereticDoorClose";
break; break;