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- Fixed: The SDL input code must convert the event.data1 to uppercase.
- Added more resolution options when playing windowed under SDL. - Changed SDL mouse handling to be basically identical to the (non-DirectInput) Win32 code. The mouse is polled periodically and constantly warped to the center of the window. Despite what the SDL docs specify, SDL_WM_GrabInput() is apparently no longer a reliable means of obtaining continuous relative mouse motion events. - Fixed: The non-Windows implementation of I_FindClose() did not check for -1 handles. SVN r432 (trunk)
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parent
cbac8db8a5
commit
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4 changed files with 107 additions and 40 deletions
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@ -1,4 +1,13 @@
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December 28, 2006
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- Fixed: The SDL input code must convert the event.data1 to uppercase.
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- Added more resolution options when playing windowed under SDL.
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- Changed SDL mouse handling to be basically identical to the (non-DirectInput)
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Win32 code. The mouse is polled periodically and constantly warped to the
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center of the window. Despite what the SDL docs specify, SDL_WM_GrabInput()
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is apparently no longer a reliable means of obtaining continuous relative
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mouse motion events.
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- Fixed: The non-Windows implementation of I_FindClose() did not check for -1
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handles.
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- Fixed all the warnings from GCC 4.2, including a handful that were present in
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older GCCs.
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- Fixed: The VC++ project was not set up to redefine RM using del in
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@ -225,13 +225,66 @@ static void I_CheckGUICapture ()
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}
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}
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static void CenterMouse ()
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{
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SDL_WarpMouse (screen->GetWidth()/2, screen->GetHeight()/2);
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SDL_PumpEvents ();
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SDL_GetRelativeMouseState (NULL, NULL);
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}
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static void PostMouseMove (int x, int y)
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{
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static int lastx = 0, lasty = 0;
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event_t ev = { 0 };
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if (m_filter)
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{
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ev.x = (x + lastx) / 2;
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ev.y = (y + lasty) / 2;
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}
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else
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{
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ev.x = x;
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ev.y = y;
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}
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lastx = x;
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lasty = y;
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if (ev.x | ev.y)
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{
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ev.type = EV_Mouse;
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D_PostEvent (&ev);
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}
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}
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static void MouseRead ()
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{
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int x, y;
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if (NativeMouse)
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{
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return;
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}
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SDL_GetRelativeMouseState (&x, &y);
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if (!m_noprescale)
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{
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x *= 3;
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y *= 2;
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}
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if (x | y)
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{
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CenterMouse ();
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PostMouseMove (x, -y);
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}
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}
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static void I_CheckNativeMouse ()
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{
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bool focus = (SDL_GetAppState() & (SDL_APPINPUTFOCUS|SDL_APPACTIVE))
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== (SDL_APPINPUTFOCUS|SDL_APPACTIVE);
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bool fs = (SDL_GetVideoSurface ()->flags & SDL_FULLSCREEN) != 0;
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bool wantNative = !focus || (!fs && (GUICapture || paused));
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bool wantNative = !focus || !use_mouse || (!fs && (GUICapture || paused));
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if (wantNative != NativeMouse)
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{
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@ -246,6 +299,7 @@ static void I_CheckNativeMouse ()
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{
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SDL_ShowCursor (0);
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SDL_WM_GrabInput (SDL_GRAB_ON);
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CenterMouse ();
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}
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}
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}
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@ -278,30 +332,6 @@ void MessagePump (const SDL_Event &sev)
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}
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break;
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case SDL_MOUSEMOTION:
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x = sev.motion.xrel;
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y = -sev.motion.yrel;
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if (!m_noprescale)
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{
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x *= 3;
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y *= 2;
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}
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if (m_filter)
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{
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event.x = (x + lastx) / 2;
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event.y = (y + lasty) / 2;
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}
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else
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{
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event.x = x;
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event.y = y;
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}
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lastx = x;
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lasty = y;
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event.type = EV_Mouse;
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D_PostEvent (&event);
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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event.type = sev.type == SDL_MOUSEBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
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@ -395,6 +425,7 @@ void MessagePump (const SDL_Event &sev)
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event.data2 = sev.key.keysym.unicode & 0xff;
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if (event.data1 < 128)
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{
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event.data1 = toupper(event.data1);
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D_PostEvent (&event);
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}
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if (!iscntrl(event.data2) && event.subtype != EV_GUI_KeyUp)
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@ -417,6 +448,10 @@ void I_GetEvent ()
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{
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MessagePump (sev);
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}
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if (use_mouse)
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{
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MouseRead ();
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}
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}
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void I_StartTic ()
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@ -416,7 +416,7 @@ int I_FindNext (void *handle, findstate_t *fileinfo)
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int I_FindClose (void *handle)
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{
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findstate_t *state = (findstate_t *)handle;
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if (state->count > 0)
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if (handle != (void*)-1 && state->count > 0)
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{
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state->count = 0;
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free (state->namelist);
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@ -112,17 +112,40 @@ static MiniModeInfo WinModes[] =
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{
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{ 320, 200 },
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{ 320, 240 },
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{ 400, 225 }, // 16:9
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{ 400, 300 },
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{ 480, 270 }, // 16:9
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{ 480, 360 },
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{ 512, 288 }, // 16:9
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{ 512, 384 },
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{ 640, 360 }, // 16:9
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{ 640, 400 },
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{ 640, 480 },
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{ 720, 480 }, // 16:10
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{ 720, 540 },
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{ 800, 450 }, // 16:9
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{ 800, 500 }, // 16:10
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{ 800, 600 },
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{ 848, 480 }, // 16:9
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{ 960, 600 }, // 16:10
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{ 960, 720 },
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{ 1024, 576 }, // 16:9
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{ 1024, 640 }, // 16:10
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{ 1024, 768 },
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{ 1088, 612 }, // 16:9
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{ 1152, 648 }, // 16:9
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{ 1152, 720 }, // 16:10
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{ 1152, 864 },
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{ 1280, 960 }
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{ 1280, 720 }, // 16:9
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{ 1280, 800 }, // 16:10
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{ 1280, 960 },
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{ 1360, 768 }, // 16:9
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{ 1400, 787 }, // 16:9
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{ 1400, 875 }, // 16:10
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{ 1400, 1050 },
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{ 1600, 900 }, // 16:9
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{ 1600, 1000 }, // 16:10
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{ 1600, 1200 },
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};
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static cycle_t BlitCycles;
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