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- Fixed: IDirect3D9::CreateDevice() can return D3DERR_DEVICELOST if you want exclusive mode and
some other application already has it. While technically this is a failure, the device is still created, so we can continue using it anyway. SVN r2326 (trunk)
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1 changed files with 9 additions and 7 deletions
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@ -322,19 +322,23 @@ D3DFB::D3DFB (int width, int height, bool fullscreen)
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HRESULT hr;
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HRESULT hr;
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if (FAILED(hr = D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window,
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if (FAILED(hr = D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window,
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &d3dpp, &D3DDevice)))
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &d3dpp, &D3DDevice)) &&
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hr != D3DERR_DEVICELOST)
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{
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{
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if (FAILED(D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window,
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if (FAILED(D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &d3dpp, &D3DDevice)))
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D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &d3dpp, &D3DDevice)) &&
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hr != D3DERR_DEVICELOST)
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{
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{
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if (d3dpp.FullScreen_RefreshRateInHz != 0)
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if (d3dpp.FullScreen_RefreshRateInHz != 0)
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{
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{
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d3dpp.FullScreen_RefreshRateInHz = 0;
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d3dpp.FullScreen_RefreshRateInHz = 0;
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if (FAILED(hr = D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window,
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if (FAILED(hr = D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window,
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &d3dpp, &D3DDevice)))
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &d3dpp, &D3DDevice)) &&
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hr != D3DERR_DEVICELOST)
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{
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{
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if (FAILED(D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window,
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if (FAILED(D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &d3dpp, &D3DDevice)))
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D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &d3dpp, &D3DDevice)) &&
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hr != D3DERR_DEVICELOST)
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{
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{
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D3DDevice = NULL;
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D3DDevice = NULL;
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}
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}
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@ -360,9 +364,7 @@ D3DFB::D3DFB (int width, int height, bool fullscreen)
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{
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{
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DeviceCaps.LineCaps |= D3DLINECAPS_ANTIALIAS;
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DeviceCaps.LineCaps |= D3DLINECAPS_ANTIALIAS;
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}
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}
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// I don't know about ATI's drivers. The only ATI device
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// ATI's drivers apparently also lie, so screw this cap.
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// I have readily available to test with (a Mobility X300)
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// really doesn't support them.
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}
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}
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CreateResources();
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CreateResources();
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SetInitialState();
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SetInitialState();
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