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- avoid checking for vr_enable_quadbuffered directly.
This option only exists on Windows, so on the other platforms it should not be in the menu and not affect the setup of the VR mode.
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parent
3f56e02352
commit
b197bfc964
4 changed files with 7 additions and 2 deletions
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@ -88,7 +88,7 @@ const Stereo3DMode& Stereo3DMode::getCurrentMode()
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setCurrentMode(RightEyeView::getInstance(vr_ipd));
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break;
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case 7:
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if (vr_enable_quadbuffered) {
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if (screen->enable_quadbuffered) {
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setCurrentMode(QuadStereo::getInstance(vr_ipd));
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}
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else {
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@ -349,6 +349,7 @@ protected:
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public:
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int hwcaps = 0;
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int instack[2] = { 0,0 }; // this is globally maintained state for portal recursion avoidance.
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bool enable_quadbuffered = false;
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IntRect mScreenViewport;
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IntRect mSceneViewport;
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@ -81,6 +81,7 @@ CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINI
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CUSTOM_CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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Printf("You must restart " GAMENAME " to switch quad stereo mode\n");
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screen->enable_quadbuffered = self;
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}
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EXTERN_CVAR(Int, vid_refreshrate)
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@ -2235,7 +2235,10 @@ OptionMenu "OpenGLOptions" protected
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Slider "$GLPREFMNU_MENUBLUR", gl_menu_blur, 0, 5.0, 0.5, 2
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StaticText " "
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Option "$GLPREFMNU_VRMODE", vr_mode, "VRMode"
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Option "$GLPREFMNU_VRQUADSTEREO", vr_enable_quadbuffered, "OnOff"
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IfOption(Windows)
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{
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Option "$GLPREFMNU_VRQUADSTEREO", vr_enable_quadbuffered, "OnOff"
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}
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StaticText " "
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Option "$GLPREFMNU_MULTISAMPLE", gl_multisample, "Multisample"
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Option "$GLPREFMNU_TONEMAP", gl_tonemap, "TonemapModes"
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