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- scriptified PowerBuddha and PowerFrightener.
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parent
15f30886cd
commit
b132782c49
4 changed files with 66 additions and 120 deletions
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@ -1890,16 +1890,16 @@ static int PatchMisc (int dummy)
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"Minotaur",
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NULL
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};
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static const PClass * const *types[] =
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static const char *const types[] =
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{
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&RUNTIME_CLASS_CASTLESS(APowerInvulnerable),
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&RUNTIME_CLASS_CASTLESS(APowerStrength),
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&RUNTIME_CLASS_CASTLESS(APowerInvisibility),
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&RUNTIME_CLASS_CASTLESS(APowerIronFeet),
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&RUNTIME_CLASS_CASTLESS(APowerLightAmp),
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&RUNTIME_CLASS_CASTLESS(APowerWeaponLevel2),
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&RUNTIME_CLASS_CASTLESS(APowerSpeed),
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&RUNTIME_CLASS_CASTLESS(APowerMinotaur)
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"PowerInvulnerable",
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"PowerStrength",
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"PowerInvisibility",
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"PowerIronFeet",
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"PowerLightAmp",
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"PowerWeaponLevel2",
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"PowerSpeed",
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"PowerMinotaur"
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};
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int i;
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@ -1925,7 +1925,7 @@ static int PatchMisc (int dummy)
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}
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else if (a > 0)
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{
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static_cast<APowerup *>(GetDefaultByType (*types[i]))->BlendColor = PalEntry(
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static_cast<APowerup *>(GetDefaultByName (types[i]))->BlendColor = PalEntry(
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BYTE(clamp(a,0.f,1.f)*255.f),
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clamp(r,0,255),
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clamp(g,0,255),
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@ -1933,7 +1933,7 @@ static int PatchMisc (int dummy)
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}
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else
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{
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static_cast<APowerup *>(GetDefaultByType (*types[i]))->BlendColor = 0;
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static_cast<APowerup *>(GetDefaultByName (types[i]))->BlendColor = 0;
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}
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}
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}
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@ -1290,10 +1290,6 @@ void APowerSpeed::DoEffect ()
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}
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}
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// Minotaur (aka Dark Servant) powerup ---------------------------------------
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IMPLEMENT_CLASS(APowerMinotaur, false, false)
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// Targeter powerup ---------------------------------------------------------
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IMPLEMENT_CLASS(APowerTargeter, false, false)
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@ -1409,78 +1405,6 @@ void APowerTargeter::PositionAccuracy ()
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}
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}
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// Frightener Powerup --------------------------------
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IMPLEMENT_CLASS(APowerFrightener, false, false)
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//===========================================================================
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//
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// APowerFrightener :: InitEffect
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//
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//===========================================================================
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void APowerFrightener::InitEffect ()
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{
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Super::InitEffect();
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if (Owner== NULL || Owner->player == NULL)
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return;
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Owner->player->cheats |= CF_FRIGHTENING;
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}
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//===========================================================================
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//
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// APowerFrightener :: EndEffect
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//
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//===========================================================================
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void APowerFrightener::EndEffect ()
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{
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Super::EndEffect();
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if (Owner== NULL || Owner->player == NULL)
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return;
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Owner->player->cheats &= ~CF_FRIGHTENING;
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}
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// Buddha Powerup --------------------------------
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IMPLEMENT_CLASS(APowerBuddha, false, false)
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//===========================================================================
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//
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// APowerBuddha :: InitEffect
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//
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//===========================================================================
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void APowerBuddha::InitEffect ()
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{
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Super::InitEffect();
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if (Owner== NULL || Owner->player == NULL)
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return;
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Owner->player->cheats |= CF_BUDDHA;
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}
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//===========================================================================
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//
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// APowerBuddha :: EndEffect
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//
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//===========================================================================
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void APowerBuddha::EndEffect ()
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{
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Super::EndEffect();
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if (Owner== NULL || Owner->player == NULL)
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return;
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Owner->player->cheats &= ~CF_BUDDHA;
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}
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// Morph powerup ------------------------------------------------------
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IMPLEMENT_CLASS(APowerMorph, false, true)
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@ -160,11 +160,6 @@ public:
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#define PSF_NOTRAIL 1
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class APowerMinotaur : public APowerup
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{
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DECLARE_CLASS (APowerMinotaur, APowerup)
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};
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class APowerTargeter : public APowerup
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{
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DECLARE_CLASS (APowerTargeter, APowerup)
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@ -178,31 +173,6 @@ protected:
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virtual bool HandlePickup(AInventory *item) override;
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};
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class APowerFrightener : public APowerup
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{
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DECLARE_CLASS (APowerFrightener, APowerup)
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protected:
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virtual void InitEffect () override;
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virtual void EndEffect () override;
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};
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class APowerBuddha : public APowerup
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{
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DECLARE_CLASS (APowerBuddha, APowerup)
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protected:
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virtual void InitEffect () override;
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virtual void EndEffect () override;
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};
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class APowerTimeFreezer : public APowerup
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{
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DECLARE_CLASS( APowerTimeFreezer, APowerup )
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protected:
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virtual void InitEffect() override;
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virtual void DoEffect() override;
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virtual void EndEffect() override;
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};
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class APowerMorph : public APowerup
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{
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DECLARE_CLASS( APowerMorph, APowerup )
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@ -169,7 +169,7 @@ class PlayerSpeedTrail : Actor
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}
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}
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class PowerMinotaur : Powerup native
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class PowerMinotaur : Powerup
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{
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Default
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{
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@ -197,20 +197,72 @@ class PowerTargeter : Powerup native
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}
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}
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class PowerFrightener : Powerup native
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//===========================================================================
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//
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// Frightener
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//
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//===========================================================================
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class PowerFrightener : Powerup
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{
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Default
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{
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Powerup.Duration -60;
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}
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override void InitEffect ()
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{
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Super.InitEffect();
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if (Owner== null || Owner.player == null)
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return;
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Owner.player.cheats |= CF_FRIGHTENING;
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}
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override void EndEffect ()
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{
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Super.EndEffect();
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if (Owner== null || Owner.player == null)
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return;
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Owner.player.cheats &= ~CF_FRIGHTENING;
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}
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}
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class PowerBuddha : Powerup native
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//===========================================================================
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//
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// Buddha
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//
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//===========================================================================
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class PowerBuddha : Powerup
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{
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Default
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{
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Powerup.Duration -60;
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}
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override void InitEffect ()
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{
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Super.InitEffect();
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if (Owner== null || Owner.player == null)
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return;
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Owner.player.cheats |= CF_BUDDHA;
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}
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override void EndEffect ()
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{
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Super.EndEffect();
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if (Owner== null || Owner.player == null)
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return;
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Owner.player.cheats &= ~CF_BUDDHA;
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}
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}
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//===========================================================================
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