mirror of
https://github.com/ZDoom/gzdoom-gles.git
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- Added a dialog that gives the user the chance to fix things if the config
could not be saved for some reason. - Added the writeini console command to write the config file, optionally specifying a specific file name for it. - Fixed: "Multiplayer" demos that only had one player were not played back properly because the demo playback code only checked the number of players to determine if it should be played as a netdemo. SVN r333 (trunk)
This commit is contained in:
parent
8854f95152
commit
b132575533
12 changed files with 98 additions and 8 deletions
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@ -1,4 +1,11 @@
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September 19, 2006
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September 19, 2006
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- Added a dialog that gives the user the chance to fix things if the config
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could not be saved for some reason.
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- Added the writeini console command to write the config file, optionally
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specifying a specific file name for it.
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- Fixed: "Multiplayer" demos that only had one player were not played back
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properly because the demo playback code only checked the number of players
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to determine if it should be played as a netdemo.
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- Assembly code is disabled when building with __APPLE__ defined, for now.
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- Assembly code is disabled when building with __APPLE__ defined, for now.
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- If you aren't targeting x86, m_fixed.h only includes basicinlines.h now.
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- If you aren't targeting x86, m_fixed.h only includes basicinlines.h now.
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- Moved x64inlines.h into basicinlines.h.
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- Moved x64inlines.h into basicinlines.h.
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@ -398,14 +398,14 @@ char *FConfigFile::ReadLine (char *string, int n, void *file) const
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return fgets (string, n, (FILE *)file);
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return fgets (string, n, (FILE *)file);
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}
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}
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void FConfigFile::WriteConfigFile () const
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bool FConfigFile::WriteConfigFile () const
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{
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{
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FILE *file = fopen (PathName, "w");
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FILE *file = fopen (PathName, "w");
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FConfigSection *section;
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FConfigSection *section;
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FConfigEntry *entry;
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FConfigEntry *entry;
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if (file == NULL)
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if (file == NULL)
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return;
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return false;
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WriteCommentHeader (file);
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WriteCommentHeader (file);
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@ -423,6 +423,7 @@ void FConfigFile::WriteConfigFile () const
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fprintf (file, "\n");
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fprintf (file, "\n");
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}
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}
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fclose (file);
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fclose (file);
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return true;
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}
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}
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void FConfigFile::WriteCommentHeader (FILE *file) const
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void FConfigFile::WriteCommentHeader (FILE *file) const
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@ -61,7 +61,7 @@ public:
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void ChangePathName (const char *path);
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void ChangePathName (const char *path);
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void LoadConfigFile (void (*nosechandler)(const char *pathname, FConfigFile *config, void *userdata), void *userdata);
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void LoadConfigFile (void (*nosechandler)(const char *pathname, FConfigFile *config, void *userdata), void *userdata);
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void WriteConfigFile () const;
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bool WriteConfigFile () const;
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protected:
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protected:
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virtual void WriteCommentHeader (FILE *file) const;
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virtual void WriteCommentHeader (FILE *file) const;
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@ -51,6 +51,7 @@
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#define UINF_ID BIGE_ID('U','I','N','F')
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#define UINF_ID BIGE_ID('U','I','N','F')
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#define COMP_ID BIGE_ID('C','O','M','P')
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#define COMP_ID BIGE_ID('C','O','M','P')
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#define BODY_ID BIGE_ID('B','O','D','Y')
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#define BODY_ID BIGE_ID('B','O','D','Y')
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#define NETD_ID BIGE_ID('N','E','T','D')
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#define ANGLE2SHORT(x) ((((x)/360) & 65535)
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#define ANGLE2SHORT(x) ((((x)/360) & 65535)
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#define SHORT2ANGLE(x) ((x)*360)
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#define SHORT2ANGLE(x) ((x)*360)
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@ -2231,6 +2231,15 @@ void G_BeginRecording (const char *startmap)
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}
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}
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}
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}
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// It is possible to start a "multiplayer" game with only one player,
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// so checking the number of players when playing back the demo is not
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// enough.
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if (multiplayer)
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{
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StartChunk (NETD_ID, &demo_p);
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FinishChunk (&demo_p);
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}
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// Write cvars chunk
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// Write cvars chunk
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StartChunk (VARS_ID, &demo_p);
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StartChunk (VARS_ID, &demo_p);
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C_WriteCVars (&demo_p, CVAR_SERVERINFO|CVAR_DEMOSAVE);
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C_WriteCVars (&demo_p, CVAR_SERVERINFO|CVAR_DEMOSAVE);
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@ -2358,6 +2367,10 @@ bool G_ProcessIFFDemo (char *mapname)
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D_ReadUserInfoStrings (i, &demo_p, false);
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D_ReadUserInfoStrings (i, &demo_p, false);
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break;
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break;
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case NETD_ID:
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multiplayer = netgame = netdemo = true;
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break;
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case BODY_ID:
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case BODY_ID:
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bodyHit = true;
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bodyHit = true;
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zdembodyend = demo_p + len;
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zdembodyend = demo_p + len;
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@ -519,7 +519,7 @@ FString FGameConfigFile::GetConfigPath (bool tryProg)
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HRESULT hr;
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HRESULT hr;
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TCHAR uname[UNLEN+1];
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TCHAR uname[UNLEN+1];
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DWORD unamelen = sizeof(uname);
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DWORD unamelen = countof(uname);
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// Because people complained, try for a user-specific .ini in the program directory first.
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// Because people complained, try for a user-specific .ini in the program directory first.
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// If that is not writeable, use the one in the home directory instead.
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// If that is not writeable, use the one in the home directory instead.
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@ -339,18 +339,51 @@ FString GetUserFile (const char *file, bool nodir)
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// M_SaveDefaults
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// M_SaveDefaults
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//
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//
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void M_SaveDefaults ()
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bool M_SaveDefaults (const char *filename)
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{
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{
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FString oldpath;
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bool success;
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if (filename != NULL)
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{
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oldpath = GameConfig->GetPathName();
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GameConfig->ChangePathName (filename);
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}
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GameConfig->ArchiveGlobalData ();
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GameConfig->ArchiveGlobalData ();
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if (GameNames[gameinfo.gametype] != NULL)
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if (GameNames[gameinfo.gametype] != NULL)
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{
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{
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GameConfig->ArchiveGameData (GameNames[gameinfo.gametype]);
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GameConfig->ArchiveGameData (GameNames[gameinfo.gametype]);
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}
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}
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GameConfig->WriteConfigFile ();
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success = GameConfig->WriteConfigFile ();
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if (filename != NULL)
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{
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GameConfig->ChangePathName (filename);
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}
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return success;
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}
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void M_SaveDefaultsFinal ()
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{
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while (!M_SaveDefaults (NULL) && I_WriteIniFailed ())
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{
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/* Loop until the config saves or I_WriteIniFailed() returns false */
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}
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delete GameConfig;
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delete GameConfig;
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GameConfig = NULL;
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GameConfig = NULL;
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}
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}
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CCMD (writeini)
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{
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const char *filename = (argv.argc() == 1) ? NULL : argv[1];
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if (!M_SaveDefaults (filename))
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{
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Printf ("Writing config failed: %s\n", strerror(errno));
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}
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else
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{
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Printf ("Config saved.\n");
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}
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}
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//
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//
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// M_LoadDefaults
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// M_LoadDefaults
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GameConfig = new FGameConfigFile;
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GameConfig = new FGameConfigFile;
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GameConfig->DoGlobalSetup ();
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GameConfig->DoGlobalSetup ();
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atterm (FreeKeySections);
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atterm (FreeKeySections);
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atterm (M_SaveDefaults);
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atterm (M_SaveDefaultsFinal);
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}
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}
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@ -40,7 +40,7 @@ void M_ScreenShot (const char *filename);
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void M_LoadDefaults ();
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void M_LoadDefaults ();
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void M_SaveDefaults ();
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bool M_SaveDefaults (const char *filename);
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void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection);
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void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection);
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FString GetUserFile (const char *path, bool nodir=false);
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FString GetUserFile (const char *path, bool nodir=false);
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@ -55,6 +55,7 @@
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#include "stats.h"
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#include "stats.h"
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#include "hardware.h"
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#include "hardware.h"
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#include "zstring.h"
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#include "zstring.h"
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#include "gameconfigfile.h"
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EXTERN_CVAR (String, language)
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EXTERN_CVAR (String, language)
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@ -364,6 +365,13 @@ int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad)
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return i-1;
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return i-1;
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}
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}
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bool I_WriteIniFailed ()
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{
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printf ("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
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return false;
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// return true to retry
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}
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static const char *pattern;
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static const char *pattern;
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#ifdef OSF1
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#ifdef OSF1
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@ -187,6 +187,9 @@ void I_SetTitleString (const char *title);
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// Pick from multiple IWADs to use
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// Pick from multiple IWADs to use
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int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
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int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
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// The ini could not be saved at exit
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bool I_WriteIniFailed ();
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// [RH] Returns millisecond-accurate time
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// [RH] Returns millisecond-accurate time
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unsigned int I_MSTime (void);
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unsigned int I_MSTime (void);
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@ -59,6 +59,7 @@
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#include "i_system.h"
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#include "i_system.h"
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#include "c_dispatch.h"
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#include "c_dispatch.h"
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#include "templates.h"
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#include "templates.h"
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#include "gameconfigfile.h"
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#include "stats.h"
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#include "stats.h"
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@ -724,6 +725,26 @@ int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
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return defaultiwad;
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return defaultiwad;
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}
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}
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bool I_WriteIniFailed ()
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{
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char *lpMsgBuf;
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FString errortext;
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FormatMessageA (FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_FROM_SYSTEM |
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FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL,
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GetLastError(),
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
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(LPSTR)&lpMsgBuf,
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0,
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NULL
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);
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errortext.Format ("The config file %s could not be written:\n%s", GameConfig->GetPathName(), lpMsgBuf);
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LocalFree (lpMsgBuf);
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return MessageBox (Window, errortext.GetChars(), GAMENAME " configuration not saved", MB_ICONEXCLAMATION | MB_RETRYCANCEL) == IDRETRY;
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}
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void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
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void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
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{
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{
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return FindFirstFileA (filespec, (LPWIN32_FIND_DATAA)fileinfo);
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return FindFirstFileA (filespec, (LPWIN32_FIND_DATAA)fileinfo);
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@ -195,6 +195,9 @@ void I_SetTitleString (const char *title);
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// Pick from multiple IWADs to use
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// Pick from multiple IWADs to use
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int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
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int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
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// The ini could not be saved at exit
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bool I_WriteIniFailed ();
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// [RH] Returns millisecond-accurate time
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// [RH] Returns millisecond-accurate time
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unsigned int I_MSTime (void);
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unsigned int I_MSTime (void);
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