diff --git a/wadsrc/static/compatibility.txt b/wadsrc/static/compatibility.txt index e6b3af2fb..6b352c7ef 100644 --- a/wadsrc/static/compatibility.txt +++ b/wadsrc/static/compatibility.txt @@ -284,3 +284,20 @@ F481922F4881F74760F3C0437FD5EDD0 // map03 clearlinespecial 1107 clearlinespecial 1108 } + +D41D8CD98F00B204E9800998ECF8427E // Khorus, map08 +{ + // This map uses a voodoo conveyor with slanted walls to shunt the + // voodoo doll into side areas. For some reason, this voodoo doll + // is unable to slide on them, because the slide calculation gets + // them slightly inside the walls and thinks they are stuck. I could + // not reproduce this with the real player, which is what has me + // stumped. So, help them out be attaching some ThrustThing specials + // to the walls. + setlinespecial 443 ThrustThing 96 4 0 0 0 + setlineflags 443 0x200 // repeatable + setactivation 443 16 // SPAC_Push + setlinespecial 455 ThrustThing 96 4 0 0 0 + setlineflags 455 0x200 // repeatable + setactivation 455 16 // SPAC_Push +}