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Pass x1 and x2 to Prep(L)Wall as params
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commit
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1 changed files with 20 additions and 24 deletions
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@ -86,8 +86,8 @@ fixed_t rw_offset_top;
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fixed_t rw_offset_mid;
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fixed_t rw_offset_bottom;
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void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat);
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void PrepLWall (fixed_t *lwall, fixed_t walxrepeat);
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void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat, int x1, int x2);
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void PrepLWall (fixed_t *lwall, fixed_t walxrepeat, int x1, int x2);
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extern FWallCoords WallC;
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extern FWallTmapVals WallT;
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@ -621,7 +621,7 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
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walllower[i] = mfloorclip[i];
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}
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PrepLWall (lwall, curline->sidedef->TexelLength*xscale);
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PrepLWall (lwall, curline->sidedef->TexelLength*xscale, ds->sx1, ds->sx2);
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wallscan_np2_ds(ds, x1, x2, wallupper, walllower, MaskedSWall, lwall, yscale);
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R_FinishSetPatchStyle();
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}
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@ -1831,7 +1831,7 @@ void R_RenderSegLoop ()
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yscale = FixedMul(rw_pic->yScale, rw_midtexturescaley);
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if (xscale != lwallscale)
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{
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PrepLWall (lwall, curline->sidedef->TexelLength*xscale);
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PrepLWall (lwall, curline->sidedef->TexelLength*xscale, WallC.SX1, WallC.SX2);
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lwallscale = xscale;
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}
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if (midtexture->bWorldPanning)
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@ -1874,7 +1874,7 @@ void R_RenderSegLoop ()
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yscale = FixedMul(rw_pic->yScale, rw_toptexturescaley);
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if (xscale != lwallscale)
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{
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PrepLWall (lwall, curline->sidedef->TexelLength*xscale);
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PrepLWall (lwall, curline->sidedef->TexelLength*xscale, WallC.SX1, WallC.SX2);
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lwallscale = xscale;
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}
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if (toptexture->bWorldPanning)
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@ -1920,7 +1920,7 @@ void R_RenderSegLoop ()
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yscale = FixedMul(rw_pic->yScale, rw_bottomtexturescaley);
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if (xscale != lwallscale)
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{
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PrepLWall (lwall, curline->sidedef->TexelLength*xscale);
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PrepLWall (lwall, curline->sidedef->TexelLength*xscale, WallC.SX1, WallC.SX2);
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lwallscale = xscale;
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}
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if (bottomtexture->bWorldPanning)
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@ -2265,7 +2265,7 @@ void R_NewWall (bool needlights)
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bottomtexture ? FixedMul(bottomtexture->xScale, sidedef->GetTextureXScale(side_t::bottom)) :
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FRACUNIT;
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PrepWall (swall, lwall, sidedef->TexelLength * lwallscale);
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PrepWall (swall, lwall, sidedef->TexelLength * lwallscale, WallC.SX1, WallC.SX2);
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if (fixedcolormap == NULL && fixedlightlev < 0)
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{
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@ -2864,16 +2864,16 @@ int WallMost (short *mostbuf, const secplane_t &plane, const FWallCoords *wallc)
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return bad;
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}
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static void PrepWallRoundFix(fixed_t *lwall, fixed_t walxrepeat)
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static void PrepWallRoundFix(fixed_t *lwall, fixed_t walxrepeat, int x1, int x2)
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{
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// fix for rounding errors
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walxrepeat = abs(walxrepeat);
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fixed_t fix = (MirrorFlags & RF_XFLIP) ? walxrepeat-1 : 0;
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int x;
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if (WallC.SX1 > 0)
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if (x1 > 0)
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{
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for (x = WallC.SX1; x < WallC.SX2; x++)
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for (x = x1; x < x2; x++)
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{
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if ((unsigned)lwall[x] >= (unsigned)walxrepeat)
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{
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@ -2886,7 +2886,7 @@ static void PrepWallRoundFix(fixed_t *lwall, fixed_t walxrepeat)
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}
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}
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fix = walxrepeat - 1 - fix;
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for (x = WallC.SX2-1; x >= WallC.SX1; x--)
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for (x = x2-1; x >= x1; x--)
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{
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if ((unsigned)lwall[x] >= (unsigned)walxrepeat)
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{
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@ -2899,16 +2899,16 @@ static void PrepWallRoundFix(fixed_t *lwall, fixed_t walxrepeat)
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}
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}
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void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat)
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void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat, int x1, int x2)
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{ // swall = scale, lwall = texturecolumn
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double top, bot, i;
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double xrepeat = fabs((double)walxrepeat);
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i = WallC.SX1 - centerx;
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i = x1 - centerx;
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top = WallT.UoverZorg + WallT.UoverZstep * i;
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bot = WallT.InvZorg + WallT.InvZstep * i;
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for (int x = WallC.SX1; x < WallC.SX2; x++)
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for (int x = x1; x < x2; x++)
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{
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double frac = top / bot;
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if (walxrepeat < 0)
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@ -2923,23 +2923,23 @@ void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat)
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top += WallT.UoverZstep;
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bot += WallT.InvZstep;
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}
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PrepWallRoundFix(lwall, walxrepeat);
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PrepWallRoundFix(lwall, walxrepeat, x1, x2);
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}
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void PrepLWall (fixed_t *lwall, fixed_t walxrepeat)
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void PrepLWall (fixed_t *lwall, fixed_t walxrepeat, int x1, int x2)
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{ // lwall = texturecolumn
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double top, bot, i;
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double xrepeat = fabs((double)walxrepeat);
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double topstep;
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i = WallC.SX1 - centerx;
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i = x1 - centerx;
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top = WallT.UoverZorg + WallT.UoverZstep * i;
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bot = WallT.InvZorg + WallT.InvZstep * i;
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top *= xrepeat;
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topstep = WallT.UoverZstep * xrepeat;
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for (int x = WallC.SX1; x < WallC.SX2; x++)
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for (int x = x1; x < x2; x++)
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{
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if (walxrepeat < 0)
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{
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@ -2952,7 +2952,7 @@ void PrepLWall (fixed_t *lwall, fixed_t walxrepeat)
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top += topstep;
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bot += WallT.InvZstep;
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}
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PrepWallRoundFix(lwall, walxrepeat);
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PrepWallRoundFix(lwall, walxrepeat, x1, x2);
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}
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// pass = 0: when seg is first drawn
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@ -3190,11 +3190,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
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goto done;
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}
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swapvalues (x1, WallC.SX1);
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swapvalues (x2, WallC.SX2);
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PrepWall (swall, lwall, WallSpriteTile->GetWidth() << FRACBITS);
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swapvalues (x1, WallC.SX1);
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swapvalues (x2, WallC.SX2);
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PrepWall (swall, lwall, WallSpriteTile->GetWidth() << FRACBITS, x1, x2);
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if (flipx)
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{
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