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Fixed state selection for weapon secondary fire
https://mantis.zdoom.org/view.php?id=552
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commit
b0a0c62af1
1 changed files with 14 additions and 6 deletions
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@ -130,18 +130,26 @@ class Weapon : StateProvider native
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{
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player.mo.PlayAttacking2 ();
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}
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Weapon weapon = player.ReadyWeapon;
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state flashstate = null;
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if (flashlabel == null)
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{
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if (player.ReadyWeapon.bAltFire)
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if (weapon.bAltFire)
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{
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flashlabel = 'AltFlash';
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flashstate = weapon.FindState('AltFlash');
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}
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if (flashlabel == null)
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if (flashstate == null)
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{
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flashlabel = 'Flash';
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flashstate = weapon.FindState('Flash');
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}
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}
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player.SetPsprite(PSP_FLASH, player.ReadyWeapon.FindState(flashlabel));
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else
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{
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flashstate = weapon.FindState(flashlabel);
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}
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player.SetPsprite(PSP_FLASH, flashstate);
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}
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//---------------------------------------------------------------------------
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@ -738,4 +746,4 @@ class WeaponGiver : Weapon
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struct WeaponSlots native
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{
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native bool, int, int LocateWeapon(class<Weapon> weap);
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}
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}
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