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- Changed WeaponState from 8-bit to 16-bit integer.
- Because the flags for WF_USER#OK are 256 on up, this is required in order to work.
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@ -409,7 +409,7 @@ public:
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int lastkilltime; // [RH] For multikills
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int lastkilltime; // [RH] For multikills
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BYTE multicount;
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BYTE multicount;
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BYTE spreecount; // [RH] Keep track of killing sprees
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BYTE spreecount; // [RH] Keep track of killing sprees
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BYTE WeaponState;
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WORD WeaponState;
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AWeapon *ReadyWeapon;
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AWeapon *ReadyWeapon;
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AWeapon *PendingWeapon; // WP_NOCHANGE if not changing
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AWeapon *PendingWeapon; // WP_NOCHANGE if not changing
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