mirror of https://github.com/ZDoom/gzdoom-gles.git
- fixed: The flags for texture colorization were not passed to the backend.
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@ -155,7 +155,7 @@ struct FVector4PalEntry
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r = newvalue.r * normScale;
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g = newvalue.g * normScale;
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b = newvalue.b * normScale;
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a = 1;
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a = newvalue.a;
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return *this;
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}
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