- Fixed: Using printinv before starting a game crashed.

- Fixed: DMover::MovePlane() would not stop moving the plane when it exactly
  reached its target height unless it was a floor moving down.
- Fixed: Actors that can't attack should not be valid haters for Thing_Hate.
- Fixed: AArtiBlastRadius::BlastActor() should not set MF2_SLIDE for missiles.
- Fixed: sdl/i_input.cpp should check !iscntrl() before generating EV_GUI_Char
  messages.


SVN r36 (trunk)
This commit is contained in:
Randy Heit 2006-04-13 03:13:07 +00:00
parent 735e6d72c4
commit b00360a08c
7 changed files with 114 additions and 88 deletions

View File

@ -1,5 +1,12 @@
April 12, 2006
- Added Jim's Makefile.linux;
- Fixed: Using printinv before starting a game crashed.
- Fixed: DMover::MovePlane() would not stop moving the plane when it exactly
reached its target height unless it was a floor moving down.
- Fixed: Actors that can't attack should not be valid haters for Thing_Hate.
- Fixed: AArtiBlastRadius::BlastActor() should not set MF2_SLIDE for missiles.
- Fixed: sdl/i_input.cpp should check !iscntrl() before generating EV_GUI_Char
messages.
- Added Jim's Makefile.linux.
- Changed: Decal scales now use full precision fixed point numbers.
- Changed: Keeping impact decals in their own statlist is enough to keep track
of them for when one needs to be destroyed. There's no need to maintain a

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@ -172,7 +172,7 @@ DMover::EResult DMover::MovePlane (fixed_t speed, fixed_t dest, int crush,
dest = -m_Sector->ceilingplane.d;
}
m_Sector->floorplane.ChangeHeight (speed);
if (m_Sector->floorplane.d < dest)
if (m_Sector->floorplane.d <= dest)
{
m_Sector->floorplane.d = dest;
flag = P_ChangeSector (m_Sector, crush,
@ -230,7 +230,7 @@ DMover::EResult DMover::MovePlane (fixed_t speed, fixed_t dest, int crush,
dest = -m_Sector->floorplane.d;
}
m_Sector->ceilingplane.ChangeHeight (-speed);
if (m_Sector->ceilingplane.d < dest)
if (m_Sector->ceilingplane.d <= dest)
{
m_Sector->ceilingplane.d = dest;
flag = P_ChangeSector (m_Sector, crush,
@ -270,7 +270,7 @@ DMover::EResult DMover::MovePlane (fixed_t speed, fixed_t dest, int crush,
case 1:
// UP
m_Sector->ceilingplane.ChangeHeight (speed);
if (m_Sector->ceilingplane.d > dest)
if (m_Sector->ceilingplane.d >= dest)
{
m_Sector->ceilingplane.d = dest;
flag = P_ChangeSector (m_Sector, crush,

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@ -194,10 +194,14 @@ void AArtiBlastRadius::BlastActor (AActor *victim, fixed_t strength)
}
if (victim->flags & MF_MISSILE)
{
// [RH] Floor and ceiling huggers should not be blasted vertically.
if (!(victim->flags3 & (MF3_FLOORHUGGER|MF3_CEILINGHUGGER)))
{
victim->momz = 8*FRACUNIT;
mo->momz = victim->momz;
}
}
else
{
victim->momz = (1000 / victim->Mass) << FRACBITS;
@ -207,8 +211,15 @@ void AArtiBlastRadius::BlastActor (AActor *victim, fixed_t strength)
// Players handled automatically
}
else
{
if (victim->flags & MF_MISSILE)
{ // [RH] Missiles should not slide.
victim->flags2 |= MF2_BLASTED;
}
else
{
victim->flags2 |= MF2_SLIDE | MF2_BLASTED;
}
}
}
}

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@ -442,7 +442,6 @@ IMPLEMENT_ACTOR (AMinotaurFX3, Raven, -1, 0)
PROP_RadiusFixed (8)
PROP_HeightFixed (16)
PROP_SpeedFixed (0)
PROP_Flags3 (0)
PROP_SpawnState (S_MNTRFX3)

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@ -1153,6 +1153,10 @@ CCMD (printinv)
{
AInventory *item;
if (players[consoleplayer].mo == NULL)
{
return;
}
for (item = players[consoleplayer].mo->Inventory; item != NULL; item = item->Inventory)
{
Printf ("%s #%lu (%d/%d)\n", item->GetClass()->Name+1, item->InventoryID, item->Amount, item->MaxAmount);

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@ -1158,6 +1158,9 @@ FUNC(LS_Thing_Hate)
}
}
while (hater != NULL)
{
// Can't hate if can't attack.
if (hater->SeeState != NULL)
{
// If hating a group of things, record the TID and NULL
// the target (if its TID doesn't match). A_Look will
@ -1251,6 +1254,7 @@ FUNC(LS_Thing_Hate)
hater->SetState (hater->SeeState);
}
}
}
if (arg0 != 0)
{
while ((hater = haterIt.Next ()))

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@ -1,4 +1,5 @@
#include <SDL.h>
#include <ctype.h>
#include "doomtype.h"
#include "c_dispatch.h"
#include "doomdef.h"
@ -396,7 +397,7 @@ void MessagePump (const SDL_Event &sev)
{
D_PostEvent (&event);
}
if (event.data2 >= 32 && event.subtype != EV_GUI_KeyUp)
if (!iscntrl(event.data2) && event.subtype != EV_GUI_KeyUp)
{
event.subtype = EV_GUI_Char;
event.data1 = event.data2;