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- increased StreamBuffer size because I got it to crash with comatose.wad once due to an overflow here.
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@ -160,7 +160,7 @@ void VulkanFrameBuffer::InitializeState()
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// To do: move this to HW renderer interface maybe?
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MatrixBuffer = new VkStreamBuffer(sizeof(MatricesUBO), 50000);
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StreamBuffer = new VkStreamBuffer(sizeof(StreamUBO), 200);
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StreamBuffer = new VkStreamBuffer(sizeof(StreamUBO), 300);
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mShaderManager.reset(new VkShaderManager(device));
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mSamplerManager.reset(new VkSamplerManager(device));
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