- increased StreamBuffer size because I got it to crash with comatose.wad once due to an overflow here.

This commit is contained in:
Christoph Oelckers 2019-07-28 19:05:39 +02:00
parent ad8c5bb96e
commit afbd7f7a24

View file

@ -160,7 +160,7 @@ void VulkanFrameBuffer::InitializeState()
// To do: move this to HW renderer interface maybe?
MatrixBuffer = new VkStreamBuffer(sizeof(MatricesUBO), 50000);
StreamBuffer = new VkStreamBuffer(sizeof(StreamUBO), 200);
StreamBuffer = new VkStreamBuffer(sizeof(StreamUBO), 300);
mShaderManager.reset(new VkShaderManager(device));
mSamplerManager.reset(new VkSamplerManager(device));