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Merge branch 'changevelptr' of https://github.com/MajorCooke/zdoom
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commit
afb90040c2
2 changed files with 19 additions and 10 deletions
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@ -4029,12 +4029,21 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ChangeVelocity)
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ACTION_PARAM_FIXED(y, 1);
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ACTION_PARAM_FIXED(y, 1);
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ACTION_PARAM_FIXED(z, 2);
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ACTION_PARAM_FIXED(z, 2);
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ACTION_PARAM_INT(flags, 3);
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ACTION_PARAM_INT(flags, 3);
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ACTION_PARAM_INT(ptr, 4);
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INTBOOL was_moving = self->velx | self->vely | self->velz;
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AActor *ref = COPY_AAPTR(self, ptr);
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if (!ref)
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{
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ACTION_SET_RESULT(false);
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return;
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}
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INTBOOL was_moving = ref->velx | ref->vely | ref->velz;
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fixed_t vx = x, vy = y, vz = z;
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fixed_t vx = x, vy = y, vz = z;
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fixed_t sina = finesine[self->angle >> ANGLETOFINESHIFT];
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fixed_t sina = finesine[ref->angle >> ANGLETOFINESHIFT];
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fixed_t cosa = finecosine[self->angle >> ANGLETOFINESHIFT];
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fixed_t cosa = finecosine[ref->angle >> ANGLETOFINESHIFT];
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if (flags & 1) // relative axes - make x, y relative to actor's current angle
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if (flags & 1) // relative axes - make x, y relative to actor's current angle
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{
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{
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@ -4043,15 +4052,15 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ChangeVelocity)
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}
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}
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if (flags & 2) // discard old velocity - replace old velocity with new velocity
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if (flags & 2) // discard old velocity - replace old velocity with new velocity
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{
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{
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self->velx = vx;
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ref->velx = vx;
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self->vely = vy;
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ref->vely = vy;
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self->velz = vz;
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ref->velz = vz;
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}
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}
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else // add new velocity to old velocity
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else // add new velocity to old velocity
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{
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{
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self->velx += vx;
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ref->velx += vx;
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self->vely += vy;
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ref->vely += vy;
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self->velz += vz;
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ref->velz += vz;
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}
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}
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if (was_moving)
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if (was_moving)
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@ -293,7 +293,7 @@ ACTOR Actor native //: Thinker
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action native A_SetPitch(float pitch, int flags = 0);
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action native A_SetPitch(float pitch, int flags = 0);
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action native A_SetRoll(float roll, int flags = 0);
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action native A_SetRoll(float roll, int flags = 0);
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action native A_ScaleVelocity(float scale);
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action native A_ScaleVelocity(float scale);
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action native A_ChangeVelocity(float x = 0, float y = 0, float z = 0, int flags = 0);
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action native A_ChangeVelocity(float x = 0, float y = 0, float z = 0, int flags = 0, int ptr = AAPTR_DEFAULT);
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action native A_SetArg(int pos, int value);
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action native A_SetArg(int pos, int value);
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action native A_SetUserVar(name varname, int value);
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action native A_SetUserVar(name varname, int value);
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action native A_SetUserArray(name varname, int index, int value);
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action native A_SetUserArray(name varname, int index, int value);
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