From afa2888acb3618ec9713d0f60aee1acd3faa7cc1 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 31 May 2017 10:41:43 +0200 Subject: [PATCH] - fixed size clamping of sector lights to use 1024 as maximum, not 255 as inherited from ZDoomGL. --- src/g_shared/a_dynlight.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_shared/a_dynlight.cpp b/src/g_shared/a_dynlight.cpp index 90e81d281..b3cac45ae 100644 --- a/src/g_shared/a_dynlight.cpp +++ b/src/g_shared/a_dynlight.cpp @@ -324,7 +324,7 @@ void ADynamicLight::Tick() if (scale == 0.f) scale = 1.f; intensity = Sector->lightlevel * scale; - intensity = clamp(intensity, 0.f, 255.f); + intensity = clamp(intensity, 0.f, 1024.f); m_currentRadius = intensity; break;