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- fixed the burn shader.
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b41ae2dfdd
commit
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3 changed files with 7 additions and 1 deletions
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@ -389,7 +389,7 @@ void FGameTexture::SetSpriteRect()
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void FGameTexture::CleanHardwareData(bool full)
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void FGameTexture::CleanHardwareData(bool full)
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{
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{
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Base->CleanHardwareTextures();
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if (full) Base->CleanHardwareTextures();
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for (auto mat : Material) if (mat) mat->DeleteDescriptors();
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for (auto mat : Material) if (mat) mat->DeleteDescriptors();
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}
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}
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@ -48,6 +48,11 @@ public:
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return sourcetex;
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return sourcetex;
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}
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}
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void ClearLayers()
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{
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mTextureLayers.Resize(1);
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}
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void AddTextureLayer(FTexture *tex, bool allowscale)
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void AddTextureLayer(FTexture *tex, bool allowscale)
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{
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{
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mTextureLayers.Push({ tex, allowscale });
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mTextureLayers.Push({ tex, allowscale });
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@ -338,6 +338,7 @@ void Wiper_Burn::SetTextures(FGameTexture *startscreen, FGameTexture *endscreen)
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endScreen = endscreen;
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endScreen = endscreen;
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BurnTexture = new FBurnTexture(WIDTH, HEIGHT);
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BurnTexture = new FBurnTexture(WIDTH, HEIGHT);
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auto mat = FMaterial::ValidateTexture(endScreen, false);
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auto mat = FMaterial::ValidateTexture(endScreen, false);
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mat->ClearLayers();
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mat->AddTextureLayer(BurnTexture, false);
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mat->AddTextureLayer(BurnTexture, false);
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}
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}
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