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- fixed OnUnregister for Event handlers was called from a dead event manager instance.
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parent
c65ecbc807
commit
af6e2a430a
2 changed files with 7 additions and 9 deletions
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@ -44,7 +44,6 @@
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#include "utf8.h"
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EventManager staticEventManager;
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EventManager eventManager;
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void EventManager::CallOnRegister()
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{
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@ -262,7 +261,12 @@ void EventManager::InitStaticHandlers(FLevelLocals *l, bool map)
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void EventManager::Shutdown()
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{
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// delete handlers.
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TArray<DStaticEventHandler *> list;
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for (DStaticEventHandler* handler = LastEventHandler; handler; handler = handler->prev)
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{
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list.Push(handler);
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}
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for (auto handler : list)
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{
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handler->Destroy();
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}
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@ -631,11 +635,6 @@ DEFINE_ACTION_FUNCTION(DStaticEventHandler, SetOrder)
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PARAM_SELF_PROLOGUE(DStaticEventHandler);
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PARAM_INT(order);
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/* not really needed - this is never checked again. To re-add, the handlers need a pointer to their manager but that's not worth it just for this check.
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if (eventManager.CheckHandler(self))
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return 0;
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*/
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self->Order = order;
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return 0;
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}
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@ -1223,7 +1222,7 @@ void DStaticEventHandler::NewGame()
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//
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void DStaticEventHandler::OnDestroy()
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{
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eventManager.UnregisterHandler(this);
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owner->UnregisterHandler(this);
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Super::OnDestroy();
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}
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@ -332,5 +332,4 @@ struct EventManager
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};
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extern EventManager eventManager;
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extern EventManager staticEventManager;
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extern EventManager staticEventManager;
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