diff --git a/src/actor.h b/src/actor.h index b46917a4a..1e939d563 100644 --- a/src/actor.h +++ b/src/actor.h @@ -583,7 +583,6 @@ public: void Destroy (); ~AActor (); - DECLARE_OLD_SERIAL void Serialize(FSerializer &arc); void PostSerialize(); diff --git a/src/b_bot.h b/src/b_bot.h index 9ba5e6869..5ad77707e 100644 --- a/src/b_bot.h +++ b/src/b_bot.h @@ -142,7 +142,6 @@ public: DBot (); void Clear (); - DECLARE_OLD_SERIAL void Serialize(FSerializer &arc); void Tick (); diff --git a/src/dobject.h b/src/dobject.h index 7e0c49db6..0419e8c59 100644 --- a/src/dobject.h +++ b/src/dobject.h @@ -438,8 +438,6 @@ template inline void GC::Mark(TObjPtr &obj) GC::Mark(&obj.o); } -#define DECLARE_OLD_SERIAL virtual void Serialize(FArchive &arc); - class DObject { public: @@ -469,7 +467,6 @@ public: inline bool IsA (const PClass *type) const; void SerializeUserVars(FArchive &arc); - DECLARE_OLD_SERIAL void SerializeUserVars(FSerializer &arc); virtual void Serialize(FSerializer &arc); diff --git a/src/dthinker.cpp b/src/dthinker.cpp index 0efcecbdd..06295a4b3 100644 --- a/src/dthinker.cpp +++ b/src/dthinker.cpp @@ -39,6 +39,7 @@ #include "i_system.h" #include "doomerrors.h" #include "farchive.h" +#include "serializer.h" #include "d_player.h" @@ -103,14 +104,14 @@ bool FThinkerList::IsEmpty() const return Sentinel == NULL || Sentinel->NextThinker == NULL; } -void DThinker::SaveList(FArchive &arc, DThinker *node) +void DThinker::SaveList(FSerializer &arc, DThinker *node) { if (node != NULL) { while (!(node->ObjectFlags & OF_Sentinel)) { assert(node->NextThinker != NULL && !(node->NextThinker->ObjectFlags & OF_EuthanizeMe)); - arc << node; + ::Serialize(arc, nullptr, node, nullptr); node = node->NextThinker; } } @@ -118,6 +119,7 @@ void DThinker::SaveList(FArchive &arc, DThinker *node) void DThinker::SerializeAll(FArchive &arc, bool hubLoad) { +#if 0 DThinker *thinker; BYTE stat; int statcount; @@ -197,6 +199,7 @@ void DThinker::SerializeAll(FArchive &arc, bool hubLoad) } bSerialOverride = false; } +#endif } DThinker::DThinker (int statnum) throw() diff --git a/src/farchive.cpp b/src/farchive.cpp index f454d3b7b..1151c6198 100644 --- a/src/farchive.cpp +++ b/src/farchive.cpp @@ -1087,6 +1087,7 @@ FArchive &FArchive::SerializeObject (DObject *&object, PClass *type) FArchive &FArchive::ReadObject (DObject* &obj, PClass *wanttype) { +#if 0 BYTE objHead; const PClass *type; BYTE playerNum; @@ -1203,6 +1204,7 @@ FArchive &FArchive::ReadObject (DObject* &obj, PClass *wanttype) default: I_Error ("Unknown object code (%d) in archive\n", objHead); } +#endif return *this; } diff --git a/src/farchive.h b/src/farchive.h index e6cd9f2da..6353bda7d 100644 --- a/src/farchive.h +++ b/src/farchive.h @@ -288,19 +288,10 @@ inline FArchive &operator<< (FArchive &arc, PalEntry &p) return arc << p.a << p.r << p.g << p.b; } -template -inline FArchive &operator<< (FArchive &arc, T* &object) -{ - return arc.SerializeObject ((DObject*&)object, RUNTIME_TEMPLATE_CLASS(T)); -} - struct FStrifeDialogueNode; struct FSwitchDef; struct FDoorAnimation; struct FLinePortal; -template<> FArchive &operator<< (FArchive &arc, FStrifeDialogueNode *&node); -template<> FArchive &operator<< (FArchive &arc, FSwitchDef* &sw); -template<> FArchive &operator<< (FArchive &arc, FDoorAnimation* &da); FArchive &operator<< (FArchive &arc, FLinePortal &da); FArchive &operator<< (FArchive &arc, FSectorPortal &da); diff --git a/src/g_shared/hudmessages.cpp b/src/g_shared/hudmessages.cpp index a5e97066f..531870571 100644 --- a/src/g_shared/hudmessages.cpp +++ b/src/g_shared/hudmessages.cpp @@ -39,7 +39,7 @@ #include "v_video.h" #include "cmdlib.h" #include "doomstat.h" -#include "farchive.h" +#include "serializer.h" EXTERN_CVAR(Int, con_scaletext) int active_con_scaletext(); @@ -56,14 +56,6 @@ IMPLEMENT_CLASS (DHUDMessageTypeOnFadeOut) * Basic HUD message. Appears and disappears without any special effects * *************************************************************************/ -inline FArchive &operator<< (FArchive &arc, EColorRange &i) -{ - BYTE val = (BYTE)i; - arc << val; - i = (EColorRange)val; - return arc; -} - //============================================================================ // // DHUDMessage Constructor @@ -180,20 +172,30 @@ DHUDMessage::~DHUDMessage () // //============================================================================ -void DHUDMessage::Serialize(FArchive &arc) +void DHUDMessage::Serialize(FSerializer &arc) { Super::Serialize(arc); - arc << Left << Top << CenterX << HoldTics - << Tics << State << TextColor - //<< SBarID << SourceText << Font << Next - << HUDWidth << HUDHeight - << NoWrap - << ClipX << ClipY << ClipWidth << ClipHeight - << WrapWidth - << HandleAspect - << VisibilityFlags - << Style << Alpha; - if (arc.IsLoading()) + arc("left", Left) + ("top", Top) + ("centerx", CenterX) + ("holdtics", HoldTics) + ("tics", Tics) + ("state", State) + .Enum("textcolor", TextColor) + ("hudwidth", HUDWidth) + ("hudheight", HUDHeight) + ("nowrap", NoWrap) + ("clipx", ClipX) + ("clipy", ClipY) + ("clipwidth", ClipWidth) + ("clipheight", ClipHeight) + ("wrapwidth", WrapWidth) + ("handleaspect", HandleAspect) + ("visibilityflags", VisibilityFlags) + ("style", Style) + ("alpha", Alpha); + + if (arc.isReading()) { Lines = NULL; ResetText(SourceText); @@ -504,10 +506,10 @@ DHUDMessageFadeOut::DHUDMessageFadeOut (FFont *font, const char *text, float x, // //============================================================================ -void DHUDMessageFadeOut::Serialize(FArchive &arc) +void DHUDMessageFadeOut::Serialize(FSerializer &arc) { Super::Serialize (arc); - arc << FadeOutTics; + arc("fadeouttics", FadeOutTics); } //============================================================================ @@ -609,10 +611,10 @@ DHUDMessageFadeInOut::DHUDMessageFadeInOut (FFont *font, const char *text, float // //============================================================================ -void DHUDMessageFadeInOut::Serialize(FArchive &arc) +void DHUDMessageFadeInOut::Serialize(FSerializer &arc) { Super::Serialize (arc); - arc << FadeInTics; + arc("fadeintics", FadeInTics); } //============================================================================ @@ -718,10 +720,13 @@ DHUDMessageTypeOnFadeOut::DHUDMessageTypeOnFadeOut (FFont *font, const char *tex // //============================================================================ -void DHUDMessageTypeOnFadeOut::Serialize(FArchive &arc) +void DHUDMessageTypeOnFadeOut::Serialize(FSerializer &arc) { Super::Serialize (arc); - arc << TypeOnTime << CurrLine << LineVisible << LineLen; + arc("typeontime", TypeOnTime) + ("currline", CurrLine) + ("linevisible", LineVisible) + ("linelen", LineLen); } //============================================================================ diff --git a/src/g_shared/sbar.h b/src/g_shared/sbar.h index 87242988e..6d5b10739 100644 --- a/src/g_shared/sbar.h +++ b/src/g_shared/sbar.h @@ -71,7 +71,7 @@ public: EColorRange textColor, float holdTime); virtual ~DHUDMessage (); - virtual void Serialize(FArchive &arc); + virtual void Serialize(FSerializer &arc); void Draw (int bottom, int visibility); virtual void ResetText (const char *text); @@ -157,7 +157,7 @@ public: DHUDMessageFadeOut (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight, EColorRange textColor, float holdTime, float fadeOutTime); - virtual void Serialize(FArchive &arc); + virtual void Serialize(FSerializer &arc); virtual void DoDraw (int linenum, int x, int y, bool clean, int hudheight); virtual bool Tick (); @@ -176,7 +176,7 @@ public: DHUDMessageFadeInOut (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight, EColorRange textColor, float holdTime, float fadeInTime, float fadeOutTime); - virtual void Serialize(FArchive &arc); + virtual void Serialize(FSerializer &arc); virtual void DoDraw (int linenum, int x, int y, bool clean, int hudheight); virtual bool Tick (); @@ -195,7 +195,7 @@ public: DHUDMessageTypeOnFadeOut (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight, EColorRange textColor, float typeTime, float holdTime, float fadeOutTime); - virtual void Serialize(FArchive &arc); + virtual void Serialize(FSerializer &arc); virtual void DoDraw (int linenum, int x, int y, bool clean, int hudheight); virtual bool Tick (); virtual void ScreenSizeChanged (); @@ -355,7 +355,8 @@ public: static void AddBlend (float r, float g, float b, float a, float v_blend[4]); - virtual void Serialize(FArchive &arc); + // do not make this a DObject Serialize function because it's not used like one! + void SerializeMessages(FSerializer &arc); virtual void Tick (); virtual void Draw (EHudState state); diff --git a/src/g_shared/shared_sbar.cpp b/src/g_shared/shared_sbar.cpp index b0a1f6a5d..a3bb76b7f 100644 --- a/src/g_shared/shared_sbar.cpp +++ b/src/g_shared/shared_sbar.cpp @@ -51,8 +51,9 @@ #include "colormatcher.h" #include "v_palette.h" #include "d_player.h" -#include "farchive.h" +#include "serializer.h" #include "gstrings.h" +#include "r_utility.h" #include "../version.h" @@ -1654,12 +1655,9 @@ void DBaseStatusBar::ReceivedWeapon (AWeapon *weapon) { } -void DBaseStatusBar::Serialize(FArchive &arc) +void DBaseStatusBar::SerializeMessages(FSerializer &arc) { - for (size_t i = 0; i < countof(Messages); ++i) - { - arc << Messages[i]; - } + arc.Array("hudmessages", Messages, 3, true); } void DBaseStatusBar::ScreenSizeChanged () diff --git a/src/json.cpp b/src/json.cpp index 0fca84d4a..2d8c84d33 100644 --- a/src/json.cpp +++ b/src/json.cpp @@ -33,21 +33,6 @@ void DObject::SerializeUserVars(FSerializer &arc) // //========================================================================== -void DThinker::SaveList(FSerializer &arc, DThinker *node) -{ - if (node != NULL) - { - while (!(node->ObjectFlags & OF_Sentinel)) - { - assert(node->NextThinker != NULL && !(node->NextThinker->ObjectFlags & OF_EuthanizeMe)); - //node->SerializeUserVars(arc); - ::Serialize(arc, nullptr, node, nullptr); - node->CheckIfSerialized(); - node = node->NextThinker; - } - } -} - void DThinker::SerializeThinkers(FSerializer &arc, bool hubLoad) { diff --git a/src/p_conversation.cpp b/src/p_conversation.cpp index 545603368..a697223e7 100644 --- a/src/p_conversation.cpp +++ b/src/p_conversation.cpp @@ -57,7 +57,6 @@ #include "doomstat.h" #include "c_console.h" #include "sbar.h" -#include "farchive.h" #include "p_lnspec.h" #include "r_utility.h" #include "p_local.h" @@ -1470,25 +1469,3 @@ static void TerminalResponse (const char *str) } } - -template<> FArchive &operator<< (FArchive &arc, FStrifeDialogueNode *&node) -{ - DWORD convnum; - if (arc.IsStoring()) - { - arc.WriteCount (node == NULL? ~0u : node->ThisNodeNum); - } - else - { - convnum = arc.ReadCount(); - if (convnum >= StrifeDialogues.Size()) - { - node = NULL; - } - else - { - node = StrifeDialogues[convnum]; - } - } - return arc; -} diff --git a/src/p_pspr.cpp b/src/p_pspr.cpp index 9f1233609..93b4506e3 100644 --- a/src/p_pspr.cpp +++ b/src/p_pspr.cpp @@ -29,6 +29,7 @@ #include "g_level.h" #include "farchive.h" #include "d_player.h" +#include "serializer.h" // MACROS ------------------------------------------------------------------ @@ -1446,13 +1447,23 @@ void DPSprite::Tick() // //------------------------------------------------------------------------ -void DPSprite::Serialize(FArchive &arc) +void DPSprite::Serialize(FSerializer &arc) { Super::Serialize(arc); - arc << Next << Caller << Owner << Flags - << State << Tics << Sprite << Frame - << ID << x << y << oldx << oldy; + arc("next", Next) + ("caller", Caller) + ("owner", Owner) + ("flags", Flags) + ("state", State) + ("tics", Tics) + .Sprite("sprite", Sprite, nullptr) + ("frame", Frame) + ("id", ID) + ("x", x) + ("y", y) + ("oldx", oldx) + ("oldy", oldy); } //------------------------------------------------------------------------ diff --git a/src/p_pspr.h b/src/p_pspr.h index 41d258df8..7ef5e86ec 100644 --- a/src/p_pspr.h +++ b/src/p_pspr.h @@ -87,7 +87,7 @@ public: private: DPSprite () {} - void Serialize(FArchive &arc); + void Serialize(FSerializer &arc); void Tick(); void Destroy(); diff --git a/src/p_saveg.cpp b/src/p_saveg.cpp index 13fac2e7e..c0f39be40 100644 --- a/src/p_saveg.cpp +++ b/src/p_saveg.cpp @@ -863,7 +863,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload) arc.Array("sectors", sectors, &loadsectors[0], numsectors); arc.Array("polyobjs", polyobjs, po_NumPolyobjs); arc("subsectors", subsectors); - //StatusBar->Serialize(arc); + StatusBar->SerializeMessages(arc); arc("zones", Zones); arc("lineportals", linePortals); arc("sectorportals", sectorPortals); @@ -882,7 +882,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload) void P_SerializeSounds (FArchive &arc) { S_SerializeSounds (arc); - DSeqNode::SerializeSequences (arc); + //DSeqNode::SerializeSequences (arc); char *name = NULL; BYTE order; @@ -900,40 +900,6 @@ void P_SerializeSounds (FArchive &arc) delete[] name; } -//========================================================================== -// -// ArchivePolyobjs -// -//========================================================================== -#define ASEG_POLYOBJS 104 - -void P_SerializePolyobjs (FArchive &arc) -{ - int i; - FPolyObj *po; - - if (arc.IsStoring ()) - { - int seg = ASEG_POLYOBJS; - arc << seg << po_NumPolyobjs; - for(i = 0, po = polyobjs; i < po_NumPolyobjs; i++, po++) - { - arc << po->tag << po->Angle << po->StartSpot.pos << po->interpolation << po->bBlocked << po->bHasPortals; - arc << po->specialdata; - } - } - else - { - int data; - DAngle angle; - DVector2 delta; - - for (i = 0, po = polyobjs; i < po_NumPolyobjs; i++, po++) - { - } - } -} - //========================================================================== // // @@ -976,7 +942,6 @@ void G_SerializeLevel(FArchive &arc, bool hubLoad) // This must be saved, too, of course! FCanvasTextureInfo::Serialize(arc); - //AM_SerializeMarkers(arc); P_SerializePlayers(arc, hubLoad); P_SerializeSounds(arc); diff --git a/src/p_user.cpp b/src/p_user.cpp index bfefca466..56dc8ffc9 100644 --- a/src/p_user.cpp +++ b/src/p_user.cpp @@ -3007,6 +3007,7 @@ void P_UnPredictPlayer () void player_t::Serialize(FArchive &arc) { +#if 0 int i; FString skinname; @@ -3079,54 +3080,6 @@ void player_t::Serialize(FArchive &arc) for (i = 0; i < MAXPLAYERS; i++) arc << frags[i]; - if (SaveVersion < 4547) - { - int layer = PSP_WEAPON; - for (i = 0; i < 5; i++) - { - FState *state; - int tics; - double sx, sy; - int sprite; - int frame; - - arc << state << tics - << sx << sy - << sprite << frame; - - if (state != nullptr && - ((layer < PSP_TARGETCENTER && ReadyWeapon != nullptr) || - (layer >= PSP_TARGETCENTER && mo->FindInventory(RUNTIME_CLASS(APowerTargeter), true)))) - { - DPSprite *pspr; - pspr = GetPSprite(PSPLayers(layer)); - pspr->State = state; - pspr->Tics = tics; - pspr->Sprite = sprite; - pspr->Frame = frame; - pspr->Owner = this; - - if (layer == PSP_FLASH) - { - pspr->x = 0; - pspr->y = 0; - } - else - { - pspr->x = sx; - pspr->y = sy; - } - } - - if (layer == PSP_WEAPON) - layer = PSP_FLASH; - else if (layer == PSP_FLASH) - layer = PSP_TARGETCENTER; - else - layer++; - } - } - else arc << psprites; arc << CurrentPlayerClass; @@ -3154,6 +3107,7 @@ void player_t::Serialize(FArchive &arc) userinfo.SkinChanged(skinname, CurrentPlayerClass); } arc << MUSINFOactor << MUSINFOtics; +#endif } bool P_IsPlayerTotallyFrozen(const player_t *player) diff --git a/src/r_utility.cpp b/src/r_utility.cpp index d5ab09b4c..985081a4b 100644 --- a/src/r_utility.cpp +++ b/src/r_utility.cpp @@ -1043,6 +1043,7 @@ void FCanvasTextureInfo::EmptyList () void FCanvasTextureInfo::Serialize(FArchive &arc) { +#if 0 if (arc.IsStoring ()) { FCanvasTextureInfo *probe; @@ -1070,6 +1071,7 @@ void FCanvasTextureInfo::Serialize(FArchive &arc) Add (viewpoint, picnum, fov); } } +#endif } //========================================================================== diff --git a/src/s_sndseq.cpp b/src/s_sndseq.cpp index ebfbf056b..23837c28b 100644 --- a/src/s_sndseq.cpp +++ b/src/s_sndseq.cpp @@ -27,7 +27,7 @@ #include "templates.h" #include "c_dispatch.h" #include "g_level.h" -#include "farchive.h" +#include "serializer.h" #include "d_player.h" // MACROS ------------------------------------------------------------------ @@ -106,7 +106,7 @@ class DSeqActorNode : public DSeqNode public: DSeqActorNode(AActor *actor, int sequence, int modenum); void Destroy(); - void Serialize(FArchive &arc); + void Serialize(FSerializer &arc); void MakeSound(int loop, FSoundID id) { S_Sound(m_Actor, CHAN_BODY|loop, id, clamp(m_Volume, 0.f, 1.f), m_Atten); @@ -134,7 +134,7 @@ class DSeqPolyNode : public DSeqNode public: DSeqPolyNode(FPolyObj *poly, int sequence, int modenum); void Destroy(); - void Serialize(FArchive &arc); + void Serialize(FSerializer &arc); void MakeSound(int loop, FSoundID id) { S_Sound (m_Poly, CHAN_BODY|loop, id, clamp(m_Volume, 0.f, 1.f), m_Atten); @@ -162,7 +162,7 @@ class DSeqSectorNode : public DSeqNode public: DSeqSectorNode(sector_t *sec, int chan, int sequence, int modenum); void Destroy(); - void Serialize(FArchive &arc); + void Serialize(FSerializer &arc); void MakeSound(int loop, FSoundID id) { Channel = (Channel & 7) | CHAN_AREA | loop; @@ -280,9 +280,9 @@ static FRandom pr_sndseq ("SndSeq"); // CODE -------------------------------------------------------------------- -void DSeqNode::SerializeSequences (FArchive &arc) +void DSeqNode::SerializeSequences (FSerializer &arc) { - arc << SequenceListHead; + arc("sndseqlisthead", SequenceListHead); } IMPLEMENT_POINTY_CLASS (DSeqNode) @@ -298,55 +298,58 @@ DSeqNode::DSeqNode () m_Next = m_Prev = m_ChildSeqNode = m_ParentSeqNode = NULL; } -void DSeqNode::Serialize(FArchive &arc) +void DSeqNode::Serialize(FSerializer &arc) { int seqOffset; unsigned int i; + FName seqName; + int delayTics = 0; + FSoundID id; + float volume; + float atten = ATTN_NORM; + int seqnum; + unsigned int numchoices; - Super::Serialize (arc); - if (arc.IsStoring ()) + // copy these to local variables so that the actual serialization code does not need to be duplicated for saving and loading. + if (arc.isWriting()) { - seqOffset = (int)SN_GetSequenceOffset (m_Sequence, m_SequencePtr); - arc << seqOffset - << m_DelayUntilTic - << m_Volume - << m_Atten - << m_ModeNum - << m_Next - << m_Prev - << m_ChildSeqNode - << m_ParentSeqNode - << m_CurrentSoundID - << Sequences[m_Sequence]->SeqName; + seqOffset = (int)SN_GetSequenceOffset(m_Sequence, m_SequencePtr); + delayTics = m_DelayUntilTic; + volume = m_Volume; + atten = m_Atten; + id = m_CurrentSoundID; + seqName = Sequences[m_Sequence]->SeqName; + numchoices = m_SequenceChoices.Size(); + } + Super::Serialize(arc); - arc.WriteCount (m_SequenceChoices.Size()); - for (i = 0; i < m_SequenceChoices.Size(); ++i) + arc("seqoffset", seqOffset) + ("delaytics", delayTics) + ("volume", volume) + ("atten", atten) + ("modelnum", m_ModeNum) + ("next", m_Next) + ("prev", m_Prev) + ("childseqnode", m_ChildSeqNode) + ("parentseqnode", m_ParentSeqNode) + ("id", id) + ("seqname", seqName) + ("numchoices", numchoices); + + // The way this is saved makes it hard to encapsulate so just do it the hard way... + if (arc.isWriting()) + { + if (numchoices > 0 && arc.BeginArray("choices")) { - arc << Sequences[m_SequenceChoices[i]]->SeqName; + for (i = 0; i < m_SequenceChoices.Size(); ++i) + { + arc(nullptr, Sequences[m_SequenceChoices[i]]->SeqName); + } + arc.EndArray(); } } else { - FName seqName; - int delayTics = 0; - FSoundID id; - float volume; - float atten = ATTN_NORM; - int seqnum; - unsigned int numchoices; - - arc << seqOffset - << delayTics - << volume - << atten - << m_ModeNum - << m_Next - << m_Prev - << m_ChildSeqNode - << m_ParentSeqNode - << id - << seqName; - seqnum = FindSequence (seqName); if (seqnum >= 0) { @@ -360,12 +363,15 @@ void DSeqNode::Serialize(FArchive &arc) ChangeData (seqOffset, delayTics - TIME_REFERENCE, volume, id); - numchoices = arc.ReadCount(); m_SequenceChoices.Resize(numchoices); - for (i = 0; i < numchoices; ++i) + if (numchoices > 0 && arc.BeginArray("choices")) { - arc << seqName; - m_SequenceChoices[i] = FindSequence (seqName); + for (i = 0; i < numchoices; ++i) + { + arc(nullptr, seqName); + m_SequenceChoices[i] = FindSequence(seqName); + } + arc.EndArray(); } } } @@ -425,15 +431,15 @@ IMPLEMENT_POINTY_CLASS (DSeqActorNode) DECLARE_POINTER (m_Actor) END_POINTERS -void DSeqActorNode::Serialize(FArchive &arc) +void DSeqActorNode::Serialize(FSerializer &arc) { Super::Serialize (arc); - arc << m_Actor; + arc("actor", m_Actor); } IMPLEMENT_CLASS (DSeqPolyNode) -void DSeqPolyNode::Serialize(FArchive &arc) +void DSeqPolyNode::Serialize(FSerializer &arc) { Super::Serialize (arc); //arc << m_Poly; @@ -441,10 +447,11 @@ void DSeqPolyNode::Serialize(FArchive &arc) IMPLEMENT_CLASS (DSeqSectorNode) -void DSeqSectorNode::Serialize(FArchive &arc) +void DSeqSectorNode::Serialize(FSerializer &arc) { Super::Serialize (arc); - arc << m_Sector << Channel; + arc("sector",m_Sector) + ("channel", Channel); } //========================================================================== diff --git a/src/s_sndseq.h b/src/s_sndseq.h index 89a95505a..74ded5af4 100644 --- a/src/s_sndseq.h +++ b/src/s_sndseq.h @@ -20,7 +20,7 @@ class DSeqNode : public DObject DECLARE_CLASS (DSeqNode, DObject) HAS_OBJECT_POINTERS public: - void Serialize(FArchive &arc); + void Serialize(FSerializer &arc); void StopAndDestroy (); void Destroy (); void Tick (); @@ -38,7 +38,7 @@ public: inline static DSeqNode *FirstSequence() { return SequenceListHead; } inline DSeqNode *NextSequence() const { return m_Next; } - static void SerializeSequences (FArchive &arc); + static void SerializeSequences (FSerializer &arc); protected: DSeqNode (); diff --git a/src/s_sound.cpp b/src/s_sound.cpp index 3b01b519e..93fbe735a 100644 --- a/src/s_sound.cpp +++ b/src/s_sound.cpp @@ -2237,7 +2237,7 @@ static FArchive &operator<<(FArchive &arc, FSoundChan &chan) switch (chan.SourceType) { case SOURCE_None: break; - case SOURCE_Actor: arc << chan.Actor; break; + //case SOURCE_Actor: arc << chan.Actor; break; case SOURCE_Sector: arc << chan.Sector; break; case SOURCE_Polyobj: /*arc << chan.Poly;*/ break; case SOURCE_Unattached: arc << chan.Point[0] << chan.Point[1] << chan.Point[2]; break; @@ -2324,7 +2324,7 @@ void S_SerializeSounds(FArchive &arc) // sounds might be heard briefly before pausing for the wipe. RestartEvictionsAt = level.time + 2; } - DSeqNode::SerializeSequences(arc); + //DSeqNode::SerializeSequences(arc); GSnd->Sync(false); GSnd->UpdateSounds(); } diff --git a/src/zzz_old.cpp b/src/zzz_old.cpp index 939767c87..60adcc580 100644 --- a/src/zzz_old.cpp +++ b/src/zzz_old.cpp @@ -35,260 +35,10 @@ #define NEW_SPRITE ((BYTE)11) // A new sprite name follows #define OLD_SPRITE ((BYTE)12) // Reference to an old sprite name follows -inline FArchive &operator<< (FArchive &arc, FLinkedSector &link) -{ - arc << link.Sector << link.Type; - return arc; -} - -// -// P_ArchiveWorld -// -void P_SerializeWorld (FArchive &arc) -{ - int i, j; - sector_t *sec; - line_t *li; - zone_t *zn; - - // do sectors - for (i = 0, sec = sectors; i < numsectors; i++, sec++) - { - arc << sec->floorplane - << sec->ceilingplane; - arc << sec->lightlevel; - arc << sec->special; - arc << sec->soundtraversed - << sec->seqType - << sec->friction - << sec->movefactor - << sec->stairlock - << sec->prevsec - << sec->nextsec - << sec->planes[sector_t::floor] - << sec->planes[sector_t::ceiling] - << sec->heightsec - << sec->bottommap << sec->midmap << sec->topmap - << sec->gravity; - P_SerializeTerrain(arc, sec->terrainnum[0]); - P_SerializeTerrain(arc, sec->terrainnum[1]); - arc << sec->damageamount; - arc << sec->damageinterval - << sec->leakydamage - << sec->damagetype - << sec->sky - << sec->MoreFlags - << sec->Flags - << sec->Portals[sector_t::floor] << sec->Portals[sector_t::ceiling] - << sec->ZoneNumber; - arc << sec->interpolations[0] - << sec->interpolations[1] - << sec->interpolations[2] - << sec->interpolations[3] - << sec->SeqName; - - sec->e->Serialize(arc); - if (arc.IsStoring ()) - { - arc << sec->ColorMap->Color - << sec->ColorMap->Fade; - BYTE sat = sec->ColorMap->Desaturate; - arc << sat; - } - else - { - PalEntry color, fade; - BYTE desaturate; - arc << color << fade - << desaturate; - sec->ColorMap = GetSpecialLights (color, fade, desaturate); - } - } - - // do lines - for (i = 0, li = lines; i < numlines; i++, li++) - { - arc << li->flags - << li->activation - << li->special - << li->alpha; - - if (P_IsACSSpecial(li->special)) - { - P_SerializeACSScriptNumber(arc, li->args[0], false); - } - else - { - arc << li->args[0]; - } - arc << li->args[1] << li->args[2] << li->args[3] << li->args[4]; - - arc << li->portalindex; - for (j = 0; j < 2; j++) - { - if (li->sidedef[j] == NULL) - continue; - - side_t *si = li->sidedef[j]; - arc << si->textures[side_t::top] - << si->textures[side_t::mid] - << si->textures[side_t::bottom] - << si->Light - << si->Flags - << si->LeftSide - << si->RightSide - << si->Index; - } - } - - // do zones - unsigned numzones = Zones.Size(); - arc << numzones; - - if (arc.IsLoading()) - { - Zones.Resize(numzones); - } - - for (i = 0, zn = &Zones[0]; i < (int)numzones; ++i, ++zn) - { - arc << zn->Environment; - } - - arc << linePortals << sectorPortals; - P_CollectLinkedPortals(); -} - -void P_SerializeWorldActors(FArchive &arc) -{ - int i; - sector_t *sec; - line_t *line; - - for (i = 0, sec = sectors; i < numsectors; i++, sec++) - { - arc << sec->SoundTarget - << sec->SecActTarget - << sec->floordata - << sec->ceilingdata - << sec->lightingdata; - } - for (auto &s : sectorPortals) - { - arc << s.mSkybox; - } - for (i = 0, line = lines; i < numlines; i++, line++) - { - for (int s = 0; s < 2; s++) - { - if (line->sidedef[s] != NULL) - { - //DBaseDecal::SerializeChain(arc, &line->sidedef[s]->AttachedDecals); - } - } - } -} - -void extsector_t::Serialize(FArchive &arc) -{ - arc << FakeFloor.Sectors - << Midtex.Floor.AttachedLines - << Midtex.Floor.AttachedSectors - << Midtex.Ceiling.AttachedLines - << Midtex.Ceiling.AttachedSectors - << Linked.Floor.Sectors - << Linked.Ceiling.Sectors; -} - -FArchive &operator<< (FArchive &arc, side_t::part &p) -{ - arc << p.xOffset << p.yOffset << p.interpolation << p.texture - << p.xScale << p.yScale;// << p.Light; - return arc; -} - -FArchive &operator<< (FArchive &arc, sector_t::splane &p) -{ - arc << p.xform.xOffs << p.xform.yOffs << p.xform.xScale << p.xform.yScale - << p.xform.Angle << p.xform.baseyOffs << p.xform.baseAngle - << p.Flags << p.Light << p.Texture << p.TexZ << p.alpha; - return arc; -} - -//========================================================================== -// -// ArchiveSubsectors -// -//========================================================================== -void RecalculateDrawnSubsectors(); - -void P_SerializeSubsectors(FArchive &arc) -{ - int num_verts, num_subs, num_nodes; - BYTE by; - - if (arc.IsStoring()) - { - if (hasglnodes) - { - arc << numvertexes << numsubsectors << numnodes; // These are only for verification - for(int i=0;iLen() > 0) tagstr = *Tag; - arc << tagstr; - if (arc.IsLoading()) - { - if (tagstr.Len() == 0) Tag = NULL; - else Tag = mStringPropertyData.Alloc(tagstr); - } - } - - if (arc.IsLoading ()) - { - touching_sectorlist = NULL; - LinkToWorld(false, Sector); - - AddToHash (); - SetShade (fillcolor); - if (player) - { - if (playeringame[player - players] && - player->cls != NULL && - !(flags4 & MF4_NOSKIN) && - state->sprite == GetDefaultByType (player->cls)->SpawnState->sprite) - { // Give player back the skin - sprite = skins[player->userinfo.GetSkin()].sprite; - } - if (Speed == 0) - { - Speed = GetDefault()->Speed; - } - } - ClearInterpolation(); - UpdateWaterLevel(false); - } -} FArchive &operator<< (FArchive &arc, sector_t *&sec) { @@ -532,12 +243,6 @@ FArchive &operator<< (FArchive &arc, FState *&state) return arc; } -void DObject::Serialize(FArchive &arc) -{ - ObjectFlags |= OF_SerialSuccess; -} - - FArchive &operator<< (FArchive &arc, secplane_t &plane) { arc << plane.normal << plane.D; @@ -549,37 +254,6 @@ FArchive &operator<< (FArchive &arc, secplane_t &plane) return arc; } -FArchive &operator<< (FArchive &arc, botskill_t &skill) -{ - return arc << skill.aiming << skill.perfection << skill.reaction << skill.isp; -} - -void DBot::Serialize(FArchive &arc) -{ - Super::Serialize(arc); - - arc << player - << Angle - << dest - << prev - << enemy - << missile - << mate - << last_mate - << skill - << t_active - << t_respawn - << t_strafe - << t_react - << t_fight - << t_roam - << t_rocket - << first_shot - << sleft - << allround - << increase - << old; -} void P_SerializeACSScriptNumber(FArchive &arc, int &scriptnum, bool was2byte) { arc << scriptnum; @@ -598,46 +272,3 @@ void P_SerializeACSScriptNumber(FArchive &arc, int &scriptnum, bool was2byte) } } } - -//============================================================================ -// -// Save a line portal for savegames. -// -//============================================================================ - -FArchive &operator<< (FArchive &arc, FLinePortal &port) -{ - arc << port.mOrigin - << port.mDestination - << port.mDisplacement - << port.mType - << port.mFlags - << port.mDefFlags - << port.mAlign; - return arc; -} - -//============================================================================ -// -// Save a sector portal for savegames. -// -//============================================================================ - -FArchive &operator<< (FArchive &arc, FSectorPortal &port) -{ - arc << port.mType - << port.mFlags - << port.mPartner - << port.mPlane - << port.mOrigin - << port.mDestination - << port.mDisplacement - << port.mPlaneZ; - if (arc.IsLoading()) - { - port.mSkybox = nullptr; - } - return arc; -} - -