mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 07:22:07 +00:00
- added 21:9 handling to GL code.
This commit is contained in:
parent
7ceb6d86dd
commit
af1b70376b
2 changed files with 4 additions and 4 deletions
|
@ -878,12 +878,12 @@ void FGLRenderer::RenderView (player_t* player)
|
||||||
|
|
||||||
// I stopped using BaseRatioSizes here because the information there wasn't well presented.
|
// I stopped using BaseRatioSizes here because the information there wasn't well presented.
|
||||||
// 4:3 16:9 16:10 17:10 5:4
|
// 4:3 16:9 16:10 17:10 5:4
|
||||||
static float ratios[]={1.333333f, 1.777777f, 1.6f, 1.7f, 1.25f};
|
static float ratios[]={1.333333f, 1.777777f, 1.6f, 1.7f, 1.25f, 1.7f, 2.333333f};
|
||||||
|
|
||||||
// now render the main view
|
// now render the main view
|
||||||
float fovratio;
|
float fovratio;
|
||||||
float ratio = ratios[WidescreenRatio];
|
float ratio = ratios[WidescreenRatio];
|
||||||
if (!(WidescreenRatio&4))
|
if (! Is54Aspect(WidescreenRatio))
|
||||||
{
|
{
|
||||||
fovratio = 1.333333f;
|
fovratio = 1.333333f;
|
||||||
}
|
}
|
||||||
|
|
|
@ -80,8 +80,8 @@ void FGLRenderer::DrawPSprite (player_t * player,pspdef_t *psp,fixed_t sx, fixed
|
||||||
float scale;
|
float scale;
|
||||||
float scalex;
|
float scalex;
|
||||||
float ftexturemid;
|
float ftexturemid;
|
||||||
// 4:3 16:9 16:10 17:10 5:4
|
// 4:3 16:9 16:10 17:10 5:4 17:10 21:9
|
||||||
static float xratio[] = {1.f, 3.f/4, 5.f/6, 40.f/51, 1.f};
|
static float xratio[] = {1.f, 3.f/4, 5.f/6, 40.f/51, 1.f, 40.f/51, 4.f/7};
|
||||||
|
|
||||||
// [BB] In the HUD model step we just render the model and break out.
|
// [BB] In the HUD model step we just render the model and break out.
|
||||||
if ( hudModelStep )
|
if ( hudModelStep )
|
||||||
|
|
Loading…
Reference in a new issue