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- disabled discard in FXAA shader with Vulkan backend
Discard caused graphical corruptions on AMD hardware with Vulkan backend enabled https://forum.zdoom.org/viewtopic.php?t=64230
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2 changed files with 4 additions and 4 deletions
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@ -389,6 +389,7 @@ FString PPFXAA::GetDefines()
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}
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const int gatherAlpha = GetMaxVersion() >= 400 ? 1 : 0;
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const int discard = screen->IsVulkan() ? 0 : 1;
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// TODO: enable FXAA_GATHER4_ALPHA on OpenGL earlier than 4.0
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// when GL_ARB_gpu_shader5/GL_NV_gpu_shader5 extensions are supported
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@ -396,8 +397,9 @@ FString PPFXAA::GetDefines()
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FString result;
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result.Format(
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"#define FXAA_QUALITY__PRESET %i\n"
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"#define FXAA_GATHER4_ALPHA %i\n",
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quality, gatherAlpha);
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"#define FXAA_GATHER4_ALPHA %i\n"
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"#define FXAA_DISCARD %i\n",
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quality, gatherAlpha, discard);
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return result;
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}
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@ -52,8 +52,6 @@ void main()
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// NVIDIA FXAA 3.11 by TIMOTHY LOTTES
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//============================================================================
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#define FXAA_DISCARD 1
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#define FXAA_GREEN_AS_LUMA 0
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#define FxaaBool bool
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