mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
Remove TriDrawVariant
This commit is contained in:
parent
99435f5018
commit
adb65ce72a
11 changed files with 83 additions and 98 deletions
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@ -251,17 +251,6 @@ struct TriDrawTriangleArgs
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const uint8_t *BaseColors;
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};
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enum class TriDrawVariant
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{
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DrawNormal,
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FillNormal,
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DrawSubsector,
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FillSubsector,
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FuzzSubsector,
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Stencil,
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StencilClose
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};
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enum class TriBlendMode
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{
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Copy, // blend_copy(shade(fg))
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@ -167,5 +167,9 @@ void RenderPolyDecal::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
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args.stencilwritevalue = stencilValue;
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//mode = R_SetPatchStyle (decal->RenderStyle, (float)decal->Alpha, decal->Translation, decal->AlphaColor);
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args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Shaded);
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args.blendmode = TriBlendMode::Shaded;
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args.subsectorTest = true;
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args.writeStencil = false;
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args.writeSubsector = false;
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PolyTriangleDrawer::draw(args);
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}
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@ -105,5 +105,9 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, const Vec4f &clipP
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args.stencilwritevalue = stencilValue;
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args.SetColormap(sub->sector->ColorMap);
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args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
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PolyTriangleDrawer::draw(args, TriDrawVariant::FillSubsector, TriBlendMode::AlphaBlend);
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args.subsectorTest = true;
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args.writeStencil = false;
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args.writeSubsector = false;
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args.blendmode = TriBlendMode::AlphaBlend;
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PolyTriangleDrawer::draw(args);
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}
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@ -143,8 +143,8 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const Vec4f &c
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args.SetTexture(tex);
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args.SetColormap(sub->sector->ColorMap);
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args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawNormal, TriBlendMode::Copy);
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PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
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args.blendmode = TriBlendMode::Copy;
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PolyTriangleDrawer::draw(args);
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}
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void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
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@ -341,13 +341,15 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
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if (!portal)
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{
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args.SetTexture(tex);
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawNormal, TriBlendMode::Copy);
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PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
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args.blendmode = TriBlendMode::Copy;
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PolyTriangleDrawer::draw(args);
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}
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else
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{
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args.stencilwritevalue = polyportal->StencilValue;
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PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
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args.writeColor = false;
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args.writeSubsector = false;
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PolyTriangleDrawer::draw(args);
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polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, subsectorDepth });
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polyportal->Segments.insert(polyportal->Segments.end(), portalSegments.begin(), portalSegments.end());
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}
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@ -365,7 +367,9 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
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args.stencilwritevalue = 255;
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}
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PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
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args.writeColor = false;
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args.writeSubsector = false;
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PolyTriangleDrawer::draw(args);
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for (uint32_t i = 0; i < sub->numlines; i++)
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{
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@ -433,7 +437,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
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args.vinput = wallvert;
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args.vcount = 4;
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PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
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PolyTriangleDrawer::draw(args);
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if (portal)
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{
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@ -255,7 +255,8 @@ void RenderPolyScene::RenderPortals(int portalDepth)
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args.vcount = verts.Count;
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args.ccw = verts.Ccw;
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args.uniforms.subsectorDepth = verts.SubsectorDepth;
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PolyTriangleDrawer::draw(args, TriDrawVariant::FillNormal, TriBlendMode::Copy);
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args.blendmode = TriBlendMode::Copy;
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PolyTriangleDrawer::draw(args);
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}
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}
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@ -269,7 +270,7 @@ void RenderPolyScene::RenderPortals(int portalDepth)
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args.vcount = verts.Count;
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args.ccw = verts.Ccw;
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args.uniforms.subsectorDepth = verts.SubsectorDepth;
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PolyTriangleDrawer::draw(args, TriDrawVariant::FillNormal, TriBlendMode::Copy);
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PolyTriangleDrawer::draw(args);
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}
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}
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}
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@ -296,7 +297,8 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
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args.vcount = verts.Count;
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args.ccw = verts.Ccw;
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args.uniforms.subsectorDepth = verts.SubsectorDepth;
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PolyTriangleDrawer::draw(args, TriDrawVariant::StencilClose, TriBlendMode::Copy);
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args.writeColor = false;
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PolyTriangleDrawer::draw(args);
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}
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}
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@ -317,7 +319,8 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
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args.vcount = verts.Count;
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args.ccw = verts.Ccw;
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args.uniforms.subsectorDepth = verts.SubsectorDepth;
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PolyTriangleDrawer::draw(args, TriDrawVariant::StencilClose, TriBlendMode::Copy);
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args.writeColor = false;
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PolyTriangleDrawer::draw(args);
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}
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}
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}
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@ -59,13 +59,14 @@ void PolySkyDome::Render(const TriMatrix &worldToClip)
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args.objectToClip = &objectToClip;
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args.stenciltestvalue = 255;
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args.stencilwritevalue = 1;
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args.SetTexture(frontskytex);
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args.SetColormap(&NormalLight);
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args.SetClipPlane(0.0f, 0.0f, 0.0f, 0.0f);
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RenderCapColorRow(args, frontskytex, 0, false);
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RenderCapColorRow(args, frontskytex, rc, true);
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args.SetTexture(frontskytex);
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uint32_t topcapcolor = frontskytex->GetSkyCapColor(false);
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uint32_t bottomcapcolor = frontskytex->GetSkyCapColor(true);
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@ -83,8 +84,8 @@ void PolySkyDome::RenderRow(PolyDrawArgs &args, int row, uint32_t capcolor)
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args.mode = TriangleDrawMode::Strip;
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args.ccw = false;
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args.uniforms.color = capcolor;
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawNormal, TriBlendMode::Skycap);
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PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Skycap);
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args.blendmode = TriBlendMode::Skycap;
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PolyTriangleDrawer::draw(args);
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}
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void PolySkyDome::RenderCapColorRow(PolyDrawArgs &args, FTexture *skytex, int row, bool bottomCap)
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@ -98,8 +99,8 @@ void PolySkyDome::RenderCapColorRow(PolyDrawArgs &args, FTexture *skytex, int ro
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args.mode = TriangleDrawMode::Fan;
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args.ccw = bottomCap;
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args.uniforms.color = solid;
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PolyTriangleDrawer::draw(args, TriDrawVariant::FillNormal, TriBlendMode::Copy);
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PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
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args.blendmode = TriBlendMode::Copy;
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PolyTriangleDrawer::draw(args);
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}
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void PolySkyDome::CreateDome()
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@ -258,7 +258,11 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPla
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blendmode = TriBlendMode::Add;
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}
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, blendmode);
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args.subsectorTest = true;
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args.writeSubsector = false;
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args.writeStencil = false;
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args.blendmode = blendmode;
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PolyTriangleDrawer::draw(args);
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}
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bool RenderPolySprite::IsThingCulled(AActor *thing)
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@ -77,12 +77,12 @@ void PolyTriangleDrawer::toggle_mirror()
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mirror = !mirror;
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}
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void PolyTriangleDrawer::draw(const PolyDrawArgs &args, TriDrawVariant variant, TriBlendMode blendmode)
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void PolyTriangleDrawer::draw(const PolyDrawArgs &args)
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{
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DrawerCommandQueue::QueueCommand<DrawPolyTrianglesCommand>(args, variant, blendmode, mirror);
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DrawerCommandQueue::QueueCommand<DrawPolyTrianglesCommand>(args, mirror);
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}
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void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, TriDrawVariant variant, TriBlendMode blendmode, WorkerThreadData *thread)
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void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, WorkerThreadData *thread)
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{
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if (drawargs.vcount < 3)
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return;
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@ -92,45 +92,19 @@ void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, TriDrawVarian
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PolyDrawFuncPtr drawfuncs[3];
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int num_drawfuncs = 0;
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int bmode = (int)blendmode;
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switch (variant)
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{
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case TriDrawVariant::DrawNormal:
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::SetupNormal;
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drawfuncs[num_drawfuncs++] = drawargs.subsectorTest ? &ScreenTriangle::SetupSubsector : &ScreenTriangle::SetupNormal;
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int bmode = (int)drawargs.blendmode;
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if (drawargs.writeColor && drawargs.texturePixels)
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drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriDraw32[bmode] : llvm->TriDraw8[bmode];
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::SubsectorWrite;
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break;
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case TriDrawVariant::FillNormal:
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::SetupNormal;
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else if (drawargs.writeColor)
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drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriFill32[bmode] : llvm->TriFill8[bmode];
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::SubsectorWrite;
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break;
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case TriDrawVariant::DrawSubsector:
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::SetupSubsector;
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drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriDraw32[bmode] : llvm->TriDraw8[bmode];
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break;
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case TriDrawVariant::FillSubsector:
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::SetupSubsector;
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drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriFill32[bmode] : llvm->TriFill8[bmode];
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break;
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case TriDrawVariant::Stencil:
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::SetupNormal;
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if (drawargs.writeStencil)
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::StencilWrite;
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break;
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case TriDrawVariant::StencilClose:
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::SetupNormal;
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::StencilWrite;
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if (drawargs.writeSubsector)
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::SubsectorWrite;
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break;
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default:
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break;
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}
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TriDrawTriangleArgs args;
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args.dest = dest;
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@ -384,8 +358,8 @@ void PolyTriangleDrawer::clipedge(const ShadedTriVertex *verts, TriVertex *clipp
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/////////////////////////////////////////////////////////////////////////////
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DrawPolyTrianglesCommand::DrawPolyTrianglesCommand(const PolyDrawArgs &args, TriDrawVariant variant, TriBlendMode blendmode, bool mirror)
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: args(args), variant(variant), blendmode(blendmode)
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DrawPolyTrianglesCommand::DrawPolyTrianglesCommand(const PolyDrawArgs &args, bool mirror)
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: args(args)
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{
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if (mirror)
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this->args.ccw = !this->args.ccw;
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@ -402,25 +376,13 @@ void DrawPolyTrianglesCommand::Execute(DrawerThread *thread)
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thread_data.FullSpans = thread->FullSpansBuffer.data();
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thread_data.PartialBlocks = thread->PartialBlocksBuffer.data();
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PolyTriangleDrawer::draw_arrays(args, variant, blendmode, &thread_data);
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PolyTriangleDrawer::draw_arrays(args, &thread_data);
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}
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FString DrawPolyTrianglesCommand::DebugInfo()
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{
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FString variantstr;
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switch (variant)
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{
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default: variantstr = "Unknown"; break;
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case TriDrawVariant::DrawNormal: variantstr = "DrawNormal"; break;
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case TriDrawVariant::FillNormal: variantstr = "FillNormal"; break;
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case TriDrawVariant::DrawSubsector: variantstr = "DrawSubsector"; break;
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case TriDrawVariant::FillSubsector: variantstr = "FillSubsector"; break;
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case TriDrawVariant::FuzzSubsector: variantstr = "FuzzSubsector"; break;
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case TriDrawVariant::Stencil: variantstr = "Stencil"; break;
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}
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FString blendmodestr;
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switch (blendmode)
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switch (args.blendmode)
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{
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default: blendmodestr = "Unknown"; break;
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case TriBlendMode::Copy: blendmodestr = "Copy"; break;
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@ -440,8 +402,8 @@ FString DrawPolyTrianglesCommand::DebugInfo()
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}
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FString info;
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info.Format("DrawPolyTriangles: variant = %s, blend mode = %s, color = %d, light = %d, textureWidth = %d, textureHeight = %d, texture = %s, translation = %s, colormaps = %s",
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variantstr.GetChars(), blendmodestr.GetChars(), args.uniforms.color, args.uniforms.light, args.textureWidth, args.textureHeight,
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info.Format("DrawPolyTriangles: blend mode = %s, color = %d, light = %d, textureWidth = %d, textureHeight = %d, texture = %s, translation = %s, colormaps = %s",
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blendmodestr.GetChars(), args.uniforms.color, args.uniforms.light, args.textureWidth, args.textureHeight,
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args.texturePixels ? "ptr" : "null", args.translation ? "ptr" : "null", args.colormaps ? "ptr" : "null");
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return info;
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}
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@ -49,6 +49,11 @@ public:
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int vcount = 0;
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TriangleDrawMode mode = TriangleDrawMode::Normal;
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bool ccw = false;
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// bool stencilTest = true; // Always true for now
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bool subsectorTest = false;
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bool writeStencil = true;
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bool writeColor = true;
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bool writeSubsector = true;
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const uint8_t *texturePixels = nullptr;
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int textureWidth = 0;
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int textureHeight = 0;
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@ -57,6 +62,7 @@ public:
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uint8_t stencilwritevalue = 0;
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const uint8_t *colormaps = nullptr;
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float clipPlane[4];
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TriBlendMode blendmode = TriBlendMode::Copy;
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void SetClipPlane(float a, float b, float c, float d)
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{
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@ -159,12 +165,12 @@ class PolyTriangleDrawer
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{
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public:
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static void set_viewport(int x, int y, int width, int height, DCanvas *canvas);
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static void draw(const PolyDrawArgs &args, TriDrawVariant variant, TriBlendMode blendmode);
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static void draw(const PolyDrawArgs &args);
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static void toggle_mirror();
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private:
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static ShadedTriVertex shade_vertex(const TriMatrix &objectToClip, const float *clipPlane, const TriVertex &v);
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static void draw_arrays(const PolyDrawArgs &args, TriDrawVariant variant, TriBlendMode blendmode, WorkerThreadData *thread);
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static void draw_arrays(const PolyDrawArgs &args, WorkerThreadData *thread);
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static void draw_shaded_triangle(const ShadedTriVertex *vertices, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread, PolyDrawFuncPtr *drawfuncs, int num_drawfuncs);
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static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2);
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static void clipedge(const ShadedTriVertex *verts, TriVertex *clippedvert, int &numclipvert);
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@ -249,15 +255,13 @@ private:
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class DrawPolyTrianglesCommand : public DrawerCommand
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{
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public:
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DrawPolyTrianglesCommand(const PolyDrawArgs &args, TriDrawVariant variant, TriBlendMode blendmode, bool mirror);
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DrawPolyTrianglesCommand(const PolyDrawArgs &args, bool mirror);
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void Execute(DrawerThread *thread) override;
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FString DebugInfo() override;
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private:
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PolyDrawArgs args;
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TriDrawVariant variant;
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TriBlendMode blendmode;
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};
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class PolyVertexBuffer
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@ -264,7 +264,9 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane
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if (Polyportal)
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{
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args.stencilwritevalue = Polyportal->StencilValue;
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PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
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args.writeColor = false;
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args.writeSubsector = false;
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PolyTriangleDrawer::draw(args);
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Polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, args.uniforms.subsectorDepth });
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int sx1, sx2;
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@ -274,17 +276,21 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane
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}
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else if (!Masked)
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{
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawNormal, TriBlendMode::Copy);
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PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
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args.blendmode = TriBlendMode::Copy;
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PolyTriangleDrawer::draw(args);
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}
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else
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{
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args.uniforms.destalpha = (Line->flags & ML_ADDTRANS) ? 256 : (uint32_t)(256 - Line->alpha * 256);
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args.uniforms.srcalpha = (uint32_t)(Line->alpha * 256);
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args.subsectorTest = true;
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args.writeSubsector = false;
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args.writeStencil = false;
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if (args.uniforms.destalpha == 0 && args.uniforms.srcalpha == 256)
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::AlphaBlend);
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args.blendmode = TriBlendMode::AlphaBlend;
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else
|
||||
PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Add);
|
||||
args.blendmode = TriBlendMode::Add;
|
||||
PolyTriangleDrawer::draw(args);
|
||||
}
|
||||
|
||||
RenderPolyDecal::RenderWallDecals(worldToClip, clipPlane, LineSeg, SubsectorDepth, StencilValue);
|
||||
|
|
|
@ -121,5 +121,9 @@ void RenderPolyWallSprite::Render(const TriMatrix &worldToClip, const Vec4f &cli
|
|||
args.SetTexture(tex);
|
||||
args.SetColormap(sub->sector->ColorMap);
|
||||
args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
|
||||
PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::AlphaBlend);
|
||||
args.subsectorTest = true;
|
||||
args.writeSubsector = false;
|
||||
args.writeStencil = false;
|
||||
args.blendmode = TriBlendMode::AlphaBlend;
|
||||
PolyTriangleDrawer::draw(args);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue