- added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer.

This commit is contained in:
Christoph Oelckers 2015-11-09 13:49:17 +01:00
parent a5b43dfb66
commit ad6ce5a726

View file

@ -71,7 +71,10 @@ CUSTOM_CVAR(Bool, gl_enhanced_nightvision, true, CVAR_ARCHIVE|CVAR_NOINITCALL)
{ {
// The fixed colormap state needs to be reset because if this happens when // The fixed colormap state needs to be reset because if this happens when
// a shader is set to CM_LITE or CM_TORCH it won't register the change in behavior caused by this CVAR. // a shader is set to CM_LITE or CM_TORCH it won't register the change in behavior caused by this CVAR.
if (GLRenderer != NULL && GLRenderer->mShaderManager != NULL)
{
GLRenderer->mShaderManager->ResetFixedColormap(); GLRenderer->mShaderManager->ResetFixedColormap();
}
} }
CVAR(Bool, gl_brightfog, false, CVAR_ARCHIVE); CVAR(Bool, gl_brightfog, false, CVAR_ARCHIVE);