mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- parse the list of class/struct fields and add the PField entries to their type.
- fixed a few issues with trying to access a class's Type before it got initialized.
This commit is contained in:
parent
49f18c0a19
commit
ad43f2bc7e
9 changed files with 528 additions and 50 deletions
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@ -82,6 +82,8 @@ PName *TypeName;
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PSound *TypeSound;
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PColor *TypeColor;
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PStatePointer *TypeState;
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PStruct *TypeVector2;
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PStruct *TypeVector3;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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@ -590,6 +592,19 @@ void PType::StaticInit()
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TypeTable.AddType(TypeColor = new PColor);
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TypeTable.AddType(TypeState = new PStatePointer);
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TypeVector2 = new PStruct(NAME_Vector2, nullptr);
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TypeVector2->AddField(NAME_X, TypeFloat64);
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TypeVector2->AddField(NAME_Y, TypeFloat64);
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TypeTable.AddType(TypeVector2);
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TypeVector3 = new PStruct(NAME_Vector3, nullptr);
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TypeVector3->AddField(NAME_X, TypeFloat64);
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TypeVector3->AddField(NAME_Y, TypeFloat64);
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TypeVector3->AddField(NAME_Z, TypeFloat64);
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TypeTable.AddType(TypeVector3);
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GlobalSymbols.AddSymbol(new PSymbolType(NAME_sByte, TypeSInt8));
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GlobalSymbols.AddSymbol(new PSymbolType(NAME_Byte, TypeUInt8));
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GlobalSymbols.AddSymbol(new PSymbolType(NAME_Short, TypeSInt16));
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@ -606,6 +621,8 @@ void PType::StaticInit()
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GlobalSymbols.AddSymbol(new PSymbolType(NAME_Sound, TypeSound));
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GlobalSymbols.AddSymbol(new PSymbolType(NAME_Color, TypeColor));
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GlobalSymbols.AddSymbol(new PSymbolType(NAME_State, TypeState));
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GlobalSymbols.AddSymbol(new PSymbolType(NAME_Vector2, TypeVector2));
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GlobalSymbols.AddSymbol(new PSymbolType(NAME_Vector3, TypeVector3));
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}
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@ -14,11 +14,17 @@ typedef std::pair<const class PType *, unsigned> FTypeAndOffset;
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// Making all these different storage types use a common set of flags seems
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// like the simplest thing to do.
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#define VARF_Optional (1<<0) // func param is optional
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#define VARF_Method (1<<1) // func has an implied self parameter
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#define VARF_Action (1<<2) // func has implied owner and state parameters
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#define VARF_Native (1<<3) // func is native code/don't auto serialize field
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#define VARF_ReadOnly (1<<4) // field is read only, do not write to it
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enum
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{
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VARF_Optional = (1<<0), // func param is optional
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VARF_Method = (1<<1), // func has an implied self parameter
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VARF_Action = (1<<2), // func has implied owner and state parameters
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VARF_Native = (1<<3), // func is native code/don't auto serialize field
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VARF_ReadOnly = (1<<4), // field is read only, do not write to it
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VARF_Private = (1<<5), // field is private to containing class
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VARF_Protected = (1<<6), // field is only accessible by containing class and children.
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VARF_Deprecated = (1<<7), // Deprecated fields should output warnings when used.
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};
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// Symbol information -------------------------------------------------------
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@ -872,6 +878,8 @@ extern PString *TypeString;
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extern PName *TypeName;
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extern PSound *TypeSound;
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extern PColor *TypeColor;
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extern PStruct *TypeVector2;
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extern PStruct *TypeVector3;
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extern PStatePointer *TypeState;
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// A constant value ---------------------------------------------------------
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@ -697,6 +697,8 @@ xx(Array)
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xx(Sound)
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xx(State)
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xx(Fixed)
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xx(Vector2)
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xx(Vector3)
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xx(Min)
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xx(Max)
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@ -65,7 +65,7 @@ public:
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FLispString()
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{
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NestDepth = Column = 0;
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WrapWidth = 72;
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WrapWidth = 200;
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NeedSpace = false;
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ConsecOpens = 0;
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}
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@ -290,6 +290,7 @@ enum_def(X) ::= ENUM(T) IDENTIFIER(A) enum_type(B) LBRACE opt_enum_list(C) RBRAC
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def->NodeName = A.Name();
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def->EnumType = (EZCCBuiltinType)B.Int;
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def->Elements = C;
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def->Symbol = nullptr;
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// If the first element does not have an explicit value, make it 0.
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if (C != NULL)
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@ -60,28 +60,47 @@ void ZCCCompiler::ProcessClass(ZCC_Class *cnode, PSymbolTreeNode *treenode)
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auto node = cnode->Body;
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PSymbolTreeNode *childnode;
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ZCC_Enum *enumType = nullptr;
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do
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// Need to check if the class actually has a body.
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if (node != nullptr) do
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{
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switch (node->NodeType)
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{
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case AST_Struct:
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case AST_ConstantDef:
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case AST_VarDeclarator:
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case AST_Enum:
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if ((childnode = AddNamedNode(static_cast<ZCC_NamedNode *>(node), &treenode->TreeNodes)))
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{
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switch (node->NodeType)
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{
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case AST_Struct: cls.Structs.Push(ZCC_StructWork(static_cast<ZCC_Struct *>(node), childnode)); break;
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case AST_ConstantDef: cls.Constants.Push(static_cast<ZCC_ConstantDef *>(node)); break;
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case AST_VarDeclarator: cls.Fields.Push(static_cast<ZCC_VarDeclarator *>(node)); break;
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default: assert(0 && "Default case is just here to make GCC happy. It should never be reached");
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case AST_Enum:
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enumType = static_cast<ZCC_Enum *>(node);
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cls.Enums.Push(enumType);
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break;
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case AST_Struct:
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ProcessStruct(static_cast<ZCC_Struct *>(node), childnode, cls.cls);
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break;
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case AST_ConstantDef:
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cls.Constants.Push(static_cast<ZCC_ConstantDef *>(node));
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cls.Constants.Last()->Type = enumType;
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break;
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default:
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assert(0 && "Default case is just here to make GCC happy. It should never be reached");
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}
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}
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break;
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case AST_Enum: break;
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case AST_EnumTerminator:break;
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case AST_VarDeclarator:
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cls.Fields.Push(static_cast<ZCC_VarDeclarator *>(node));
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break;
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case AST_EnumTerminator:
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enumType = nullptr;
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break;
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// todo
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case AST_States:
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@ -100,37 +119,53 @@ void ZCCCompiler::ProcessClass(ZCC_Class *cnode, PSymbolTreeNode *treenode)
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//==========================================================================
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//
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// ZCCCompiler :: ProcessClass
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// ZCCCompiler :: ProcessStruct
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//
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//==========================================================================
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void ZCCCompiler::ProcessStruct(ZCC_Struct *cnode, PSymbolTreeNode *treenode)
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void ZCCCompiler::ProcessStruct(ZCC_Struct *cnode, PSymbolTreeNode *treenode, ZCC_Class *outer)
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{
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Structs.Push(ZCC_StructWork(static_cast<ZCC_Struct *>(cnode), treenode));
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Structs.Push(ZCC_StructWork(static_cast<ZCC_Struct *>(cnode), treenode, outer));
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ZCC_StructWork &cls = Structs.Last();
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auto node = cnode->Body;
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PSymbolTreeNode *childnode;
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ZCC_Enum *enumType = nullptr;
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do
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// Need to check if the struct actually has a body.
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if (node != nullptr) do
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{
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switch (node->NodeType)
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{
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case AST_ConstantDef:
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case AST_VarDeclarator:
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case AST_Enum:
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if ((childnode = AddNamedNode(static_cast<ZCC_NamedNode *>(node), &treenode->TreeNodes)))
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{
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switch (node->NodeType)
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{
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case AST_ConstantDef: cls.Constants.Push(static_cast<ZCC_ConstantDef *>(node)); break;
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case AST_VarDeclarator: cls.Fields.Push(static_cast<ZCC_VarDeclarator *>(node)); break;
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default: assert(0 && "Default case is just here to make GCC happy. It should never be reached");
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case AST_Enum:
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enumType = static_cast<ZCC_Enum *>(node);
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cls.Enums.Push(enumType);
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break;
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case AST_ConstantDef:
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cls.Constants.Push(static_cast<ZCC_ConstantDef *>(node));
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cls.Constants.Last()->Type = enumType;
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break;
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default:
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assert(0 && "Default case is just here to make GCC happy. It should never be reached");
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}
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}
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break;
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case AST_Enum: break;
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case AST_EnumTerminator:break;
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case AST_VarDeclarator:
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cls.Fields.Push(static_cast<ZCC_VarDeclarator *>(node));
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break;
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case AST_EnumTerminator:
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enumType = nullptr;
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break;
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default:
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assert(0 && "Unhandled AST node type");
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@ -148,13 +183,16 @@ void ZCCCompiler::ProcessStruct(ZCC_Struct *cnode, PSymbolTreeNode *treenode)
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//==========================================================================
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ZCCCompiler::ZCCCompiler(ZCC_AST &ast, DObject *_outer, PSymbolTable &_symbols, PSymbolTable &_outsymbols)
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: Outer(_outer), GlobalTreeNodes(&_symbols), OutputSymbols(&_outsymbols), AST(ast), ErrorCount(0), WarnCount(0)
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: Outer(_outer), GlobalTreeNodes(&_symbols), OutputSymbols(&_outsymbols), AST(ast), ErrorCount(0), WarnCount(0)
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{
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// Group top-level nodes by type
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if (ast.TopNode != NULL)
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{
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ZCC_TreeNode *node = ast.TopNode;
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PSymbolTreeNode *tnode;
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PType *enumType = nullptr;
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ZCC_Enum *zenumType = nullptr;
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do
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{
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switch (node->NodeType)
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@ -162,28 +200,46 @@ ZCCCompiler::ZCCCompiler(ZCC_AST &ast, DObject *_outer, PSymbolTable &_symbols,
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case AST_Class:
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case AST_Struct:
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case AST_ConstantDef:
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case AST_Enum:
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if ((tnode = AddNamedNode(static_cast<ZCC_NamedNode *>(node), GlobalTreeNodes)))
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{
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switch (node->NodeType)
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{
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case AST_Class: ProcessClass(static_cast<ZCC_Class *>(node), tnode); break;
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case AST_Struct: ProcessStruct(static_cast<ZCC_Struct *>(node), tnode); break;
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case AST_ConstantDef: Constants.Push(static_cast<ZCC_ConstantDef *>(node)); break;
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default: assert(0 && "Default case is just here to make GCC happy. It should never be reached");
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case AST_Enum:
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zenumType = static_cast<ZCC_Enum *>(node);
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enumType = NewEnum(zenumType->NodeName, nullptr);
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GlobalSymbols.AddSymbol(new PSymbolType(zenumType->NodeName, enumType));
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break;
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case AST_Class:
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ProcessClass(static_cast<ZCC_Class *>(node), tnode);
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break;
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case AST_Struct:
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ProcessStruct(static_cast<ZCC_Struct *>(node), tnode, nullptr);
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break;
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case AST_ConstantDef:
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Constants.Push(static_cast<ZCC_ConstantDef *>(node));
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Constants.Last()->Type = zenumType;
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break;
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default:
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assert(0 && "Default case is just here to make GCC happy. It should never be reached");
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}
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}
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break;
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case AST_Enum: break;
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case AST_EnumTerminator:break;
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case AST_EnumTerminator:
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zenumType = nullptr;
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break;
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default:
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assert(0 && "Unhandled AST node type");
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break;
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}
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node = node->SiblingNext;
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}
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while (node != ast.TopNode);
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} while (node != ast.TopNode);
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}
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}
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@ -285,7 +341,7 @@ int ZCCCompiler::Compile()
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CreateClassTypes();
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CreateStructTypes();
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CompileAllConstants();
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//CompileAllFields();
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CompileAllFields();
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return ErrorCount;
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}
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@ -301,10 +357,17 @@ void ZCCCompiler::CreateStructTypes()
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{
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for(auto s : Structs)
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{
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s->Type = NewStruct(s->NodeName, nullptr);
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s.Outer = s.OuterDef == nullptr? nullptr : s.OuterDef->Type;
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s->Type = NewStruct(s->NodeName, s.Outer);
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s->Symbol = new PSymbolType(s->NodeName, s->Type);
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s->Type->Symbols.SetName(FName(s->NodeName));
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GlobalSymbols.AddSymbol(s->Symbol);
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for (auto e : s.Enums)
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{
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auto etype = NewEnum(e->NodeName, s->Type);
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s->Type->Symbols.AddSymbol(new PSymbolType(e->NodeName, etype));
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}
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}
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}
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@ -427,6 +490,16 @@ void ZCCCompiler::CreateClassTypes()
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GlobalSymbols.AddSymbol(c->Symbol);
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Classes.Push(c);
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}
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// Last but not least: Now that all classes have been created, we can create the symbols for the internal enums
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for (auto cd : Classes)
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{
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for (auto e : cd.Enums)
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{
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auto etype = NewEnum(e->NodeName, cd->Type);
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cd->Type->Symbols.AddSymbol(new PSymbolType(e->NodeName, etype));
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}
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}
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}
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//==========================================================================
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@ -464,10 +537,6 @@ void ZCCCompiler::CompileAllConstants()
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for (auto &c : Classes)
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{
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CopyConstants(constantwork, c.Constants, &c->Type->Symbols);
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for (auto &s : c.Structs)
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{
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CopyConstants(constantwork, s.Constants, &s->Type->Symbols);
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}
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}
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for (auto &s : Structs)
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{
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@ -529,10 +598,16 @@ void ZCCCompiler::AddConstant(ZCC_ConstantWork &constant)
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}
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else if (cval->Type->IsA(RUNTIME_CLASS(PInt)))
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{
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// How do we get an Enum type in here without screwing everything up???
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//auto type = def->Type != nullptr ? def->Type : cval->Type;
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def->Symbol = new PSymbolConstNumeric(def->NodeName, cval->Type, cval->IntVal);
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}
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else if (cval->Type->IsA(RUNTIME_CLASS(PFloat)))
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{
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if (def->Type != nullptr)
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{
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Error(def, "Enum members must be integer values");
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}
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def->Symbol = new PSymbolConstNumeric(def->NodeName, cval->Type, cval->DoubleVal);
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}
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else
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@ -974,3 +1049,368 @@ ZCC_ExprTypeRef *ZCCCompiler::NodeFromSymbolType(PSymbolType *sym, ZCC_Expressio
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ref->Type = NewClassPointer(RUNTIME_CLASS(PType));
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return ref;
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}
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//==========================================================================
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//
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// ZCCCompiler :: CompileAllFields
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//
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// builds the internal structure of all classes and structs
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//
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//==========================================================================
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void ZCCCompiler::CompileAllFields()
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{
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// Create copies of the arrays which can be altered
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auto Classes = this->Classes;
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auto Structs = this->Structs;
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// first step: Look for native classes with native children.
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// These may not have any variables added to them because it'd clash with the native definitions.
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for (unsigned i = 0; i < Classes.Size(); i++)
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{
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auto c = Classes[i];
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if (c->Type->Size != TentativeClass && c.Fields.Size() > 0)
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{
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// We need to search the global class table here because not all children may have a scripted definition attached.
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for (auto ac : PClass::AllClasses)
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{
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if (ac->ParentClass == c->Type && ac->Size != TentativeClass)
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{
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Error(c, "Trying to add fields to class '%s' with native children", c->Type->TypeName.GetChars());
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Classes.Delete(i);
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i--;
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break;
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}
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}
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}
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}
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bool donesomething = true;
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while (donesomething && (Structs.Size() > 0 || Classes.Size() > 0))
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{
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donesomething = false;
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for (unsigned i = 0; i < Structs.Size(); i++)
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{
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if (CompileFields(Structs[i]->Type, Structs[i].Fields, Structs[i].Outer, true))
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{
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// Remove from the list if all fields got compiled.
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Structs.Delete(i);
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i--;
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donesomething = true;
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}
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}
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for (unsigned i = 0; i < Classes.Size(); i++)
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{
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if (Classes[i]->Type->Size == TentativeClass)
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{
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if (Classes[i]->Type->ParentClass->Size == TentativeClass)
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{
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// we do not know the parent class's size yet, so skip this class for now.
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continue;
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}
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else
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{
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// Inherit the size of the parent class
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Classes[i]->Type->Size = Classes[i]->Type->ParentClass->Size;
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}
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}
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if (CompileFields(Classes[i]->Type, Classes[i].Fields, nullptr, false))
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{
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// Remove from the list if all fields got compiled.
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Classes.Delete(i);
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i--;
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donesomething = true;
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}
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}
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}
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// report all entries
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if (Structs.Size() > 0)
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{
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}
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if (Classes.Size() > 0)
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{
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}
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}
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//==========================================================================
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//
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// ZCCCompiler :: CompileFields
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//
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// builds the internal structure of a single class or struct
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//
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//==========================================================================
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bool ZCCCompiler::CompileFields(PStruct *type, TArray<ZCC_VarDeclarator *> &Fields, PClass *Outer, bool forstruct)
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{
|
||||
Printf("Adding fields to %s, original size is %d\n", type->TypeName.GetChars(), type->Size);
|
||||
while (Fields.Size() > 0)
|
||||
{
|
||||
auto field = Fields[0];
|
||||
|
||||
PType *fieldtype = DetermineType(type, field, field->Type, true);
|
||||
|
||||
// For structs only allow 'deprecated', for classes exclude function qualifiers.
|
||||
int notallowed = forstruct? ~ZCC_Deprecated : ZCC_Latent | ZCC_Final | ZCC_Action | ZCC_Static | ZCC_FuncConst | ZCC_Abstract;
|
||||
|
||||
if (field->Flags & notallowed)
|
||||
{
|
||||
Error(field, "Invalid qualifiers for %s (%s not allowed)", FName(field->Names->Name).GetChars(), FlagsToString(field->Flags & notallowed));
|
||||
field->Flags &= notallowed;
|
||||
}
|
||||
uint32_t varflags;
|
||||
|
||||
// These map directly to implementation flags.
|
||||
if (field->Flags & ZCC_Private) varflags |= VARF_Private;
|
||||
if (field->Flags & ZCC_Protected) varflags |= VARF_Protected;
|
||||
if (field->Flags & ZCC_Deprecated) varflags |= VARF_Deprecated;
|
||||
if (field->Flags & ZCC_ReadOnly) varflags |= VARF_ReadOnly;
|
||||
|
||||
if (field->Flags & ZCC_Native)
|
||||
{
|
||||
// todo: get the native address of this field.
|
||||
}
|
||||
if (field->Flags & ZCC_Meta)
|
||||
{
|
||||
varflags |= VARF_ReadOnly; // metadata implies readonly
|
||||
// todo: this needs to go into the metaclass and needs some handling
|
||||
}
|
||||
|
||||
if (field->Type->ArraySize != nullptr)
|
||||
{
|
||||
fieldtype = ResolveArraySize(fieldtype, field->Type->ArraySize, &type->Symbols);
|
||||
}
|
||||
|
||||
auto name = field->Names;
|
||||
do
|
||||
{
|
||||
auto thisfieldtype = fieldtype;
|
||||
if (name->ArraySize != nullptr)
|
||||
{
|
||||
thisfieldtype = ResolveArraySize(thisfieldtype, name->ArraySize, &type->Symbols);
|
||||
}
|
||||
|
||||
type->AddField(name->Name, thisfieldtype, varflags);
|
||||
Printf("Added field %s, new size is %d\n", FName(name->Name).GetChars(), type->Size);
|
||||
name = static_cast<ZCC_VarName*>(name->SiblingNext);
|
||||
} while (name != field->Names);
|
||||
Fields.Delete(0);
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
if (Fields.Size() > 0)
|
||||
{
|
||||
Printf("%d fields unprocessed\n", Fields.Size());
|
||||
}
|
||||
return Fields.Size() == 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ZCCCompiler :: FieldFlagsToString
|
||||
//
|
||||
// creates a string for a field's flags
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FString ZCCCompiler::FlagsToString(uint32_t flags)
|
||||
{
|
||||
const char *flagnames[] = { "native", "static", "private", "protected", "latent", "final", "meta", "action", "deprecated", "readonly", "funcconst", "abstract" };
|
||||
FString build;
|
||||
|
||||
for (int i = 0; i < 12; i++)
|
||||
{
|
||||
if (flags & (1 << i))
|
||||
{
|
||||
if (build.IsNotEmpty()) build += ", ";
|
||||
build += flagnames[i];
|
||||
}
|
||||
}
|
||||
return build;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ZCCCompiler :: DetermineType
|
||||
//
|
||||
// retrieves the type for this field, for arrays the type of a single entry.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_VarDeclarator *field, ZCC_Type *ztype, bool allowarraytypes)
|
||||
{
|
||||
if (!allowarraytypes && ztype->ArraySize != nullptr)
|
||||
{
|
||||
Error(field, "%s: Array type not allowed", FName(field->Names->Name).GetChars());
|
||||
return TypeError;
|
||||
}
|
||||
switch (ztype->NodeType)
|
||||
{
|
||||
case AST_BasicType:
|
||||
{
|
||||
auto btype = static_cast<ZCC_BasicType *>(ztype);
|
||||
switch (btype->Type)
|
||||
{
|
||||
case ZCC_SInt8:
|
||||
return TypeSInt8;
|
||||
|
||||
case ZCC_UInt8:
|
||||
return TypeUInt8;
|
||||
|
||||
case ZCC_SInt16:
|
||||
return TypeSInt16;
|
||||
|
||||
case ZCC_UInt16:
|
||||
return TypeUInt16;
|
||||
|
||||
case ZCC_SInt32:
|
||||
case ZCC_IntAuto: // todo: for enums, autoselect appropriately sized int
|
||||
return TypeSInt32;
|
||||
|
||||
case ZCC_UInt32:
|
||||
return TypeUInt32;
|
||||
|
||||
case ZCC_Bool:
|
||||
return TypeBool;
|
||||
|
||||
// Do we really want to allow single precision floats, despite all the problems they cause?
|
||||
// These are nearly guaranteed to desync between MSVC and GCC on x87, because GCC does not implement an IEEE compliant mode
|
||||
case ZCC_Float32:
|
||||
case ZCC_FloatAuto:
|
||||
//return TypeFloat32;
|
||||
case ZCC_Float64:
|
||||
return TypeFloat64;
|
||||
|
||||
case ZCC_String:
|
||||
return TypeString;
|
||||
|
||||
case ZCC_Name:
|
||||
return TypeName;
|
||||
|
||||
case ZCC_Vector2:
|
||||
return TypeVector2;
|
||||
|
||||
case ZCC_Vector3:
|
||||
return TypeVector3;
|
||||
|
||||
case ZCC_Vector4:
|
||||
// This has almost no use, so we really shouldn't bother.
|
||||
Error(field, "vector<4> not implemented for %s", FName(field->Names->Name).GetChars());
|
||||
return TypeError;
|
||||
|
||||
case ZCC_UserType:
|
||||
return ResolveUserType(btype, &outertype->Symbols);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
case AST_MapType:
|
||||
if (allowarraytypes)
|
||||
{
|
||||
Error(field, "%s: Map types not implemented yet", FName(field->Names->Name).GetChars());
|
||||
// Todo: Decide what we allow here and if it makes sense to allow more complex constructs.
|
||||
auto mtype = static_cast<ZCC_MapType *>(ztype);
|
||||
return NewMap(DetermineType(outertype, field, mtype->KeyType, false), DetermineType(outertype, field, mtype->ValueType, false));
|
||||
}
|
||||
break;
|
||||
|
||||
case AST_DynArrayType:
|
||||
if (allowarraytypes)
|
||||
{
|
||||
Error(field, "%s: Dynamic array types not implemented yet", FName(field->Names->Name).GetChars());
|
||||
auto atype = static_cast<ZCC_DynArrayType *>(ztype);
|
||||
return NewDynArray(DetermineType(outertype, field, atype->ElementType, false));
|
||||
}
|
||||
break;
|
||||
|
||||
case AST_ClassType:
|
||||
{
|
||||
auto ctype = static_cast<ZCC_ClassType *>(ztype);
|
||||
if (ctype->Restriction == nullptr)
|
||||
{
|
||||
return NewClassPointer(RUNTIME_CLASS(DObject));
|
||||
}
|
||||
else
|
||||
{
|
||||
auto sym = outertype->Symbols.FindSymbol(ctype->Restriction->Id, true);
|
||||
if (sym == nullptr) sym = GlobalSymbols.FindSymbol(ctype->Restriction->Id, false);
|
||||
if (sym == nullptr)
|
||||
{
|
||||
Error(field, "%s: Unknown identifier", FName(ctype->Restriction->Id).GetChars());
|
||||
return TypeError;
|
||||
}
|
||||
auto typesym = dyn_cast<PSymbolType>(sym);
|
||||
if (typesym == nullptr || !typesym->Type->IsKindOf(RUNTIME_CLASS(PClass)))
|
||||
{
|
||||
Error(field, "%s does not represent a class type", FName(ctype->Restriction->Id).GetChars());
|
||||
return TypeError;
|
||||
}
|
||||
return NewClassPointer(static_cast<PClass *>(typesym->Type));
|
||||
}
|
||||
}
|
||||
}
|
||||
return TypeError;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ZCCCompiler :: ResolveUserType
|
||||
//
|
||||
// resolves a user type and returns a matching PType
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
PType *ZCCCompiler::ResolveUserType(ZCC_BasicType *type, PSymbolTable *symt)
|
||||
{
|
||||
Printf("Resolving user type %s\n", FName(type->UserType->Id).GetChars());
|
||||
// Check the symbol table for the identifier.
|
||||
PSymbolTable *table;
|
||||
PSymbol *sym = symt->FindSymbolInTable(type->UserType->Id, table);
|
||||
// GlobalSymbols cannot be the parent of a class's symbol table so we have to look for global symbols explicitly.
|
||||
if (sym == nullptr && symt != &GlobalSymbols) sym = GlobalSymbols.FindSymbolInTable(type->UserType->Id, table);
|
||||
if (sym != nullptr && sym->IsKindOf(RUNTIME_CLASS(PSymbolType)))
|
||||
{
|
||||
auto type = static_cast<PSymbolType *>(sym)->Type;
|
||||
if (type->IsKindOf(RUNTIME_CLASS(PEnum)))
|
||||
{
|
||||
return TypeSInt32; // hack this to an integer until we can resolve the enum mess.
|
||||
}
|
||||
return type;
|
||||
}
|
||||
return TypeError;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ZCCCompiler :: ResolveArraySize
|
||||
//
|
||||
// resolves the array size and returns a matching type.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
PType *ZCCCompiler::ResolveArraySize(PType *baseType, ZCC_Expression *arraysize, PSymbolTable *sym)
|
||||
{
|
||||
// The duplicate Simplify call is necessary because if the head node gets replaced there is no way to detect the end of the list otherwise.
|
||||
arraysize = Simplify(arraysize, sym);
|
||||
ZCC_Expression *val;
|
||||
do
|
||||
{
|
||||
val = Simplify(arraysize, sym);
|
||||
if (val->Operation != PEX_ConstValue || !val->Type->IsA(RUNTIME_CLASS(PInt)))
|
||||
{
|
||||
Error(arraysize, "Array index must be an integer constant");
|
||||
return TypeError;
|
||||
}
|
||||
int size = static_cast<ZCC_ExprConstant *>(val)->IntVal;
|
||||
if (size < 1)
|
||||
{
|
||||
Error(arraysize, "Array size must be positive");
|
||||
return TypeError;
|
||||
}
|
||||
baseType = NewArray(baseType, size);
|
||||
val = static_cast<ZCC_Expression *>(val->SiblingNext);
|
||||
} while (val != arraysize);
|
||||
return baseType;
|
||||
}
|
||||
|
|
|
@ -4,14 +4,19 @@
|
|||
struct ZCC_StructWork
|
||||
{
|
||||
ZCC_Struct *strct;
|
||||
ZCC_Class *OuterDef;
|
||||
PClass *Outer;
|
||||
PSymbolTreeNode *node;
|
||||
TArray<ZCC_Enum *> Enums;
|
||||
TArray<ZCC_ConstantDef *> Constants;
|
||||
TArray<ZCC_VarDeclarator *> Fields;
|
||||
|
||||
ZCC_StructWork(ZCC_Struct * s, PSymbolTreeNode *n)
|
||||
ZCC_StructWork(ZCC_Struct * s, PSymbolTreeNode *n, ZCC_Class *outer)
|
||||
{
|
||||
strct = s;
|
||||
node = n;
|
||||
OuterDef = outer;
|
||||
Outer = nullptr;
|
||||
};
|
||||
|
||||
ZCC_Struct *operator->()
|
||||
|
@ -31,8 +36,8 @@ struct ZCC_ClassWork
|
|||
{
|
||||
ZCC_Class *cls;
|
||||
PSymbolTreeNode *node;
|
||||
TArray<ZCC_Enum *> Enums;
|
||||
TArray<ZCC_ConstantDef *> Constants;
|
||||
TArray<ZCC_StructWork> Structs;
|
||||
TArray<ZCC_VarDeclarator *> Fields;
|
||||
|
||||
ZCC_ClassWork(ZCC_Class * s, PSymbolTreeNode *n)
|
||||
|
@ -67,16 +72,22 @@ public:
|
|||
|
||||
private:
|
||||
void ProcessClass(ZCC_Class *node, PSymbolTreeNode *tnode);
|
||||
void ProcessStruct(ZCC_Struct *node, PSymbolTreeNode *tnode);
|
||||
void ProcessStruct(ZCC_Struct *node, PSymbolTreeNode *tnode, ZCC_Class *outer);
|
||||
void CreateStructTypes();
|
||||
void CreateClassTypes();
|
||||
void CopyConstants(TArray<ZCC_ConstantWork> &dest, TArray<ZCC_ConstantDef*> &Constants, PSymbolTable *ot);
|
||||
void CompileAllFields();
|
||||
void CompileAllConstants();
|
||||
void AddConstant(ZCC_ConstantWork &constant);
|
||||
int CompileConstants(const TArray<ZCC_ConstantDef *> &defs, PSymbolTable *Output);
|
||||
bool CompileConstant(ZCC_ConstantDef *def, PSymbolTable *Symbols);
|
||||
|
||||
void CompileAllFields();
|
||||
bool CompileFields(PStruct *type, TArray<ZCC_VarDeclarator *> &Fields, PClass *Outer, bool forstruct);
|
||||
FString FlagsToString(uint32_t flags);
|
||||
PType *DetermineType(PType *outertype, ZCC_VarDeclarator *field, ZCC_Type *ztype, bool allowarraytypes);
|
||||
PType *ResolveArraySize(PType *baseType, ZCC_Expression *arraysize, PSymbolTable *sym);
|
||||
PType *ResolveUserType(ZCC_BasicType *type, PSymbolTable *sym);
|
||||
|
||||
TArray<ZCC_ConstantDef *> Constants;
|
||||
TArray<ZCC_StructWork> Structs;
|
||||
TArray<ZCC_ClassWork> Classes;
|
||||
|
|
|
@ -179,6 +179,7 @@ struct ZCC_Identifier : ZCC_TreeNode
|
|||
struct ZCC_NamedNode : ZCC_TreeNode
|
||||
{
|
||||
ENamedName NodeName;
|
||||
PSymbolType *Symbol;
|
||||
};
|
||||
|
||||
struct ZCC_Class : ZCC_NamedNode
|
||||
|
@ -188,14 +189,12 @@ struct ZCC_Class : ZCC_NamedNode
|
|||
VM_UWORD Flags;
|
||||
ZCC_TreeNode *Body;
|
||||
PClass *Type;
|
||||
PSymbolType *Symbol;
|
||||
};
|
||||
|
||||
struct ZCC_Struct : ZCC_NamedNode
|
||||
{
|
||||
ZCC_TreeNode *Body;
|
||||
PStruct *Type;
|
||||
PSymbolType *Symbol;
|
||||
};
|
||||
|
||||
struct ZCC_Enum : ZCC_NamedNode
|
||||
|
@ -444,6 +443,7 @@ struct ZCC_ConstantDef : ZCC_NamedNode
|
|||
{
|
||||
ZCC_Expression *Value;
|
||||
PSymbolConst *Symbol;
|
||||
ZCC_Enum *Type; // gets set when the constant originates from an enum.
|
||||
};
|
||||
|
||||
struct ZCC_Declarator : ZCC_TreeNode
|
||||
|
|
|
@ -74,6 +74,9 @@ enum EFireBulletsFlags
|
|||
FBF_NOPITCH = 8,
|
||||
FBF_NOFLASH = 16,
|
||||
FBF_NORANDOMPUFFZ = 32,
|
||||
FBF_PUFFTARGET = 64,
|
||||
FBF_PUFFMASTER = 128,
|
||||
FBF_PUFFTRACER = 256,
|
||||
};
|
||||
|
||||
// Flags for A_SpawnItemEx
|
||||
|
@ -283,15 +286,11 @@ enum ECustomPunchFlags
|
|||
CPF_STEALARMOR = 32,
|
||||
};
|
||||
|
||||
// Flags for A_CustomMissile
|
||||
enum ECustomMissileFlags
|
||||
enum EFireCustomMissileFlags
|
||||
{
|
||||
FPF_AIMATANGLE = 1,
|
||||
FPF_TRANSFERTRANSLATION = 2,
|
||||
FPF_NOAUTOAIM = 4,
|
||||
FBF_PUFFTARGET = 64,
|
||||
FBF_PUFFMASTER = 128,
|
||||
FBF_PUFFTRACER = 256,
|
||||
};
|
||||
|
||||
// Flags for A_Teleport
|
||||
|
|
Loading…
Reference in a new issue