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- fixed: When deserializing the object list, the array must be nulled before using it so that a premature abort does not end up working on random data.
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1 changed files with 6 additions and 1 deletions
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@ -989,6 +989,11 @@ void FSerializer::ReadObjects(bool hubtravel)
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{
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DThinker::bSerialOverride = true;
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r->mDObjects.Resize(ArraySize());
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for (auto &p : r->mDObjects)
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{
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p = nullptr;
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}
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// First iteration: create all the objects but do nothing with them yet.
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for (unsigned i = 0; i < r->mDObjects.Size(); i++)
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{
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@ -1060,7 +1065,7 @@ void FSerializer::ReadObjects(bool hubtravel)
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// nuke all objects we created here.
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for (auto obj : r->mDObjects)
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{
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if (!(obj->ObjectFlags & OF_EuthanizeMe)) obj->Destroy();
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if (obj != nullptr && !(obj->ObjectFlags & OF_EuthanizeMe)) obj->Destroy();
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}
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r->mDObjects.Clear();
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