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- account for KEEPDEPLETED flag when destroying items with InterHubAmount of 0 upon leaving a level
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1 changed files with 1 additions and 1 deletions
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@ -2023,7 +2023,7 @@ class PlayerPawn : Actor
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next = item.Inv;
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next = item.Inv;
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if (item.InterHubAmount < 1)
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if (item.InterHubAmount < 1)
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{
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{
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item.Destroy ();
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item.DepleteOrDestroy ();
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}
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}
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item = next;
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item = next;
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}
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}
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