- account for KEEPDEPLETED flag when destroying items with InterHubAmount of 0 upon leaving a level

This commit is contained in:
Blue Shadow 2021-03-19 19:04:20 +03:00 committed by Christoph Oelckers
parent 8ef02544a7
commit acd553aa6f

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@ -2023,7 +2023,7 @@ class PlayerPawn : Actor
next = item.Inv; next = item.Inv;
if (item.InterHubAmount < 1) if (item.InterHubAmount < 1)
{ {
item.Destroy (); item.DepleteOrDestroy ();
} }
item = next; item = next;
} }