- Added Karate Chris's 'Take' console command submission.

SVN r624 (trunk)
This commit is contained in:
Christoph Oelckers 2007-12-23 14:23:52 +00:00
parent eb2e40cde0
commit ac04233590
6 changed files with 258 additions and 0 deletions

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@ -1,4 +1,5 @@
December 23, 2007 (Changes by Graf Zahl)
- Added Karate Chris's 'Take' console command submission.
- Changed DTA_Translation parameter for DrawTexture to an integer to avoid
passing renderer specific data to the function. Also added DTA_Font so
that the renderer can fetch font translations from the proper font.

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@ -362,6 +362,19 @@ CCMD (give)
Net_WriteWord (0);
}
CCMD (take)
{
if (CheckCheatmode () || argv.argc() < 2)
return;
Net_WriteByte (DEM_TAKECHEAT);
Net_WriteString (argv[1]);
if (argv.argc() > 2)
Net_WriteWord (clamp (atoi (argv[2]), 1, 32767));
else
Net_WriteWord (0);
}
CCMD (gameversion)
{
Printf ("%s : " __DATE__ "\n", DOTVERSIONSTR);

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@ -1998,6 +1998,11 @@ void Net_DoCommand (int type, BYTE **stream, int player)
cht_Give (&players[player], s, ReadWord (stream));
break;
case DEM_TAKECHEAT:
s = ReadString (stream);
cht_Take (&players[player], s, ReadWord (stream));
break;
case DEM_WARPCHEAT:
{
int x, y;
@ -2325,6 +2330,7 @@ void Net_SkipCommand (int type, BYTE **stream)
break;
case DEM_GIVECHEAT:
case DEM_TAKECHEAT:
skip = strlen ((char *)(*stream)) + 3;
break;

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@ -146,6 +146,7 @@ enum EDemoCommand
DEM_SUMMONFOE, // 44 String: Thing to fabricate
DEM_WIPEON, // 45 Player started a screen wipe
DEM_WIPEOFF, // 46 Player finished a screen wipe
DEM_TAKECHEAT, // 47 String: item to take, Word: quantity
};
// The following are implemented by cht_DoCheat in m_cheat.cpp

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@ -41,6 +41,7 @@
#include "a_keys.h"
#include "templates.h"
#include "p_lnspec.h"
#include "c_console.h"
// [RH] Actually handle the cheat. The cheat code in st_stuff.c now just
// writes some bytes to the network data stream, and the network code
@ -713,6 +714,241 @@ void cht_Give (player_t *player, const char *name, int amount)
return;
}
void cht_Take (player_t *player, const char *name, int amount)
{
bool takeall;
const PClass *type;
if (player->mo == NULL || player->health <= 0)
{
return;
}
takeall = (stricmp (name, "all") == 0);
if (!takeall && stricmp (name, "health") == 0)
{
if (player->mo->health - amount <= 0
|| player->health - amount <= 0
|| amount == 0)
{
cht_Suicide (player);
if (player == &players[consoleplayer])
C_HideConsole ();
return;
}
if (amount > 0)
{
if (player->mo)
{
player->mo->health -= amount;
player->health = player->mo->health;
}
else
{
player->health -= amount;
}
}
if (!takeall)
return;
}
if (takeall || stricmp (name, "backpack") == 0)
{
// Select the correct type of backpack based on the game
if (gameinfo.gametype == GAME_Heretic)
{
type = PClass::FindClass ("BagOfHolding");
}
else if (gameinfo.gametype == GAME_Strife)
{
type = PClass::FindClass ("AmmoSatchel");
}
else if (gameinfo.gametype == GAME_Doom)
{
type = PClass::FindClass ("Backpack");
}
else
{ // Hexen doesn't have a backpack, foo!
type = NULL;
}
if (type != NULL)
{
AActor *backpack = player->mo->FindInventory (type);
if (backpack)
backpack->Destroy ();
}
if (!takeall)
return;
}
if (takeall || stricmp (name, "ammo") == 0)
{
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
{
const PClass *type = PClass::m_Types[i];
if (type->ParentClass == RUNTIME_CLASS (AAmmo))
{
AInventory *ammo = player->mo->FindInventory (type);
if (ammo)
ammo->Amount = 0;
}
}
if (!takeall)
return;
}
if (takeall || stricmp (name, "armor") == 0)
{
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
{
type = PClass::m_Types[i];
if (type->IsDescendantOf (RUNTIME_CLASS (AArmor)))
{
AActor *armor = player->mo->FindInventory (type);
if (armor)
armor->Destroy ();
}
}
if (!takeall)
return;
}
if (takeall || stricmp (name, "keys") == 0)
{
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
{
type = PClass::m_Types[i];
if (type->IsDescendantOf (RUNTIME_CLASS (AKey)))
{
AActor *key = player->mo->FindInventory (type);
if (key)
key->Destroy ();
}
}
if (!takeall)
return;
}
if (takeall || stricmp (name, "weapons") == 0)
{
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
{
type = PClass::m_Types[i];
if (type != RUNTIME_CLASS(AWeapon) &&
type->IsDescendantOf (RUNTIME_CLASS (AWeapon)))
{
AActor *weapon = player->mo->FindInventory (type);
if (weapon)
weapon->Destroy ();
player->ReadyWeapon = NULL;
player->PendingWeapon = WP_NOCHANGE;
player->psprites[ps_weapon].state = NULL;
player->psprites[ps_flash].state = NULL;
}
}
if (!takeall)
return;
}
if (takeall || stricmp (name, "artifacts") == 0)
{
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
{
type = PClass::m_Types[i];
if (type->IsDescendantOf (RUNTIME_CLASS (AInventory)))
{
if (!type->IsDescendantOf (RUNTIME_CLASS (APuzzleItem)) &&
!type->IsDescendantOf (RUNTIME_CLASS (APowerup)) &&
!type->IsDescendantOf (RUNTIME_CLASS (AArmor)) &&
!type->IsDescendantOf (RUNTIME_CLASS (AWeapon)) &&
!type->IsDescendantOf (RUNTIME_CLASS (AKey)))
{
AActor *artifact = player->mo->FindInventory (type);
if (artifact)
artifact->Destroy ();
}
}
}
if (!takeall)
return;
}
if (takeall || stricmp (name, "puzzlepieces") == 0)
{
for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
{
type = PClass::m_Types[i];
if (type->IsDescendantOf (RUNTIME_CLASS (APuzzleItem)))
{
AActor *puzzlepiece = player->mo->FindInventory (type);
if (puzzlepiece)
puzzlepiece->Destroy ();
}
}
if (!takeall)
return;
}
if (takeall)
return;
type = PClass::FindClass (name);
if (type == NULL || !type->IsDescendantOf (RUNTIME_CLASS (AInventory)))
{
if (player == &players[consoleplayer])
Printf ("Unknown item \"%s\"\n", name);
}
else
{
AInventory *inventory = player->mo->FindInventory (type);
if (inventory != NULL)
{
inventory->Amount -= amount ? amount : 1;
if (inventory->Amount <= 0)
{
if (inventory->ItemFlags & IF_KEEPDEPLETED)
{
inventory->Amount = 0;
}
else
{
inventory->Destroy ();
}
}
}
}
return;
}
void cht_Suicide (player_t *plyr)
{
if (plyr->mo != NULL)

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@ -32,6 +32,7 @@ class player_s;
struct PClass;
void cht_DoCheat (player_s *player, int cheat);
void cht_Give (player_s *player, const char *item, int amount=1);
void cht_Take (player_s *player, const char *item, int amount=1);
void cht_Suicide (player_s *player);
const char *cht_Morph (player_s *player, const PClass *morphclass, bool quickundo);