diff --git a/src/sound/oalsound.cpp b/src/sound/oalsound.cpp
index 391912162..41191b4d0 100644
--- a/src/sound/oalsound.cpp
+++ b/src/sound/oalsound.cpp
@@ -57,7 +57,7 @@ FModule OpenALModule{"OpenAL"};
 #include "oalload.h"
 
 CVAR (String, snd_aldevice, "Default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
-CVAR (Bool, snd_efx, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
+CVAR (Bool, snd_efx, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
 CVAR (String, snd_alresampler, "Default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
 
 #ifdef _WIN32
diff --git a/src/swrenderer/drawers/r_draw_rgba.cpp b/src/swrenderer/drawers/r_draw_rgba.cpp
index 52826345f..9e423201a 100644
--- a/src/swrenderer/drawers/r_draw_rgba.cpp
+++ b/src/swrenderer/drawers/r_draw_rgba.cpp
@@ -73,7 +73,7 @@ CVAR(Bool, r_magfilter, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
 CVAR(Bool, r_minfilter, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
 
 // Use mipmapped textures
-CVAR(Bool, r_mipmap, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
+CVAR(Bool, r_mipmap, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
 
 // Level of detail texture bias
 CVAR(Float, r_lod_bias, -1.5, 0); // To do: add CVAR_ARCHIVE | CVAR_GLOBALCONFIG when a good default has been decided