diff --git a/src/sound/oalsound.cpp b/src/sound/oalsound.cpp index 391912162..41191b4d0 100644 --- a/src/sound/oalsound.cpp +++ b/src/sound/oalsound.cpp @@ -57,7 +57,7 @@ FModule OpenALModule{"OpenAL"}; #include "oalload.h" CVAR (String, snd_aldevice, "Default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG) -CVAR (Bool, snd_efx, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) +CVAR (Bool, snd_efx, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (String, snd_alresampler, "Default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG) #ifdef _WIN32 diff --git a/src/swrenderer/drawers/r_draw_rgba.cpp b/src/swrenderer/drawers/r_draw_rgba.cpp index 52826345f..9e423201a 100644 --- a/src/swrenderer/drawers/r_draw_rgba.cpp +++ b/src/swrenderer/drawers/r_draw_rgba.cpp @@ -73,7 +73,7 @@ CVAR(Bool, r_magfilter, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG); CVAR(Bool, r_minfilter, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG); // Use mipmapped textures -CVAR(Bool, r_mipmap, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG); +CVAR(Bool, r_mipmap, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG); // Level of detail texture bias CVAR(Float, r_lod_bias, -1.5, 0); // To do: add CVAR_ARCHIVE | CVAR_GLOBALCONFIG when a good default has been decided