mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
- Added custom fail messages to the puzzle items.
SVN r299 (trunk)
This commit is contained in:
parent
aef5df6628
commit
ab947ce16b
4 changed files with 19 additions and 2 deletions
|
@ -1,3 +1,6 @@
|
|||
August 19, 2006 (Changes by Graf Zahl)
|
||||
- Added custom fail messages to the puzzle items.
|
||||
|
||||
August 17, 2006 (Changes by Graf Zahl)
|
||||
- Added a check to the map loader to check whether the map label
|
||||
is in the same WAD as the following lump.
|
||||
|
|
|
@ -39,7 +39,10 @@ bool APuzzleItem::Use (bool pickup)
|
|||
}
|
||||
// [RH] Always play the sound if the use fails.
|
||||
S_Sound (Owner, CHAN_VOICE, "*puzzfail", 1, ATTN_IDLE);
|
||||
C_MidPrintBold (GStrings("TXT_USEPUZZLEFAILED"));
|
||||
const char *message = GetClass()->Meta.GetMetaString (AIMETA_PuzzFailMessage);
|
||||
if (message != NULL && *message=='$') message = GStrings[message + 1];
|
||||
if (message == NULL) message = GStrings("TXT_USEPUZZLEFAILED");
|
||||
C_MidPrintBold (message);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -76,6 +76,7 @@ enum
|
|||
AIMETA_DropAmount, // specifies the amount for a dropped ammo item
|
||||
AIMETA_LowHealth,
|
||||
AIMETA_LowHealthMessage,
|
||||
AIMETA_PuzzFailMessage,
|
||||
};
|
||||
|
||||
enum
|
||||
|
|
|
@ -3278,7 +3278,7 @@ static void InventoryUsesound (AInventory *defaults, Baggage &bag)
|
|||
//==========================================================================
|
||||
//
|
||||
//==========================================================================
|
||||
static void InventoryGiveQuest (APuzzleItem *defaults, Baggage &bag)
|
||||
static void InventoryGiveQuest (AInventory *defaults, Baggage &bag)
|
||||
{
|
||||
SC_MustGetNumber();
|
||||
bag.Info->Class->Meta.SetMetaInt(AIMETA_GiveQuest, sc_Number);
|
||||
|
@ -3305,6 +3305,15 @@ static void PuzzleitemNumber (APuzzleItem *defaults, Baggage &bag)
|
|||
defaults->PuzzleItemNumber=sc_Number;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//==========================================================================
|
||||
static void PuzzleitemFailMsg (APuzzleItem *defaults, Baggage &bag)
|
||||
{
|
||||
SC_MustGetString();
|
||||
bag.Info->Class->Meta.SetMetaString(AIMETA_PuzzFailMessage, sc_String);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//==========================================================================
|
||||
|
@ -3837,6 +3846,7 @@ static const ActorProps props[] =
|
|||
{ "powerup.duration", (apf)PowerupDuration, RUNTIME_CLASS(APowerupGiver) },
|
||||
{ "powerup.type", (apf)PowerupType, RUNTIME_CLASS(APowerupGiver) },
|
||||
{ "projectile", ActorProjectile, RUNTIME_CLASS(AActor) },
|
||||
{ "puzzleitem.failmessage", (apf)PuzzleitemFailMsg, RUNTIME_CLASS(APuzzleItem) },
|
||||
{ "puzzleitem.number", (apf)PuzzleitemNumber, RUNTIME_CLASS(APuzzleItem) },
|
||||
{ "radius", ActorRadius, RUNTIME_CLASS(AActor) },
|
||||
{ "radiusdamagefactor", ActorRadiusDamageFactor, RUNTIME_CLASS(AActor) },
|
||||
|
|
Loading…
Reference in a new issue