- compatibility optioned triggering sector actions by indirectly initiated teleports

There's several old maps depending on this not happening.

- Set the option for Hell's Twisted Influence Part 1.
This commit is contained in:
Christoph Oelckers 2016-08-07 22:03:36 +02:00
parent 5a66fdf9be
commit ab837b608d
6 changed files with 12 additions and 2 deletions

View file

@ -147,6 +147,7 @@ static FCompatOption Options[] =
{ "soundcutoff", COMPATF2_SOUNDCUTOFF, SLOT_COMPAT2 }, { "soundcutoff", COMPATF2_SOUNDCUTOFF, SLOT_COMPAT2 },
{ "pointonline", COMPATF2_POINTONLINE, SLOT_COMPAT2 }, { "pointonline", COMPATF2_POINTONLINE, SLOT_COMPAT2 },
{ "multiexit", COMPATF2_MULTIEXIT, SLOT_COMPAT2 }, { "multiexit", COMPATF2_MULTIEXIT, SLOT_COMPAT2 },
{ "teleport", COMPATF2_TELEPORT, SLOT_COMPAT2 },
{ NULL, 0, 0 } { NULL, 0, 0 }
}; };

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@ -574,7 +574,7 @@ CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL)
case 4: // Old ZDoom compat mode case 4: // Old ZDoom compat mode
v = COMPATF_SOUNDTARGET | COMPATF_LIGHT; v = COMPATF_SOUNDTARGET | COMPATF_LIGHT;
w = COMPATF2_MULTIEXIT; w = COMPATF2_MULTIEXIT | COMPATF2_TELEPORT;
break; break;
case 5: // MBF compat mode case 5: // MBF compat mode
@ -630,6 +630,7 @@ CVAR (Flag, compat_floormove, compatflags2, COMPATF2_FLOORMOVE);
CVAR (Flag, compat_soundcutoff, compatflags2, COMPATF2_SOUNDCUTOFF); CVAR (Flag, compat_soundcutoff, compatflags2, COMPATF2_SOUNDCUTOFF);
CVAR (Flag, compat_pointonline, compatflags2, COMPATF2_POINTONLINE); CVAR (Flag, compat_pointonline, compatflags2, COMPATF2_POINTONLINE);
CVAR (Flag, compat_multiexit, compatflags2, COMPATF2_MULTIEXIT); CVAR (Flag, compat_multiexit, compatflags2, COMPATF2_MULTIEXIT);
CVAR (Flag, compat_teleport, compatflags2, COMPATF2_TELEPORT);
//========================================================================== //==========================================================================
// //

View file

@ -342,6 +342,7 @@ enum : unsigned int
COMPATF2_SOUNDCUTOFF = 1 << 2, // Cut off sounds when an actor vanishes instead of making it owner-less COMPATF2_SOUNDCUTOFF = 1 << 2, // Cut off sounds when an actor vanishes instead of making it owner-less
COMPATF2_POINTONLINE = 1 << 3, // Use original but buggy P_PointOnLineSide() and P_PointOnDivlineSideCompat() COMPATF2_POINTONLINE = 1 << 3, // Use original but buggy P_PointOnLineSide() and P_PointOnDivlineSideCompat()
COMPATF2_MULTIEXIT = 1 << 4, // Level exit can be triggered multiple times (required by Daedalus's travel tubes, thanks to a faulty script) COMPATF2_MULTIEXIT = 1 << 4, // Level exit can be triggered multiple times (required by Daedalus's travel tubes, thanks to a faulty script)
COMPATF2_TELEPORT = 1 << 5, // Don't let indirect teleports trigger sector actions
}; };
// Emulate old bugs for select maps. These are not exposed by a cvar // Emulate old bugs for select maps. These are not exposed by a cvar

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@ -1341,6 +1341,7 @@ MapFlagHandlers[] =
{ "compat_soundcutoff", MITYPE_COMPATFLAG, 0, COMPATF2_SOUNDCUTOFF }, { "compat_soundcutoff", MITYPE_COMPATFLAG, 0, COMPATF2_SOUNDCUTOFF },
{ "compat_pointonline", MITYPE_COMPATFLAG, 0, COMPATF2_POINTONLINE }, { "compat_pointonline", MITYPE_COMPATFLAG, 0, COMPATF2_POINTONLINE },
{ "compat_multiexit", MITYPE_COMPATFLAG, 0, COMPATF2_MULTIEXIT }, { "compat_multiexit", MITYPE_COMPATFLAG, 0, COMPATF2_MULTIEXIT },
{ "compat_teleport", MITYPE_COMPATFLAG, 0, COMPATF2_TELEPORT },
{ "cd_start_track", MITYPE_EATNEXT, 0, 0 }, { "cd_start_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_end1_track", MITYPE_EATNEXT, 0, 0 }, { "cd_end1_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_end2_track", MITYPE_EATNEXT, 0, 0 }, { "cd_end2_track", MITYPE_EATNEXT, 0, 0 },

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@ -434,7 +434,8 @@ bool P_TeleportMove(AActor* thing, const DVector3 &pos, bool telefrag, bool modi
// If this teleport was caused by a move, P_TryMove() will handle the // If this teleport was caused by a move, P_TryMove() will handle the
// sector transition messages better than we can here. // sector transition messages better than we can here.
if (!(thing->flags6 & MF6_INTRYMOVE)) // This needs to be compatibility optioned because some older maps exploited this missing feature.
if (!(thing->flags6 & MF6_INTRYMOVE) && !(i_compatflags2 & COMPATF2_TELEPORT))
{ {
thing->CheckSectorTransition(oldsec); thing->CheckSectorTransition(oldsec);
} }

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@ -430,6 +430,11 @@ C98F79709BD7E0E4C19026AB9575EC6F // cc-cod.zip:codlev.wad map07
maskedmidtex maskedmidtex
} }
7B82B12A6990E09553B12FDB4E3824A0 // hti.wad map01
{
teleport
}
D7F6E9F08C39A17026349A04F8C0B0BE // Return to Hadron, e1m9 D7F6E9F08C39A17026349A04F8C0B0BE // Return to Hadron, e1m9
19D03FFC875589E21EDBB7AB74EF4AEF // Return to Hadron, e1m9, 2016.01.03 update 19D03FFC875589E21EDBB7AB74EF4AEF // Return to Hadron, e1m9, 2016.01.03 update
{ {