diff --git a/src/p_acs.cpp b/src/p_acs.cpp index 8f00bad73..668a2bb5f 100644 --- a/src/p_acs.cpp +++ b/src/p_acs.cpp @@ -198,6 +198,7 @@ FWorldGlobalArray ACS_GlobalArrays[NUM_GLOBALVARS]; // strings without growing. A string is concidered in use if any value // in any of these variable blocks contains a valid ID in the global string // table: +// * The active area of the ACS stack // * All running scripts' local variables // * All map variables // * All world variables @@ -253,7 +254,7 @@ void ACSStringPool::Clear() // //============================================================================ -int ACSStringPool::AddString(const char *str) +int ACSStringPool::AddString(const char *str, const SDWORD *stack, int stackdepth) { size_t len = strlen(str); unsigned int h = SuperFastHash(str, len); @@ -264,10 +265,10 @@ int ACSStringPool::AddString(const char *str) return i | STRPOOL_LIBRARYID_OR; } FString fstr(str); - return InsertString(fstr, h, bucketnum); + return InsertString(fstr, h, bucketnum, stack, stackdepth); } -int ACSStringPool::AddString(FString &str) +int ACSStringPool::AddString(FString &str, const SDWORD *stack, int stackdepth) { unsigned int h = SuperFastHash(str.GetChars(), str.Len()); unsigned int bucketnum = h % NUM_BUCKETS; @@ -276,7 +277,7 @@ int ACSStringPool::AddString(FString &str) { return i | STRPOOL_LIBRARYID_OR; } - return InsertString(str, h, bucketnum); + return InsertString(str, h, bucketnum, stack, stackdepth); } //============================================================================ @@ -540,7 +541,7 @@ int ACSStringPool::FindString(const char *str, size_t len, unsigned int h, unsig // //============================================================================ -int ACSStringPool::InsertString(FString &str, unsigned int h, unsigned int bucketnum) +int ACSStringPool::InsertString(FString &str, unsigned int h, unsigned int bucketnum, const SDWORD *stack, int stackdepth) { if (Pool.Size() >= STRPOOL_LIBRARYID) { @@ -549,7 +550,7 @@ int ACSStringPool::InsertString(FString &str, unsigned int h, unsigned int bucke unsigned int index = FirstFreeEntry; if (index >= MIN_GC_SIZE && index == Pool.Max()) { // We will need to grow the array. Try a garbage collection first. - P_CollectACSGlobalStrings(); + P_CollectACSGlobalStrings(stack, stackdepth); } if (index == Pool.Size()) { // There were no free entries; make a new one. @@ -713,8 +714,12 @@ void P_MarkGlobalVarStrings() // //============================================================================ -void P_CollectACSGlobalStrings() +void P_CollectACSGlobalStrings(const SDWORD *stack, int stackdepth) { + if (stack != NULL && stackdepth != 0) + { + GlobalACSStrings.MarkStringArray(stack, stackdepth); + } FBehavior::StaticMarkLevelVarStrings(); P_MarkWorldVarStrings(); P_MarkGlobalVarStrings(); @@ -724,7 +729,7 @@ void P_CollectACSGlobalStrings() #ifdef _DEBUG CCMD(acsgc) { - P_CollectACSGlobalStrings(); + P_CollectACSGlobalStrings(NULL, 0); } CCMD(globstr) { @@ -1884,7 +1889,7 @@ FBehavior::FBehavior (int lumpnum, FileReader * fr, int len) const char *str = LookupString(MapVarStore[chunk[i+2]]); if (str != NULL) { - MapVarStore[chunk[i+2]] = GlobalACSStrings.AddString(str); + MapVarStore[chunk[i+2]] = GlobalACSStrings.AddString(str, NULL, 0); } } } @@ -1904,7 +1909,7 @@ FBehavior::FBehavior (int lumpnum, FileReader * fr, int len) const char *str = LookupString(*elems); if (str != NULL) { - *elems = GlobalACSStrings.AddString(str); + *elems = GlobalACSStrings.AddString(str, NULL, 0); } } } @@ -1938,7 +1943,7 @@ FBehavior::FBehavior (int lumpnum, FileReader * fr, int len) const char *str = LookupString(*elems); if (str != NULL) { - *elems = GlobalACSStrings.AddString(str); + *elems = GlobalACSStrings.AddString(str, NULL, 0); } } } @@ -3713,7 +3718,7 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value) } } -int DLevelScript::GetActorProperty (int tid, int property) +int DLevelScript::GetActorProperty (int tid, int property, const SDWORD *stack, int stackdepth) { AActor *actor = SingleActorFromTID (tid, activator); @@ -3780,13 +3785,13 @@ int DLevelScript::GetActorProperty (int tid, int property) case APROP_ReactionTime:return actor->reactiontime; case APROP_MeleeRange: return actor->meleerange; - case APROP_SeeSound: return GlobalACSStrings.AddString(actor->SeeSound); - case APROP_AttackSound: return GlobalACSStrings.AddString(actor->AttackSound); - case APROP_PainSound: return GlobalACSStrings.AddString(actor->PainSound); - case APROP_DeathSound: return GlobalACSStrings.AddString(actor->DeathSound); - case APROP_ActiveSound: return GlobalACSStrings.AddString(actor->ActiveSound); - case APROP_Species: return GlobalACSStrings.AddString(actor->GetSpecies()); - case APROP_NameTag: return GlobalACSStrings.AddString(actor->GetTag()); + case APROP_SeeSound: return GlobalACSStrings.AddString(actor->SeeSound, stack, stackdepth); + case APROP_AttackSound: return GlobalACSStrings.AddString(actor->AttackSound, stack, stackdepth); + case APROP_PainSound: return GlobalACSStrings.AddString(actor->PainSound, stack, stackdepth); + case APROP_DeathSound: return GlobalACSStrings.AddString(actor->DeathSound, stack, stackdepth); + case APROP_ActiveSound: return GlobalACSStrings.AddString(actor->ActiveSound, stack, stackdepth); + case APROP_Species: return GlobalACSStrings.AddString(actor->GetSpecies(), stack, stackdepth); + case APROP_NameTag: return GlobalACSStrings.AddString(actor->GetTag(), stack, stackdepth); default: return 0; } @@ -3831,7 +3836,7 @@ int DLevelScript::CheckActorProperty (int tid, int property, int value) case APROP_Radius: case APROP_ReactionTime: case APROP_MeleeRange: - return (GetActorProperty(tid, property) == value); + return (GetActorProperty(tid, property, NULL, 0) == value); // Boolean values need to compare to a binary version of value case APROP_Ambush: @@ -3843,7 +3848,7 @@ int DLevelScript::CheckActorProperty (int tid, int property, int value) case APROP_Notarget: case APROP_Notrigger: case APROP_Dormant: - return (GetActorProperty(tid, property) == (!!value)); + return (GetActorProperty(tid, property, NULL, 0) == (!!value)); // Strings are covered by GetActorProperty, but they're fairly // heavy-duty, so make the check here. @@ -4285,14 +4290,14 @@ static void DoSetCVar(FBaseCVar *cvar, int value, bool is_string, bool force=fal } // Converts floating- to fixed-point as required. -static int DoGetCVar(FBaseCVar *cvar, bool is_string) +static int DoGetCVar(FBaseCVar *cvar, bool is_string, const SDWORD *stack, int stackdepth) { UCVarValue val; if (is_string) { val = cvar->GetGenericRep(CVAR_String); - return GlobalACSStrings.AddString(val.String); + return GlobalACSStrings.AddString(val.String, stack, stackdepth); } else if (cvar->GetRealType() == CVAR_Float) { @@ -4306,7 +4311,7 @@ static int DoGetCVar(FBaseCVar *cvar, bool is_string) } } -static int GetUserCVar(int playernum, const char *cvarname, bool is_string) +static int GetUserCVar(int playernum, const char *cvarname, bool is_string, const SDWORD *stack, int stackdepth) { if ((unsigned)playernum >= MAXPLAYERS || !playeringame[playernum]) { @@ -4318,10 +4323,10 @@ static int GetUserCVar(int playernum, const char *cvarname, bool is_string) { return 0; } - return DoGetCVar(cvar, is_string); + return DoGetCVar(cvar, is_string, stack, stackdepth); } -static int GetCVar(AActor *activator, const char *cvarname, bool is_string) +static int GetCVar(AActor *activator, const char *cvarname, bool is_string, const SDWORD *stack, int stackdepth) { FBaseCVar *cvar = FindCVar(cvarname, NULL); // Either the cvar doesn't exist, or it's for a mod that isn't loaded, so return 0. @@ -4338,9 +4343,9 @@ static int GetCVar(AActor *activator, const char *cvarname, bool is_string) { return 0; } - return GetUserCVar(int(activator->player - players), cvarname, is_string); + return GetUserCVar(int(activator->player - players), cvarname, is_string, stack, stackdepth); } - return DoGetCVar(cvar, is_string); + return DoGetCVar(cvar, is_string, stack, stackdepth); } } @@ -4395,7 +4400,7 @@ static int SetCVar(AActor *activator, const char *cvarname, int value, bool is_s return 1; } -int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args) +int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const SDWORD *stack, int stackdepth) { AActor *actor; switch(funcIndex) @@ -4671,7 +4676,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args) case ACSF_GetActorClass: { AActor *a = SingleActorFromTID(args[0], activator); - return GlobalACSStrings.AddString(a == NULL ? "None" : a->GetClass()->TypeName.GetChars()); + return GlobalACSStrings.AddString(a == NULL ? "None" : a->GetClass()->TypeName.GetChars(), stack, stackdepth); } case ACSF_SoundSequenceOnActor: @@ -4848,7 +4853,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args) case ACSF_GetCVarString: if (argCount == 1) { - return GetCVar(activator, FBehavior::StaticLookupString(args[0]), true); + return GetCVar(activator, FBehavior::StaticLookupString(args[0]), true, stack, stackdepth); } break; @@ -4869,14 +4874,14 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args) case ACSF_GetUserCVar: if (argCount == 2) { - return GetUserCVar(args[0], FBehavior::StaticLookupString(args[1]), false); + return GetUserCVar(args[0], FBehavior::StaticLookupString(args[1]), false, stack, stackdepth); } break; case ACSF_GetUserCVarString: if (argCount == 2) { - return GetUserCVar(args[0], FBehavior::StaticLookupString(args[1]), true); + return GetUserCVar(args[0], FBehavior::StaticLookupString(args[1]), true, stack, stackdepth); } break; @@ -5031,7 +5036,7 @@ doplaysound: if (!looping) const char *oldstr = FBehavior::StaticLookupString(args[0]); if (oldstr == NULL || *oldstr == '\0') { - return GlobalACSStrings.AddString(""); + return GlobalACSStrings.AddString("", stack, stackdepth); } size_t oldlen = strlen(oldstr); size_t newlen = args[1]; @@ -5041,7 +5046,7 @@ doplaysound: if (!looping) newlen = oldlen; } FString newstr(funcIndex == ACSF_StrLeft ? oldstr : oldstr + oldlen - newlen, newlen); - return GlobalACSStrings.AddString(newstr); + return GlobalACSStrings.AddString(newstr, stack, stackdepth); } break; @@ -5051,7 +5056,7 @@ doplaysound: if (!looping) const char *oldstr = FBehavior::StaticLookupString(args[0]); if (oldstr == NULL || *oldstr == '\0') { - return GlobalACSStrings.AddString(""); + return GlobalACSStrings.AddString("", stack, stackdepth); } size_t oldlen = strlen(oldstr); size_t pos = args[1]; @@ -5059,13 +5064,13 @@ doplaysound: if (!looping) if (pos >= oldlen) { - return GlobalACSStrings.AddString(""); + return GlobalACSStrings.AddString("", stack, stackdepth); } if (pos + newlen > oldlen || pos + newlen < pos) { newlen = oldlen - pos; } - return GlobalACSStrings.AddString(FString(oldstr + pos, newlen)); + return GlobalACSStrings.AddString(FString(oldstr + pos, newlen), stack, stackdepth); } break; @@ -5073,11 +5078,11 @@ doplaysound: if (!looping) if (activator == NULL || activator->player == NULL || // Non-players do not have weapons activator->player->ReadyWeapon == NULL) { - return GlobalACSStrings.AddString("None"); + return GlobalACSStrings.AddString("None", stack, stackdepth); } else { - return GlobalACSStrings.AddString(activator->player->ReadyWeapon->GetClass()->TypeName.GetChars()); + return GlobalACSStrings.AddString(activator->player->ReadyWeapon->GetClass()->TypeName.GetChars(), stack, stackdepth); } default: @@ -5231,7 +5236,7 @@ int DLevelScript::RunScript () case PCD_TAGSTRING: //Stack[sp-1] |= activeBehavior->GetLibraryID(); - Stack[sp-1] = GlobalACSStrings.AddString(activeBehavior->LookupString(Stack[sp-1])); + Stack[sp-1] = GlobalACSStrings.AddString(activeBehavior->LookupString(Stack[sp-1]), Stack, sp); break; case PCD_PUSHNUMBER: @@ -5429,7 +5434,7 @@ int DLevelScript::RunScript () int argCount = NEXTBYTE; int funcIndex = NEXTSHORT; - int retval = CallFunction(argCount, funcIndex, &STACK(argCount)); + int retval = CallFunction(argCount, funcIndex, &STACK(argCount), Stack, sp); sp -= argCount-1; STACK(1) = retval; } @@ -7865,7 +7870,7 @@ scriptwait: break; case PCD_GETACTORPROPERTY: - STACK(2) = GetActorProperty (STACK(2), STACK(1)); + STACK(2) = GetActorProperty (STACK(2), STACK(1), Stack, sp); sp -= 1; break; @@ -7947,7 +7952,7 @@ scriptwait: break; case PCD_GETCVAR: - STACK(1) = GetCVar(activator, FBehavior::StaticLookupString(STACK(1)), false); + STACK(1) = GetCVar(activator, FBehavior::StaticLookupString(STACK(1)), false, Stack, sp); break; case PCD_SETHUDSIZE: @@ -8331,7 +8336,7 @@ scriptwait: case PCD_SAVESTRING: // Saves the string { - PushToStack(GlobalACSStrings.AddString(work)); + PushToStack(GlobalACSStrings.AddString(work, Stack, sp)); STRINGBUILDER_FINISH(work); } break; diff --git a/src/p_acs.h b/src/p_acs.h index c9c999556..1a0fb3f60 100644 --- a/src/p_acs.h +++ b/src/p_acs.h @@ -80,8 +80,8 @@ class ACSStringPool { public: ACSStringPool(); - int AddString(const char *str); - int AddString(FString &str); + int AddString(const char *str, const SDWORD *stack, int stackdepth); + int AddString(FString &str, const SDWORD *stack, int stackdepth); const char *GetString(int strnum); void LockString(int strnum); void UnlockString(int strnum); @@ -99,7 +99,7 @@ public: private: int FindString(const char *str, size_t len, unsigned int h, unsigned int bucketnum); - int InsertString(FString &str, unsigned int h, unsigned int bucketnum); + int InsertString(FString &str, unsigned int h, unsigned int bucketnum, const SDWORD *stack, int stackdepth); enum { NUM_BUCKETS = 251 }; enum { FREE_ENTRY = 0xFFFFFFFE }; // Stored in PoolEntry's Next field @@ -118,7 +118,7 @@ private: }; extern ACSStringPool GlobalACSStrings; -void P_CollectACSGlobalStrings(); +void P_CollectACSGlobalStrings(const SDWORD *stack, int stackdepth); void P_ReadACSVars(PNGHandle *); void P_WriteACSVars(FILE*); void P_ClearACSVars(bool); @@ -833,7 +833,7 @@ protected: int DoSpawnSpot (int type, int spot, int tid, int angle, bool forced); int DoSpawnSpotFacing (int type, int spot, int tid, bool forced); int DoClassifyActor (int tid); - int CallFunction(int argCount, int funcIndex, SDWORD *args); + int CallFunction(int argCount, int funcIndex, SDWORD *args, const SDWORD *stack, int stackdepth); void DoFadeTo (int r, int g, int b, int a, fixed_t time); void DoFadeRange (int r1, int g1, int b1, int a1, @@ -841,7 +841,7 @@ protected: void DoSetFont (int fontnum); void SetActorProperty (int tid, int property, int value); void DoSetActorProperty (AActor *actor, int property, int value); - int GetActorProperty (int tid, int property); + int GetActorProperty (int tid, int property, const SDWORD *stack, int stackdepth); int CheckActorProperty (int tid, int property, int value); int GetPlayerInput (int playernum, int inputnum);