- added another missing nullptr check.

This commit is contained in:
Christoph Oelckers 2016-09-13 23:35:25 +02:00
parent dcabcaa5b6
commit a98f364cc3
2 changed files with 3 additions and 3 deletions

View file

@ -422,7 +422,7 @@ void
VSMatrix::computeNormalMatrix(const FLOATTYPE *aMatrix)
{
FLOATTYPE mMat3x3[9];
double mMat3x3[9];
mMat3x3[0] = aMatrix[0];
mMat3x3[1] = aMatrix[1];
@ -436,7 +436,7 @@ VSMatrix::computeNormalMatrix(const FLOATTYPE *aMatrix)
mMat3x3[7] = aMatrix[9];
mMat3x3[8] = aMatrix[10];
FLOATTYPE det, invDet;
double det, invDet;
det = mMat3x3[0] * (mMat3x3[4] * mMat3x3[8] - mMat3x3[5] * mMat3x3[7]) +
mMat3x3[1] * (mMat3x3[5] * mMat3x3[6] - mMat3x3[8] * mMat3x3[3]) +

View file

@ -437,7 +437,7 @@ inline void GLSprite::PutSprite(bool translucent)
{
int list;
// [BB] Allow models to be drawn in the GLDL_TRANSLUCENT pass.
if (translucent || (!modelframe && (actor->renderflags & RF_SPRITETYPEMASK) != RF_WALLSPRITE))
if (translucent || actor == nullptr || (!modelframe && (actor->renderflags & RF_SPRITETYPEMASK) != RF_WALLSPRITE))
{
list = GLDL_TRANSLUCENT;
}