diff --git a/CMakeLists.txt b/CMakeLists.txt index dd2c7730f..3e375a2df 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -123,7 +123,7 @@ FIND_PACKAGE_HANDLE_STANDARD_ARGS( GME if( MSVC ) # Eliminate unreferenced functions and data # Perform identical COMDAT folding - set( REL_LINKER_FLAGS "/opt:ref /opt:icf /nodefaultlib:msvcrt /TSAWARE" ) + set( REL_LINKER_FLAGS "/opt:ref /opt:icf /nodefaultlib:msvcrt /TSAWARE /LARGEADDRESSAWARE" ) # String pooling # Function-level linking diff --git a/dumb/CMakeLists.txt b/dumb/CMakeLists.txt index e95c69154..b590aa165 100644 --- a/dumb/CMakeLists.txt +++ b/dumb/CMakeLists.txt @@ -39,7 +39,6 @@ add_library( dumb src/helpers/memfile.c src/helpers/clickrem.c src/helpers/barray.c - src/helpers/tarray.c src/it/xmeffect.c src/it/readxm2.c src/it/readxm.c diff --git a/dumb/include/dumb.h b/dumb/include/dumb.h index c2c0aaa32..385335da7 100644 --- a/dumb/include/dumb.h +++ b/dumb/include/dumb.h @@ -36,24 +36,24 @@ #endif -#define DUMB_MAJOR_VERSION 0 -#define DUMB_MINOR_VERSION 9 -#define DUMB_REVISION_VERSION 3 +#define DUMB_MAJOR_VERSION 1 +#define DUMB_MINOR_VERSION 0 +#define DUMB_REVISION_VERSION 0 #define DUMB_VERSION (DUMB_MAJOR_VERSION*10000 + DUMB_MINOR_VERSION*100 + DUMB_REVISION_VERSION) -#define DUMB_VERSION_STR "0.9.3" +#define DUMB_VERSION_STR "1.0.0" #define DUMB_NAME "DUMB v" DUMB_VERSION_STR -#define DUMB_YEAR 2005 -#define DUMB_MONTH 8 -#define DUMB_DAY 7 +#define DUMB_YEAR 2015 +#define DUMB_MONTH 1 +#define DUMB_DAY 17 -#define DUMB_YEAR_STR2 "05" -#define DUMB_YEAR_STR4 "2005" -#define DUMB_MONTH_STR1 "8" -#define DUMB_DAY_STR1 "7" +#define DUMB_YEAR_STR2 "15" +#define DUMB_YEAR_STR4 "2015" +#define DUMB_MONTH_STR1 "1" +#define DUMB_DAY_STR1 "17" #if DUMB_MONTH < 10 #define DUMB_MONTH_STR2 "0" DUMB_MONTH_STR1 @@ -606,10 +606,6 @@ typedef void (*DUH_SIGRENDERER_GET_CURRENT_SAMPLE)( sample_t *samples ); -typedef int32 (*DUH_SIGRENDERER_GET_POSITION)( - sigrenderer_t *sigrenderer -); - typedef void (*DUH_END_SIGRENDERER)(sigrenderer_t *sigrenderer); typedef void (*DUH_UNLOAD_SIGDATA)(sigdata_t *sigdata); @@ -625,7 +621,6 @@ typedef struct DUH_SIGTYPE_DESC DUH_SIGRENDERER_SET_SIGPARAM sigrenderer_set_sigparam; DUH_SIGRENDERER_GENERATE_SAMPLES sigrenderer_generate_samples; DUH_SIGRENDERER_GET_CURRENT_SAMPLE sigrenderer_get_current_sample; - DUH_SIGRENDERER_GET_POSITION sigrenderer_get_position; DUH_END_SIGRENDERER end_sigrenderer; DUH_UNLOAD_SIGDATA unload_sigdata; } diff --git a/dumb/include/internal/it.h b/dumb/include/internal/it.h index 6defa759a..a9196b316 100644 --- a/dumb/include/internal/it.h +++ b/dumb/include/internal/it.h @@ -33,7 +33,6 @@ #include #include "barray.h" -#include "tarray.h" /** TO DO: THINK ABOUT THE FOLLOWING: @@ -724,21 +723,6 @@ struct DUMB_IT_SIGRENDERER #ifdef BIT_ARRAY_BULLSHIT /* bit array, which rows are played, only checked by pattern break or loop commands */ void * played; - - /* - Loop indicator for internal processes, may also be useful for external processes - 0 - Not looped - 1 - Looped - -1 - Continued past loop - */ - int looped; - - /* - Kept until looped - */ - LONG_LONG time_played; - - void * row_timekeeper; #endif int32 gvz_time; diff --git a/dumb/include/internal/tarray.h b/dumb/include/internal/tarray.h deleted file mode 100644 index 7eb3af7c6..000000000 --- a/dumb/include/internal/tarray.h +++ /dev/null @@ -1,31 +0,0 @@ -#ifndef _T_ARRAY_H_ -#define _T_ARRAY_H_ - -#include - -#ifndef LONG_LONG -#if defined __GNUC__ || defined __INTEL_COMPILER || defined __MWERKS__ -#define LONG_LONG long long -#elif defined _MSC_VER || defined __WATCOMC__ -#define LONG_LONG __int64 -#elif defined __sgi -#define LONG_LONG long long -#else -#error 64-bit integer type unknown -#endif -#endif - -void * timekeeping_array_create(size_t size); -void timekeeping_array_destroy(void * array); -void * timekeeping_array_dup(void * array); - -void timekeeping_array_reset(void * array, size_t loop_start); - -void timekeeping_array_push(void * array, size_t index, LONG_LONG time); -void timekeeping_array_bump(void * array, size_t index); - -unsigned int timekeeping_array_get_count(void * array, size_t index); - -LONG_LONG timekeeping_array_get_item(void * array, size_t index); - -#endif diff --git a/dumb/prj/dumb/dumb.pro b/dumb/prj/dumb/dumb.pro index 629a9294a..9244ce4bd 100644 --- a/dumb/prj/dumb/dumb.pro +++ b/dumb/prj/dumb/dumb.pro @@ -37,7 +37,6 @@ SOURCES += \ ../../src/helpers/memfile.c \ ../../src/helpers/clickrem.c \ ../../src/helpers/barray.c \ - ../../src/helpers/tarray.c \ ../../src/it/xmeffect.c \ ../../src/it/readxm2.c \ ../../src/it/readxm.c \ @@ -109,7 +108,6 @@ HEADERS += \ ../../include/internal/it.h \ ../../include/internal/dumb.h \ ../../include/internal/barray.h \ - ../../include/internal/tarray.h \ ../../include/internal/aldumb.h \ ../../include/internal/sinc_resampler.h \ ../../include/internal/stack_alloc.h \ diff --git a/dumb/src/core/rendsig.c b/dumb/src/core/rendsig.c index 053011a11..72da173c5 100644 --- a/dumb/src/core/rendsig.c +++ b/dumb/src/core/rendsig.c @@ -147,15 +147,7 @@ int DUMBEXPORT duh_sigrenderer_get_n_channels(DUH_SIGRENDERER *sigrenderer) int32 DUMBEXPORT duh_sigrenderer_get_position(DUH_SIGRENDERER *sigrenderer) { - DUH_SIGRENDERER_GET_POSITION proc; - - if (!sigrenderer) return -1; - - proc = sigrenderer->desc->sigrenderer_get_position; - if (proc) - return (*proc)(sigrenderer->sigrenderer); - else - return sigrenderer->pos; + return sigrenderer ? sigrenderer->pos : -1; } diff --git a/dumb/src/helpers/tarray.c b/dumb/src/helpers/tarray.c deleted file mode 100644 index f3ba422d8..000000000 --- a/dumb/src/helpers/tarray.c +++ /dev/null @@ -1,175 +0,0 @@ -#include "internal/tarray.h" - -#include - - /* - Structures which contain the play times of each pattern and row combination in the song, - not guaranteed to be valid for the whole song until the loop status is no longer zero. - The initial count and restart count will both be zero on song start, then both will be - incremented until the song loops. Restart count will be reset to zero on loop for all - rows which have a time equal to or greater than the loop start point, so time keeping - functions will know which timestamp the song is currently located at. - - Timestamp lists are guaranteed to be allocated in blocks of 16 timestamps at a time. - */ - - /* - We don't need full timekeeping because the player loop only wants the first play time - of the loop start order/row. We also don't really want full timekeeping because it - involves a lot of memory allocations, which is also slow. - */ - -#undef FULL_TIMEKEEPING - -typedef struct DUMB_IT_ROW_TIME -{ - unsigned int count, restart_count; -#ifndef FULL_TIMEKEEPING - LONG_LONG first_time; -#else - LONG_LONG * times; -#endif -} DUMB_IT_ROW_TIME; - -void * timekeeping_array_create(size_t size) -{ - size_t * _size = (size_t *) calloc( 1, sizeof(size_t) + sizeof(DUMB_IT_ROW_TIME) * size ); - if ( _size ) { - *_size = size; - } - return _size; -} - -void timekeeping_array_destroy(void * array) -{ -#ifdef FULL_TIMEKEEPING - size_t i; - size_t * size = (size_t *) array; - DUMB_IT_ROW_TIME * s = (DUMB_IT_ROW_TIME *)(size + 1); - - for (i = 0; i < *size; i++) { - if (s[i].times) free(s[i].times); - } -#endif - - free(array); -} - -void * timekeeping_array_dup(void * array) -{ - size_t i; - size_t * size = (size_t *) array; - DUMB_IT_ROW_TIME * s = (DUMB_IT_ROW_TIME *)(size + 1); - size_t * new_size = (size_t *) calloc( 1, sizeof(size_t) + sizeof(DUMB_IT_ROW_TIME) * *size ); - if ( new_size ) { - DUMB_IT_ROW_TIME * new_s = (DUMB_IT_ROW_TIME *)(new_size + 1); - - *new_size = *size; - - for (i = 0; i < *size; i++) { - new_s[i].count = s[i].count; - new_s[i].restart_count = s[i].restart_count; - -#ifndef FULL_TIMEKEEPING - new_s[i].first_time = s[i].first_time; -#else - if ( s[i].times ) { - size_t time_count = ( s[i].count + 15 ) & ~15; - new_s[i].times = (LONG_LONG *) malloc( sizeof(LONG_LONG) * time_count ); - if ( new_s[i].times == (void *)0 ) { - timekeeping_array_destroy( new_size ); - return (void *) 0; - } - memcpy( new_s[i].times, s[i].times, sizeof(LONG_LONG) * s[i].count ); - } -#endif - } - } - - return new_size; -} - -void timekeeping_array_reset(void * array, size_t loop_start) -{ - size_t i; - size_t * size = (size_t *) array; - DUMB_IT_ROW_TIME * s = (DUMB_IT_ROW_TIME *)(size + 1); - - DUMB_IT_ROW_TIME * s_loop_start = s + loop_start; - LONG_LONG loop_start_time; - - if ( loop_start >= *size || s_loop_start->count < 1 ) return; - -#ifndef FULL_TIMEKEEPING - loop_start_time = s_loop_start->first_time; -#else - loop_start_time = s_loop_start->times[0]; -#endif - - for ( i = 0; i < *size; i++ ) { -#ifndef FULL_TIMEKEEPING - if ( s[i].count && s[i].first_time >= loop_start_time ) { -#else - if ( s[i].count && s[i].times[0] >= loop_start_time ) { -#endif - s[i].restart_count = 0; - } - } -} - -void timekeeping_array_push(void * array, size_t index, LONG_LONG time) -{ -#ifdef FULL_TIMEKEEPING - size_t i; - size_t time_count; -#endif - size_t * size = (size_t *) array; - DUMB_IT_ROW_TIME * s = (DUMB_IT_ROW_TIME *)(size + 1); - - if (index >= *size) return; - -#ifndef FULL_TIMEKEEPING - if ( !s[index].count++ ) - s[index].first_time = time; -#else - time_count = ( s[index].count + 16 ) & ~15; - - s[index].times = (LONG_LONG *) realloc( s[index].times, sizeof(LONG_LONG) * time_count ); - - s[index].times[s[index].count++] = time; -#endif -} - -void timekeeping_array_bump(void * array, size_t index) -{ - size_t * size = (size_t *) array; - DUMB_IT_ROW_TIME * s = (DUMB_IT_ROW_TIME *)(size + 1); - - if (index >= *size) return; - - s[index].restart_count++; -} - -unsigned int timekeeping_array_get_count(void * array, size_t index) -{ - size_t * size = (size_t *) array; - DUMB_IT_ROW_TIME * s = (DUMB_IT_ROW_TIME *)(size + 1); - - if (index >= *size) return 0; - - return s[index].count; -} - -LONG_LONG timekeeping_array_get_item(void * array, size_t index) -{ - size_t * size = (size_t *) array; - DUMB_IT_ROW_TIME * s = (DUMB_IT_ROW_TIME *)(size + 1); - - if (index >= *size || s[index].restart_count >= s[index].count) return 0; - -#ifndef FULL_TIMEKEEPING - return s[index].first_time; -#else - return s[index].times[s[index].restart_count]; -#endif -} diff --git a/dumb/src/it/itread.c b/dumb/src/it/itread.c index e8661807e..ca1dde55d 100644 --- a/dumb/src/it/itread.c +++ b/dumb/src/it/itread.c @@ -290,12 +290,15 @@ static int it_read_envelope(IT_ENVELOPE *envelope, DUMBFILE *f) envelope->flags = dumbfile_getc(f); envelope->n_nodes = dumbfile_getc(f); + if(envelope->n_nodes > 25) { + TRACE("IT error: wrong number of envelope nodes (%d)\n", envelope->n_nodes); + envelope->n_nodes = 0; + return -1; + } envelope->loop_start = dumbfile_getc(f); envelope->loop_end = dumbfile_getc(f); envelope->sus_loop_start = dumbfile_getc(f); envelope->sus_loop_end = dumbfile_getc(f); - if (envelope->n_nodes > 25) - envelope->n_nodes = 25; for (n = 0; n < envelope->n_nodes; n++) { envelope->node_y[n] = dumbfile_getc(f); envelope->node_t[n] = dumbfile_igetw(f); diff --git a/dumb/src/it/itrender.c b/dumb/src/it/itrender.c index 0491e7e59..0a7feae3c 100644 --- a/dumb/src/it/itrender.c +++ b/dumb/src/it/itrender.c @@ -352,10 +352,6 @@ static DUMB_IT_SIGRENDERER *dup_sigrenderer(DUMB_IT_SIGRENDERER *src, int n_chan #ifdef BIT_ARRAY_BULLSHIT dst->played = bit_array_dup(src->played); - - dst->looped = src->looped; - dst->time_played = src->time_played; - dst->row_timekeeper = timekeeping_array_dup(src->row_timekeeper); #endif dst->gvz_time = src->gvz_time; @@ -2221,9 +2217,6 @@ Yxy This uses a table 4 times larger (hence 4 times slower) than bit_array_set(sigrenderer->played, sigrenderer->order * 256 + sigrenderer->row); #endif sigrenderer->speed = 0; -#ifdef BIT_ARRAY_BULLSHIT - sigrenderer->looped = 1; -#endif if (sigrenderer->callbacks->xm_speed_zero && (*sigrenderer->callbacks->xm_speed_zero)(sigrenderer->callbacks->xm_speed_zero_data)) return 1; } @@ -4341,8 +4334,6 @@ static int process_tick(DUMB_IT_SIGRENDERER *sigrenderer) /* Fix play tracking and timekeeping for orders containing skip commands */ for (n = 0; n < 256; n++) { bit_array_set(sigrenderer->played, sigrenderer->processorder * 256 + n); - timekeeping_array_push(sigrenderer->row_timekeeper, sigrenderer->processorder * 256 + n, sigrenderer->time_played); - timekeeping_array_bump(sigrenderer->row_timekeeper, sigrenderer->processorder * 256 + n); } #endif } @@ -4367,9 +4358,6 @@ static int process_tick(DUMB_IT_SIGRENDERER *sigrenderer) && bit_array_test(sigrenderer->played, sigrenderer->processorder * 256 + sigrenderer->processrow) #endif ) { -#ifdef BIT_ARRAY_BULLSHIT - sigrenderer->looped = 1; -#endif if (sigrenderer->callbacks->loop) { if ((*sigrenderer->callbacks->loop)(sigrenderer->callbacks->loop_data)) return 1; @@ -4413,13 +4401,6 @@ static int process_tick(DUMB_IT_SIGRENDERER *sigrenderer) } } -#ifdef BIT_ARRAY_BULLSHIT - if (sigrenderer->looped == 0) { - timekeeping_array_push(sigrenderer->row_timekeeper, sigrenderer->order * 256 + sigrenderer->row, sigrenderer->time_played); - } - timekeeping_array_bump(sigrenderer->row_timekeeper, sigrenderer->order * 256 + sigrenderer->row); -#endif - if (!(sigdata->flags & IT_WAS_A_669)) reset_effects(sigrenderer); @@ -4471,9 +4452,6 @@ static int process_tick(DUMB_IT_SIGRENDERER *sigrenderer) sigrenderer->gvz_time += (int)(t >> 16); sigrenderer->gvz_sub_time = (int)t & 65535; if (sigrenderer->gvz_time >= 65536 * 12) { -#ifdef BIT_ARRAY_BULLSHIT - sigrenderer->looped = 1; -#endif if ((*sigrenderer->callbacks->global_volume_zero)(sigrenderer->callbacks->global_volume_zero_data)) return 1; } @@ -5288,10 +5266,6 @@ static DUMB_IT_SIGRENDERER *init_sigrenderer(DUMB_IT_SIGDATA *sigdata, int n_cha #ifdef BIT_ARRAY_BULLSHIT sigrenderer->played = bit_array_create(sigdata->n_orders * 256); - - sigrenderer->looped = 0; - sigrenderer->time_played = 0; - sigrenderer->row_timekeeper = timekeeping_array_create(sigdata->n_orders * 256); #endif { @@ -5310,8 +5284,6 @@ static DUMB_IT_SIGRENDERER *init_sigrenderer(DUMB_IT_SIGDATA *sigdata, int n_cha /* Fix for played order detection for songs which have skips at the start of the orders list */ for (n = 0; n < 256; n++) { bit_array_set(sigrenderer->played, order * 256 + n); - timekeeping_array_push(sigrenderer->row_timekeeper, order * 256 + n, 0); - timekeeping_array_bump(sigrenderer->row_timekeeper, order * 256 + n); } #endif } @@ -5324,6 +5296,10 @@ static DUMB_IT_SIGRENDERER *init_sigrenderer(DUMB_IT_SIGDATA *sigdata, int n_cha sigrenderer->time_left = 0; sigrenderer->sub_time_left = 0; +#ifdef BIT_ARRAY_BULLSHIT + sigrenderer->played = bit_array_create(sigdata->n_orders * 256); +#endif + sigrenderer->gvz_time = 0; sigrenderer->gvz_sub_time = 0; @@ -5482,10 +5458,6 @@ static sigrenderer_t *it_start_sigrenderer(DUH *duh, sigdata_t *vsigdata, int n_ while (pos > 0 && pos >= sigrenderer->time_left) { render(sigrenderer, 0, 1.0f, 0, sigrenderer->time_left, NULL); -#ifdef BIT_ARRAY_BULLSHIT - sigrenderer->time_played += (LONG_LONG)sigrenderer->time_left << 16; -#endif - pos -= sigrenderer->time_left; sigrenderer->time_left = 0; @@ -5498,10 +5470,6 @@ static sigrenderer_t *it_start_sigrenderer(DUH *duh, sigdata_t *vsigdata, int n_ render(sigrenderer, 0, 1.0f, 0, pos, NULL); sigrenderer->time_left -= pos; -#ifdef BIT_ARRAY_BULLSHIT - sigrenderer->time_played += (LONG_LONG)pos << 16; -#endif - return sigrenderer; } @@ -5517,7 +5485,6 @@ static int32 it_sigrenderer_get_samples( int32 pos; int dt; int32 todo; - int ret; LONG_LONG t; if (sigrenderer->order < 0) return 0; // problematic @@ -5531,7 +5498,7 @@ static int32 it_sigrenderer_get_samples( if (!samples) volume = 0; for (;;) { - todo = (int32)((((LONG_LONG)sigrenderer->time_left << 16) | sigrenderer->sub_time_left) / dt); + todo = (long)((((LONG_LONG)sigrenderer->time_left << 16) | sigrenderer->sub_time_left) / dt); if (todo >= size) break; @@ -5545,28 +5512,9 @@ static int32 it_sigrenderer_get_samples( sigrenderer->sub_time_left = (int32)t & 65535; sigrenderer->time_left += (int32)(t >> 16); -#ifdef BIT_ARRAY_BULLSHIT - sigrenderer->time_played += (LONG_LONG)todo * dt; -#endif - - ret = process_tick(sigrenderer); - - if (ret) { + if (process_tick(sigrenderer)) { sigrenderer->order = -1; sigrenderer->row = -1; - } - -#ifdef BIT_ARRAY_BULLSHIT - if (sigrenderer->looped == 1) { - sigrenderer->looped = -1; - size = 0; - timekeeping_array_reset(sigrenderer->row_timekeeper, sigrenderer->order * 256 + sigrenderer->row); - sigrenderer->time_played = timekeeping_array_get_item(sigrenderer->row_timekeeper, sigrenderer->order * 256 + sigrenderer->row); - break; - } -#endif - - if (ret) { return pos; } } @@ -5579,10 +5527,6 @@ static int32 it_sigrenderer_get_samples( sigrenderer->sub_time_left = (int32)t & 65535; sigrenderer->time_left += (int32)(t >> 16); -#ifdef BIT_ARRAY_BULLSHIT - sigrenderer->time_played += (LONG_LONG)size * dt; -#endif - if (samples) dumb_remove_clicks_array(sigrenderer->n_channels, sigrenderer->click_remover, samples, pos, 512.0f / delta); @@ -5634,8 +5578,6 @@ void _dumb_it_end_sigrenderer(sigrenderer_t *vsigrenderer) #ifdef BIT_ARRAY_BULLSHIT bit_array_destroy(sigrenderer->played); - - timekeeping_array_destroy(sigrenderer->row_timekeeper); #endif free(vsigrenderer); @@ -5644,17 +5586,6 @@ void _dumb_it_end_sigrenderer(sigrenderer_t *vsigrenderer) -#ifdef BIT_ARRAY_BULLSHIT -static int32 it_sigrenderer_get_position(sigrenderer_t *vsigrenderer) -{ - DUMB_IT_SIGRENDERER *sigrenderer = vsigrenderer; - - return (int32)(sigrenderer->time_played >> 16); -} -#endif - - - DUH_SIGTYPE_DESC _dumb_sigtype_it = { SIGTYPE_IT, NULL, @@ -5662,11 +5593,6 @@ DUH_SIGTYPE_DESC _dumb_sigtype_it = { NULL, &it_sigrenderer_get_samples, &it_sigrenderer_get_current_sample, -#ifdef BIT_ARRAY_BULLSHIT - &it_sigrenderer_get_position, -#else - NULL, -#endif &_dumb_it_end_sigrenderer, &_dumb_it_unload_sigdata }; diff --git a/dumb/src/it/readamf.c b/dumb/src/it/readamf.c index 83f6075e7..820709e9d 100644 --- a/dumb/src/it/readamf.c +++ b/dumb/src/it/readamf.c @@ -320,6 +320,8 @@ static DUMB_IT_SIGDATA *it_amf_load_sigdata(DUMBFILE *f, int * version) free( sigdata ); return NULL; } + + sigdata->n_pchannels = nchannels; memset( sigdata->channel_volume, 64, DUMB_IT_N_CHANNELS ); diff --git a/dumb/src/it/readptm.c b/dumb/src/it/readptm.c index 885929e42..9b34861db 100644 --- a/dumb/src/it/readptm.c +++ b/dumb/src/it/readptm.c @@ -439,6 +439,7 @@ static DUMB_IT_SIGDATA *it_ptm_load_sigdata(DUMBFILE *f) } if (dumbfile_seek(f, 352, DFS_SEEK_SET)) { + free(component); _dumb_it_unload_sigdata(sigdata); return NULL; } @@ -451,12 +452,14 @@ static DUMB_IT_SIGDATA *it_ptm_load_sigdata(DUMBFILE *f) } if (dumbfile_seek(f, 608, DFS_SEEK_SET)) { + free(component); _dumb_it_unload_sigdata(sigdata); return NULL; } for (n = 0; n < sigdata->n_samples; n++) { if (it_ptm_read_sample_header(&sigdata->sample[n], &component[n_components].offset, f)) { + free(component); _dumb_it_unload_sigdata(sigdata); return NULL; } diff --git a/dumb/src/it/readxm.c b/dumb/src/it/readxm.c index a06fd1e99..0c838ade8 100644 --- a/dumb/src/it/readxm.c +++ b/dumb/src/it/readxm.c @@ -1197,6 +1197,7 @@ static DUMB_IT_SIGDATA *it_xm_load_sigdata(DUMBFILE *f, int * version) sigdata->instrument = malloc(sigdata->n_instruments * sizeof(*sigdata->instrument)); if (!sigdata->instrument) { + free(roguebytes); _dumb_it_unload_sigdata(sigdata); return NULL; } diff --git a/dumb/vc6/dumb/dumb.vcxproj b/dumb/vc6/dumb/dumb.vcxproj index 6e49557cf..ae8ebdb0b 100644 --- a/dumb/vc6/dumb/dumb.vcxproj +++ b/dumb/vc6/dumb/dumb.vcxproj @@ -118,7 +118,6 @@ - @@ -210,7 +209,6 @@ - diff --git a/dumb/vc6/dumb/dumb.vcxproj.filters b/dumb/vc6/dumb/dumb.vcxproj.filters index 167393748..422556dc2 100644 --- a/dumb/vc6/dumb/dumb.vcxproj.filters +++ b/dumb/vc6/dumb/dumb.vcxproj.filters @@ -279,9 +279,6 @@ src\helpers - - src\helpers - @@ -314,9 +311,6 @@ include\internal - - include\internal - diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index 6541e9a02..e79ae196b 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -27,7 +27,8 @@ II. Implementation Semantics II.A : Storage and Retrieval of Data ------------------------------------ -No changes. +Any TEXTMAP lump in the described namespaces must be encoded in ISO 8859-1 which +as of this writing is the only character encoding supported by ZDoom. ----------------------------------- II.B : Storage Within Archive Files @@ -237,6 +238,7 @@ Note: All fields default to false unless mentioned otherwise. scalex = ; // Vertical scaling on thing. Default = 0 (ignored). scaley = ; // Horizontal scaling on thing. Default = 0 (ignored). scale = ; // Vertical and horizontal scaling on thing. Default = 0 (ignored). + floatbobphase = ; // Sets the thing's floatbobphase. Valid phase values are 0-63. Default = -1 (use actor class default). * Note about arg0str diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 5bc88249c..51aa166ea 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -496,6 +496,11 @@ if( NOT MSVC ) add_definitions( -D__forceinline=inline ) endif( NOT MSVC ) +# Fix stat in v140_xp (broken in RTM and Update 1 so far) +if( MSVC AND MSVC_VERSION EQUAL 1900 AND CMAKE_GENERATOR_TOOLSET STREQUAL "v140_xp" ) + add_definitions( -D_stat64i32=VS14Stat ) +endif( MSVC AND MSVC_VERSION EQUAL 1900 AND CMAKE_GENERATOR_TOOLSET STREQUAL "v140_xp" ) + if( UNIX ) CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT ) if( NOT CLOCK_GETTIME_IN_RT ) diff --git a/src/d_net.cpp b/src/d_net.cpp index e6b5713f2..780b89382 100644 --- a/src/d_net.cpp +++ b/src/d_net.cpp @@ -973,7 +973,7 @@ void NetUpdate (void) { I_StartTic (); D_ProcessEvents (); - if ((maketic - gametic) / ticdup >= BACKUPTICS/2-1) + if (pauseext || (maketic - gametic) / ticdup >= BACKUPTICS/2-1) break; // can't hold any more //Printf ("mk:%i ",maketic); @@ -1204,7 +1204,7 @@ void NetUpdate (void) // Send current network delay // The number of tics we just made should be removed from the count. - netbuffer[k++] = ((maketic - newtics - gametic) / ticdup); + netbuffer[k++] = ((maketic - numtics - gametic) / ticdup); if (numtics > 0) { @@ -1810,7 +1810,8 @@ void TryRunTics (void) // If paused, do not eat more CPU time than we need, because it // will all be wasted anyway. - if (pauseext) r_NoInterpolate = true; + if (pauseext) + r_NoInterpolate = true; bool doWait = cl_capfps || r_NoInterpolate /*|| netgame*/; // get real tics @@ -1828,6 +1829,9 @@ void TryRunTics (void) // get available tics NetUpdate (); + if (pauseext) + return; + lowtic = INT_MAX; numplaying = 0; for (i = 0; i < doomcom.numnodes; i++) @@ -1935,7 +1939,7 @@ void TryRunTics (void) C_Ticker (); M_Ticker (); I_GetTime (true); - if (!pauseext) G_Ticker(); + G_Ticker(); gametic++; NetUpdate (); // check for new console commands diff --git a/src/decallib.cpp b/src/decallib.cpp index 0ea3423c4..784998977 100644 --- a/src/decallib.cpp +++ b/src/decallib.cpp @@ -432,7 +432,7 @@ WORD FDecalLib::GetDecalID (FScanner &sc) unsigned long num = strtoul (sc.String, NULL, 10); if (num < 1 || num > 65535) { - sc.MustGetStringName ("Decal ID must be between 1 and 65535"); + sc.ScriptError ("Decal ID must be between 1 and 65535"); } return (WORD)num; } @@ -603,16 +603,18 @@ void FDecalLib::ParseGenerator (FScanner &sc) { const PClass *type; FDecalBase *decal; - AActor *actor; + bool optional = false; // Get name of generator (actor) sc.MustGetString (); + optional = sc.Compare("optional"); + if (optional) sc.MustGetString(); + type = PClass::FindClass (sc.String); if (type == NULL || type->ActorInfo == NULL) { - sc.ScriptError ("%s is not an actor.", sc.String); + if (!optional) sc.ScriptError ("%s is not an actor.", sc.String); } - actor = (AActor *)type->Defaults; // Get name of generated decal sc.MustGetString (); @@ -625,14 +627,17 @@ void FDecalLib::ParseGenerator (FScanner &sc) decal = ScanTreeForName (sc.String, Root); if (decal == NULL) { - sc.ScriptError ("%s has not been defined.", sc.String); + if (!optional) sc.ScriptError ("%s has not been defined.", sc.String); } } - - actor->DecalGenerator = decal; - if (decal != NULL) + if (type != NULL) { - decal->Users.Push (type); + AActor *actor = (AActor *)type->Defaults; + actor->DecalGenerator = decal; + if (decal != NULL) + { + decal->Users.Push(type); + } } } diff --git a/src/doomdata.h b/src/doomdata.h index 71e581e26..0877aee90 100644 --- a/src/doomdata.h +++ b/src/doomdata.h @@ -365,6 +365,7 @@ struct FMapThing short pitch; short roll; DWORD RenderStyle; + int FloatbobPhase; }; diff --git a/src/g_level.h b/src/g_level.h index 496c5c0f4..2e8e8e4c5 100644 --- a/src/g_level.h +++ b/src/g_level.h @@ -339,7 +339,7 @@ struct level_info_t TArray specialactions; TArray PrecacheSounds; - TArray PrecacheTextures; + TArray PrecacheTextures; level_info_t() { @@ -563,8 +563,10 @@ enum ESkillProperty SKILLP_FriendlyHealth, SKILLP_NoPain, SKILLP_ArmorFactor, + SKILLP_HealthFactor, SKILLP_EasyKey, SKILLP_SlowMonsters, + SKILLP_Infight, }; int G_SkillProperty(ESkillProperty prop); const char * G_SkillName(); @@ -602,7 +604,9 @@ struct FSkillInfo fixed_t MonsterHealth; fixed_t FriendlyHealth; bool NoPain; + int Infighting; fixed_t ArmorFactor; + fixed_t HealthFactor; FSkillInfo() {} FSkillInfo(const FSkillInfo &other) diff --git a/src/g_mapinfo.cpp b/src/g_mapinfo.cpp index ac938797d..9dace3e23 100644 --- a/src/g_mapinfo.cpp +++ b/src/g_mapinfo.cpp @@ -1077,15 +1077,8 @@ DEFINE_MAP_OPTION(PrecacheTextures, true) do { parse.sc.MustGetString(); - FTextureID tex = TexMan.CheckForTexture(parse.sc.String, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny|FTextureManager::TEXMAN_ReturnFirst); - if (!tex.isValid()) - { - parse.sc.ScriptMessage("Unknown texture \"%s\"", parse.sc.String); - } - else - { - info->PrecacheTextures.Push(tex); - } + //the texture manager is not initialized here so all we can do is store the texture's name. + info->PrecacheTextures.Push(parse.sc.String); } while (parse.sc.CheckString(",")); } diff --git a/src/g_shared/a_pickups.cpp b/src/g_shared/a_pickups.cpp index e87929677..eb2831024 100644 --- a/src/g_shared/a_pickups.cpp +++ b/src/g_shared/a_pickups.cpp @@ -236,10 +236,12 @@ bool P_GiveBody (AActor *actor, int num, int max) return true; } } - else + else if (num > 0) { if (player->health < max) { + num = FixedMul(num, G_SkillProperty(SKILLP_HealthFactor)); + if (num < 1) num = 1; player->health += num; if (player->health > max) { diff --git a/src/g_shared/hudmessages.cpp b/src/g_shared/hudmessages.cpp index f60c8a84e..997021c5f 100644 --- a/src/g_shared/hudmessages.cpp +++ b/src/g_shared/hudmessages.cpp @@ -134,6 +134,7 @@ DHUDMessage::DHUDMessage (FFont *font, const char *text, float x, float y, int h NoWrap = false; ClipX = ClipY = ClipWidth = ClipHeight = 0; WrapWidth = 0; + HandleAspect = true; Top = y; Next = NULL; Lines = NULL; @@ -196,6 +197,14 @@ void DHUDMessage::Serialize (FArchive &arc) NoWrap = false; ClipX = ClipY = ClipWidth = ClipHeight = WrapWidth = 0; } + if (SaveVersion >= 4525) + { + arc << HandleAspect; + } + else + { + HandleAspect = true; + } if (arc.IsLoading ()) { Lines = NULL; @@ -257,7 +266,7 @@ void DHUDMessage::CalcClipCoords(int hudheight) else { screen->VirtualToRealCoordsInt(x, y, w, h, - HUDWidth, hudheight, false, true); + HUDWidth, hudheight, false, HandleAspect); ClipLeft = x; ClipTop = y; ClipRight = x + w; diff --git a/src/g_shared/sbar.h b/src/g_shared/sbar.h index b8dde5850..b8416dd5d 100644 --- a/src/g_shared/sbar.h +++ b/src/g_shared/sbar.h @@ -94,12 +94,13 @@ public: NoWrap = nowrap; ResetText(SourceText); } - void SetClipRect(int x, int y, int width, int height) + void SetClipRect(int x, int y, int width, int height, bool aspect) { ClipX = x; ClipY = y; ClipWidth = width; ClipHeight = height; + HandleAspect = aspect; } void SetWrapWidth(int wrap) { @@ -119,6 +120,7 @@ protected: int HUDWidth, HUDHeight; int ClipX, ClipY, ClipWidth, ClipHeight, WrapWidth; // in HUD coords int ClipLeft, ClipTop, ClipRight, ClipBot; // in screen coords + bool HandleAspect; EColorRange TextColor; FFont *Font; FRenderStyle Style; diff --git a/src/g_skill.cpp b/src/g_skill.cpp index ddfdbb4cc..f4cb63ea5 100644 --- a/src/g_skill.cpp +++ b/src/g_skill.cpp @@ -83,6 +83,8 @@ void FMapInfoParser::ParseSkill () skill.FriendlyHealth = FRACUNIT; skill.NoPain = false; skill.ArmorFactor = FRACUNIT; + skill.Infighting = 0; + skill.HealthFactor = FRACUNIT; sc.MustGetString(); skill.Name = sc.String; @@ -266,6 +268,20 @@ void FMapInfoParser::ParseSkill () sc.MustGetFloat(); skill.ArmorFactor = FLOAT2FIXED(sc.Float); } + else if (sc.Compare("HealthFactor")) + { + ParseAssign(); + sc.MustGetFloat(); + skill.HealthFactor = FLOAT2FIXED(sc.Float); + } + else if (sc.Compare("NoInfighting")) + { + skill.Infighting = LEVEL2_NOINFIGHTING; + } + else if (sc.Compare("TotalInfighting")) + { + skill.Infighting = LEVEL2_TOTALINFIGHTING; + } else if (sc.Compare("DefaultSkill")) { if (DefaultSkill >= 0) @@ -384,6 +400,17 @@ int G_SkillProperty(ESkillProperty prop) case SKILLP_ArmorFactor: return AllSkills[gameskill].ArmorFactor; + + case SKILLP_HealthFactor: + return AllSkills[gameskill].HealthFactor; + + case SKILLP_Infight: + // This property also needs to consider the level flags for the same info. + if (level.flags2 & LEVEL2_TOTALINFIGHTING) return 1; + if (level.flags2 & LEVEL2_NOINFIGHTING) return -1; + if (AllSkills[gameskill].Infighting == LEVEL2_TOTALINFIGHTING) return 1; + if (AllSkills[gameskill].Infighting == LEVEL2_NOINFIGHTING) return -1; + return infighting; } } return 0; @@ -463,7 +490,9 @@ FSkillInfo &FSkillInfo::operator=(const FSkillInfo &other) MonsterHealth = other.MonsterHealth; FriendlyHealth = other.FriendlyHealth; NoPain = other.NoPain; + Infighting = other.Infighting; ArmorFactor = other.ArmorFactor; + HealthFactor = other.HealthFactor; return *this; } diff --git a/src/namedef.h b/src/namedef.h index 0d49bba76..22dbe1b51 100644 --- a/src/namedef.h +++ b/src/namedef.h @@ -396,6 +396,7 @@ xx(Roll) xx(Scale) xx(ScaleX) xx(ScaleY) +xx(Floatbobphase) xx(Blocking) xx(Blockmonsters) diff --git a/src/p_acs.cpp b/src/p_acs.cpp index 4f8a0c6c3..b94d63b79 100644 --- a/src/p_acs.cpp +++ b/src/p_acs.cpp @@ -1264,7 +1264,7 @@ static int UseInventory (AActor *activator, const char *type) // //============================================================================ -static int CheckInventory (AActor *activator, const char *type) +static int CheckInventory (AActor *activator, const char *type, bool max) { if (activator == NULL || type == NULL) return 0; @@ -1275,11 +1275,26 @@ static int CheckInventory (AActor *activator, const char *type) } else if (stricmp (type, "Health") == 0) { + if (max) + { + if (activator->IsKindOf (RUNTIME_CLASS (APlayerPawn))) + return static_cast(activator)->MaxHealth; + else + return activator->SpawnHealth(); + } return activator->health; } const PClass *info = PClass::FindClass (type); AInventory *item = activator->FindInventory (info); + + if (max) + { + if (item) + return item->MaxAmount; + else + return ((AInventory *)GetDefaultByType (info))->MaxAmount; + } return item ? item->Amount : 0; } @@ -4442,6 +4457,7 @@ enum EACSFunctions ACSF_GetActorRoll, ACSF_QuakeEx, ACSF_Warp, // 92 + ACSF_GetMaxInventory, /* Zandronum's - these must be skipped when we reach 99! -100:ResetMap(0), @@ -5315,6 +5331,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const ClipRectWidth = argCount > 2 ? args[2] : 0; ClipRectHeight = argCount > 3 ? args[3] : 0; WrapWidth = argCount > 4 ? args[4] : 0; + HandleAspect = argCount > 5 ? !!args[5] : true; break; case ACSF_SetHUDWrapWidth: @@ -5914,11 +5931,19 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound) } return false; } + case ACSF_GetMaxInventory: + actor = SingleActorFromTID(args[0], activator); + if (actor != NULL) + { + return CheckInventory(actor, FBehavior::StaticLookupString(args[1]), true); + } + break; default: break; } + return 0; } @@ -7854,7 +7879,7 @@ scriptwait: } break; } - msg->SetClipRect(ClipRectLeft, ClipRectTop, ClipRectWidth, ClipRectHeight); + msg->SetClipRect(ClipRectLeft, ClipRectTop, ClipRectWidth, ClipRectHeight, HandleAspect); if (WrapWidth != 0) { msg->SetWrapWidth(WrapWidth); @@ -8337,17 +8362,17 @@ scriptwait: break; case PCD_CHECKINVENTORY: - STACK(1) = CheckInventory (activator, FBehavior::StaticLookupString (STACK(1))); + STACK(1) = CheckInventory (activator, FBehavior::StaticLookupString (STACK(1)), false); break; case PCD_CHECKACTORINVENTORY: STACK(2) = CheckInventory (SingleActorFromTID(STACK(2), NULL), - FBehavior::StaticLookupString (STACK(1))); + FBehavior::StaticLookupString (STACK(1)), false); sp--; break; case PCD_CHECKINVENTORYDIRECT: - PushToStack (CheckInventory (activator, FBehavior::StaticLookupString (TAGSTR(uallong(pc[0]))))); + PushToStack (CheckInventory (activator, FBehavior::StaticLookupString (TAGSTR(uallong(pc[0]))), false)); pc += 1; break; @@ -9466,6 +9491,7 @@ DLevelScript::DLevelScript (AActor *who, line_t *where, int num, const ScriptPtr activefont = SmallFont; hudwidth = hudheight = 0; ClipRectLeft = ClipRectTop = ClipRectWidth = ClipRectHeight = WrapWidth = 0; + HandleAspect = true; state = SCRIPT_Running; // Hexen waited one second before executing any open scripts. I didn't realize diff --git a/src/p_acs.h b/src/p_acs.h index d5971e349..3188e46aa 100644 --- a/src/p_acs.h +++ b/src/p_acs.h @@ -891,6 +891,7 @@ protected: int hudwidth, hudheight; int ClipRectLeft, ClipRectTop, ClipRectWidth, ClipRectHeight; int WrapWidth; + bool HandleAspect; FBehavior *activeBehavior; int InModuleScriptNumber; diff --git a/src/p_buildmap.cpp b/src/p_buildmap.cpp index 46c2b9f4c..670f53751 100644 --- a/src/p_buildmap.cpp +++ b/src/p_buildmap.cpp @@ -707,6 +707,7 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites, mapthings[count].RenderStyle = STYLE_Count; mapthings[count].alpha = -1; mapthings[count].health = -1; + mapthings[count].FloatbobPhase = -1; if (xsprites != NULL && sprites[i].lotag == 710) { // Blood ambient sound diff --git a/src/p_conversation.cpp b/src/p_conversation.cpp index 069fca6e1..85edc53ab 100644 --- a/src/p_conversation.cpp +++ b/src/p_conversation.cpp @@ -1347,9 +1347,10 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply int rootnode = npc->ConversationRoot; if (reply->NextNode < 0) { - npc->Conversation = StrifeDialogues[rootnode - reply->NextNode - 1]; - if (gameaction != ga_slideshow) + unsigned next = (unsigned)(rootnode - reply->NextNode - 1); + if (gameaction != ga_slideshow && next < StrifeDialogues.Size()) { + npc->Conversation = StrifeDialogues[next]; P_StartConversation (npc, player->mo, player->ConversationFaceTalker, false); return; } diff --git a/src/p_interaction.cpp b/src/p_interaction.cpp index 25724172c..203d1688d 100644 --- a/src/p_interaction.cpp +++ b/src/p_interaction.cpp @@ -1639,10 +1639,8 @@ bool AActor::OkayToSwitchTarget (AActor *other) int infight; if (flags5 & MF5_NOINFIGHTING) infight=-1; - else if (level.flags2 & LEVEL2_TOTALINFIGHTING) infight=1; - else if (level.flags2 & LEVEL2_NOINFIGHTING) infight=-1; - else infight = infighting; - + else infight = G_SkillProperty(SKILLP_Infight); + if (infight < 0 && other->player == NULL && !IsHostile (other)) { return false; // infighting off: Non-friendlies don't target other non-friendlies diff --git a/src/p_lnspec.cpp b/src/p_lnspec.cpp index 26e736cb5..9c93ca15c 100644 --- a/src/p_lnspec.cpp +++ b/src/p_lnspec.cpp @@ -1600,6 +1600,11 @@ FUNC(LS_Thing_Move) // [BC] return P_Thing_Move (arg0, it, arg1, arg2 ? false : true); } +enum +{ + TRANSLATION_ICE = 0x100007 +}; + FUNC(LS_Thing_SetTranslation) // Thing_SetTranslation (tid, range) { @@ -1616,6 +1621,10 @@ FUNC(LS_Thing_SetTranslation) { range = TRANSLATION(TRANSLATION_LevelScripted, (arg1-1)); } + else if (arg1 == TRANSLATION_ICE) + { + range = TRANSLATION(TRANSLATION_Standard, 7); + } else { range = 0; diff --git a/src/p_map.cpp b/src/p_map.cpp index e8e5d6c84..5dd0967b9 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -938,10 +938,7 @@ static bool CanAttackHurt(AActor *victim, AActor *shooter) // to harm / be harmed by anything. if (!victim->player && !shooter->player) { - int infight; - if (level.flags2 & LEVEL2_TOTALINFIGHTING) infight = 1; - else if (level.flags2 & LEVEL2_NOINFIGHTING) infight = -1; - else infight = infighting; + int infight = G_SkillProperty(SKILLP_Infight); if (infight < 0) { diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index d5c5eb5d9..ab89ae04c 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -4917,6 +4917,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position) mobj->SpawnPoint[2] = mthing->z; mobj->SpawnAngle = mthing->angle; mobj->SpawnFlags = mthing->flags; + if (mthing->FloatbobPhase >= 0 && mthing->FloatbobPhase < 64) mobj->FloatBobPhase = mthing->FloatbobPhase; if (mthing->gravity < 0) mobj->gravity = -mthing->gravity; else if (mthing->gravity > 0) mobj->gravity = FixedMul(mobj->gravity, mthing->gravity); else mobj->flags &= ~MF_NOGRAVITY; diff --git a/src/p_setup.cpp b/src/p_setup.cpp index 311bf8fc4..50e7f41d6 100644 --- a/src/p_setup.cpp +++ b/src/p_setup.cpp @@ -1758,6 +1758,7 @@ void P_LoadThings (MapData * map) mti[i].RenderStyle = STYLE_Count; mti[i].alpha = -1; mti[i].health = 1; + mti[i].FloatbobPhase = -1; flags &= ~MTF_SKILLMASK; mti[i].flags = (short)((flags & 0xf) | 0x7e0); if (gameinfo.gametype == GAME_Strife) @@ -1842,6 +1843,7 @@ void P_LoadThings2 (MapData * map) mti[i].RenderStyle = STYLE_Count; mti[i].alpha = -1; mti[i].health = 1; + mti[i].FloatbobPhase = -1; } delete[] mtp; } diff --git a/src/p_spec.cpp b/src/p_spec.cpp index 9bc0d4a9b..e2cc0025b 100644 --- a/src/p_spec.cpp +++ b/src/p_spec.cpp @@ -288,16 +288,16 @@ bool P_TestActivateLine (line_t *line, AActor *mo, int side, int activationType) } } + if (activationType == SPAC_Use && (lineActivation & SPAC_MUse) && !mo->player && mo->flags4 & MF4_CANUSEWALLS) + { + return true; + } + if (activationType == SPAC_Push && (lineActivation & SPAC_MPush) && !mo->player && mo->flags2 & MF2_PUSHWALL) + { + return true; + } if ((lineActivation & activationType) == 0) { - if (activationType == SPAC_Use && (lineActivation & SPAC_MUse) && !mo->player && mo->flags4 & MF4_CANUSEWALLS) - { - return true; - } - if (activationType == SPAC_Push && (lineActivation & SPAC_MPush) && !mo->player && mo->flags2 & MF2_PUSHWALL) - { - return true; - } if (activationType != SPAC_MCross || lineActivation != SPAC_Cross) { return false; diff --git a/src/p_switch.cpp b/src/p_switch.cpp index 1ca4654b5..984794c8a 100644 --- a/src/p_switch.cpp +++ b/src/p_switch.cpp @@ -177,10 +177,47 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno) if ((TexMan.FindSwitch(side->GetTexture(side_t::top))) != NULL) { + + // Check 3D floors on back side + { + sector_t * back = line->sidedef[1 - sideno]->sector; + for (unsigned i = 0; i < back->e->XFloor.ffloors.Size(); i++) + { + F3DFloor *rover = back->e->XFloor.ffloors[i]; + if (!(rover->flags & FF_EXISTS)) continue; + if (!(rover->flags & FF_UPPERTEXTURE)) continue; + + if (user->z > rover->top.plane->ZatPoint(checkx, checky) || + user->z + user->height < rover->bottom.plane->ZatPoint(checkx, checky)) + continue; + + // This 3D floor depicts a switch texture in front of the player's eyes + return true; + } + } + return (user->z + user->height > open.top); } else if ((TexMan.FindSwitch(side->GetTexture(side_t::bottom))) != NULL) { + // Check 3D floors on back side + { + sector_t * back = line->sidedef[1 - sideno]->sector; + for (unsigned i = 0; i < back->e->XFloor.ffloors.Size(); i++) + { + F3DFloor *rover = back->e->XFloor.ffloors[i]; + if (!(rover->flags & FF_EXISTS)) continue; + if (!(rover->flags & FF_LOWERTEXTURE)) continue; + + if (user->z > rover->top.plane->ZatPoint(checkx, checky) || + user->z + user->height < rover->bottom.plane->ZatPoint(checkx, checky)) + continue; + + // This 3D floor depicts a switch texture in front of the player's eyes + return true; + } + } + return (user->z < open.bottom); } else if ((flags & ML_3DMIDTEX) || (TexMan.FindSwitch(side->GetTexture(side_t::mid))) != NULL) diff --git a/src/p_udmf.cpp b/src/p_udmf.cpp index 0434d8bce..db0c952cf 100644 --- a/src/p_udmf.cpp +++ b/src/p_udmf.cpp @@ -474,6 +474,7 @@ public: th->RenderStyle = STYLE_Count; th->alpha = -1; th->health = 1; + th->FloatbobPhase = -1; sc.MustGetToken('{'); while (!sc.CheckToken('}')) { @@ -631,6 +632,11 @@ public: Flag(th->flags, MTF_SECRET, key); break; + case NAME_Floatbobphase: + CHECK_N(Zd | Zdt) + th->FloatbobPhase = CheckInt(key); + break; + case NAME_Renderstyle: { FName style = CheckString(key); @@ -779,7 +785,7 @@ public: bool strifetrans = false; bool strifetrans2 = false; FString arg0str, arg1str; - int lineid; // forZDoomTranslated namespace + int lineid = -1; // forZDoomTranslated namespace FString tagstring; memset(ld, 0, sizeof(*ld)); @@ -1076,7 +1082,7 @@ public: maplinedef_t mld; memset(&mld, 0, sizeof(mld)); mld.special = ld->special; - mld.tag = lineid; + mld.tag = ld->args[0]; P_TranslateLineDef(ld, &mld); ld->flags = saved | (ld->flags&(ML_MONSTERSCANACTIVATE|ML_REPEAT_SPECIAL|ML_FIRSTSIDEONLY)); } diff --git a/src/p_user.cpp b/src/p_user.cpp index 0d5cdce20..331a978b7 100644 --- a/src/p_user.cpp +++ b/src/p_user.cpp @@ -566,6 +566,10 @@ void APlayerPawn::Serialize (FArchive &arc) { arc << AirCapacity; } + if (SaveVersion >= 4526) + { + arc << ViewHeight; + } } //=========================================================================== diff --git a/src/sound/fmodsound.cpp b/src/sound/fmodsound.cpp index 33ca0495d..4042ca421 100644 --- a/src/sound/fmodsound.cpp +++ b/src/sound/fmodsound.cpp @@ -44,7 +44,7 @@ extern HWND Window; #define FALSE 0 #define TRUE 1 #endif -#ifdef __APPLE__ +#if defined(__FreeBSD__) || defined(__APPLE__) #include #elif __sun #include diff --git a/src/textures/texturemanager.cpp b/src/textures/texturemanager.cpp index 2944e4200..4fc82ac0d 100644 --- a/src/textures/texturemanager.cpp +++ b/src/textures/texturemanager.cpp @@ -1246,7 +1246,8 @@ void FTextureManager::PrecacheLevel (void) for (unsigned i = 0; i < level.info->PrecacheTextures.Size(); i++) { - hitlist[level.info->PrecacheTextures[i].GetIndex()] |= FTextureManager::HIT_Wall; + FTextureID tex = TexMan.CheckForTexture(level.info->PrecacheTextures[i], FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny|FTextureManager::TEXMAN_ReturnFirst); + if (tex.Exists()) hitlist[tex.GetIndex()] |= FTextureManager::HIT_Wall; } for (int i = cnt - 1; i >= 0; i--) diff --git a/src/thingdef/thingdef_codeptr.cpp b/src/thingdef/thingdef_codeptr.cpp index 14440d884..89299e0fa 100644 --- a/src/thingdef/thingdef_codeptr.cpp +++ b/src/thingdef/thingdef_codeptr.cpp @@ -1414,6 +1414,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch) ACTION_PARAM_FIXED(LifeSteal, 5); ACTION_PARAM_INT(lifestealmax, 6); ACTION_PARAM_CLASS(armorbonustype, 7); + ACTION_PARAM_SOUND(MeleeSound, 8); + ACTION_PARAM_SOUND(MissSound, 9); if (!self->player) return; @@ -1443,7 +1445,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch) P_LineAttack (self, angle, Range, pitch, Damage, NAME_Melee, PuffType, puffFlags, &linetarget, &actualdamage); - if (linetarget) + if (!linetarget) + { + if (MissSound) S_Sound(self, CHAN_WEAPON, MissSound, 1, ATTN_NORM); + } + else { if (LifeSteal && !(linetarget->flags5 & MF5_DONTDRAIN)) { @@ -1474,7 +1480,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch) if (weapon != NULL) { - S_Sound (self, CHAN_WEAPON, weapon->AttackSound, 1, ATTN_NORM); + if (MeleeSound) S_Sound(self, CHAN_WEAPON, MeleeSound, 1, ATTN_NORM); + else S_Sound (self, CHAN_WEAPON, weapon->AttackSound, 1, ATTN_NORM); } if (!(flags & CPF_NOTURN)) @@ -5886,6 +5893,103 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMax) self->RipLevelMax = max; } +//========================================================================== +// +// A_CheckProximity(jump, classname, distance, count, flags, ptr) +// +// Checks to see if a certain actor class is close to the +// actor/pointer within distance, in numbers. +//========================================================================== +enum CPXFflags +{ + CPXF_ANCESTOR = 1, + CPXF_LESSOREQUAL = 1 << 1, + CPXF_NOZ = 1 << 2, + CPXF_COUNTDEAD = 1 << 3, + CPXF_DEADONLY = 1 << 4, + CPXF_EXACT = 1 << 5, +}; +DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity) +{ + ACTION_PARAM_START(6); + ACTION_PARAM_STATE(jump, 0); + ACTION_PARAM_CLASS(classname, 1); + ACTION_PARAM_FIXED(distance, 2); + ACTION_PARAM_INT(count, 3); + ACTION_PARAM_INT(flags, 4); + ACTION_PARAM_INT(ptr, 5); + + ACTION_SET_RESULT(false); //No inventory chain results please. + AActor *ref = COPY_AAPTR(self, ptr); + + //We need these to check out. + if (!ref || !jump || !classname || distance <= 0) + return; + + int counter = 0; + bool result = false; + + TThinkerIterator it; + AActor * mo; + + //[MC] Process of elimination, I think, will get through this as quickly and + //efficiently as possible. + while ((mo = it.Next())) + { + if (mo == ref) //Don't count self. + continue; + + //Check inheritance for the classname. Taken partly from CheckClass DECORATE function. + if (flags & CPXF_ANCESTOR) + { + if (!(mo->GetClass()->IsAncestorOf(classname))) + continue; + } + //Otherwise, just check for the regular class name. + else if (classname != mo->GetClass()) + continue; + + //Make sure it's in range and respect the desire for Z or not. + if (P_AproxDistance(ref->x - mo->x, ref->y - mo->y) < distance && + ((flags & CPXF_NOZ) || + ((ref->z > mo->z && ref->z - (mo->z + mo->height) < distance) || + (ref->z <= mo->z && mo->z - (ref->z + ref->height) < distance)))) + { + if (mo->flags6 & MF6_KILLED) + { + if (!(flags & (CPXF_COUNTDEAD | CPXF_DEADONLY))) + continue; + counter++; + } + else + { + if (flags & CPXF_DEADONLY) + continue; + counter++; + } + + //Abort if the number of matching classes nearby is greater, we have obviously succeeded in our goal. + if (counter > count) + { + result = (flags & (CPXF_LESSOREQUAL | CPXF_EXACT)) ? false : true; + break; + } + } + } + + if (counter == count) + result = true; + else if (counter < count) + result = !!((flags & CPXF_LESSOREQUAL) && !(flags & CPXF_EXACT)); + + + + if (result) + { + ACTION_JUMP(jump); + } +} + /*=========================================================================== A_CheckBlock (state block, int flags, int ptr) @@ -5944,4 +6048,4 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckBlock) { ACTION_JUMP(block); } -} \ No newline at end of file +} diff --git a/src/version.h b/src/version.h index 913c9bd18..c1288f02f 100644 --- a/src/version.h +++ b/src/version.h @@ -76,7 +76,7 @@ const char *GetVersionString(); // Use 4500 as the base git save version, since it's higher than the // SVN revision ever got. -#define SAVEVER 4524 +#define SAVEVER 4526 #define SAVEVERSTRINGIFY2(x) #x #define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x) diff --git a/src/w_wad.cpp b/src/w_wad.cpp index efeb38571..552228557 100644 --- a/src/w_wad.cpp +++ b/src/w_wad.cpp @@ -184,6 +184,7 @@ void FWadCollection::InitMultipleFiles (TArray &filenames) } RenameNerve(); RenameSprites(); + FixMacHexen(); // [RH] Set up hash table FirstLumpIndex = new DWORD[NumLumps]; @@ -956,6 +957,41 @@ void FWadCollection::RenameNerve () } } +//========================================================================== +// +// FixMacHexen +// +// Rename unused high resolution font lumps because they are incorrectly +// treated as extended characters +// +//========================================================================== + +void FWadCollection::FixMacHexen() +{ + if (GAME_Hexen != gameinfo.gametype) + { + return; + } + + for (int i = GetFirstLump(IWAD_FILENUM), last = GetLastLump(IWAD_FILENUM); i <= last; ++i) + { + assert(IWAD_FILENUM == LumpInfo[i].wadnum); + + FResourceLump* const lump = LumpInfo[i].lump; + char* const name = lump->Name; + + // Unwanted lumps are named like FONTA??1 + + if (8 == strlen(name) + && MAKE_ID('F', 'O', 'N', 'T') == lump->dwName + && 'A' == name[4] && '1' == name[7] + && isdigit(name[5]) && isdigit(name[6])) + { + name[0] = '\0'; + } + } +} + //========================================================================== // // W_FindLump diff --git a/src/w_wad.h b/src/w_wad.h index 323f12df2..dcac6a1b2 100644 --- a/src/w_wad.h +++ b/src/w_wad.h @@ -238,6 +238,7 @@ protected: private: void RenameSprites(); void RenameNerve(); + void FixMacHexen(); void DeleteAll(); }; diff --git a/src/win32/i_system.cpp b/src/win32/i_system.cpp index ef56c7050..133337af5 100644 --- a/src/win32/i_system.cpp +++ b/src/win32/i_system.cpp @@ -1726,3 +1726,36 @@ FString I_GetLongPathName(FString shortpath) delete[] buff; return longpath; } + +#if _MSC_VER == 1900 && defined(_USING_V110_SDK71_) +//========================================================================== +// +// VS14Stat +// +// Work around an issue where stat doesn't work with v140_xp. This was +// supposedly fixed, but as of Update 1 continues to not function on XP. +// +//========================================================================== + +#include + +int VS14Stat(const char *path, struct _stat64i32 *buffer) +{ + WIN32_FILE_ATTRIBUTE_DATA data; + if(!GetFileAttributesEx(path, GetFileExInfoStandard, &data)) + return -1; + + buffer->st_ino = 0; + buffer->st_mode = ((data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) ? S_IFDIR : S_IFREG)| + ((data.dwFileAttributes & FILE_ATTRIBUTE_READONLY) ? S_IREAD : S_IREAD|S_IWRITE); + buffer->st_dev = buffer->st_rdev = 0; + buffer->st_nlink = 1; + buffer->st_uid = 0; + buffer->st_gid = 0; + buffer->st_size = data.nFileSizeLow; + buffer->st_atime = (*(QWORD*)&data.ftLastAccessTime) / 10000000 - 11644473600LL; + buffer->st_mtime = (*(QWORD*)&data.ftLastWriteTime) / 10000000 - 11644473600LL; + buffer->st_ctime = (*(QWORD*)&data.ftCreationTime) / 10000000 - 11644473600LL; + return 0; +} +#endif diff --git a/tools/lemon/lemon.c b/tools/lemon/lemon.c index 5e8f03a8b..651e43f20 100644 --- a/tools/lemon/lemon.c +++ b/tools/lemon/lemon.c @@ -3061,6 +3061,7 @@ struct lemon *lemp; FILE *in; char *tpltname; char *cp; + Boolean tpltnameinbuf; cp = strrchr(lemp->filename,'.'); if( cp ){ @@ -3070,10 +3071,13 @@ struct lemon *lemp; } if( access(buf,004)==0 ){ tpltname = buf; + tpltnameinbuf = LEMON_TRUE; }else if( access(templatename,004)==0 ){ tpltname = templatename; + tpltnameinbuf = LEMON_TRUE; }else{ tpltname = pathsearch(lemp->argv0,templatename,0); + tpltnameinbuf = LEMON_FALSE; } if( tpltname==0 ){ fprintf(stderr,"Can't find the parser driver template file \"%s\".\n", @@ -3084,11 +3088,11 @@ struct lemon *lemp; in = fopen(tpltname,"rb"); if( in==0 ){ fprintf(stderr,"Can't open the template file \"%s\".\n",templatename); - free(tpltname); + if (tpltnameinbuf == LEMON_FALSE) free(tpltname); lemp->errorcnt++; return 0; } - free(tpltname); + if (tpltnameinbuf == LEMON_FALSE) free(tpltname); return in; } diff --git a/wadsrc/static/actors/actor.txt b/wadsrc/static/actors/actor.txt index be4b8b416..5158aa7b5 100644 --- a/wadsrc/static/actors/actor.txt +++ b/wadsrc/static/actors/actor.txt @@ -337,6 +337,7 @@ ACTOR Actor native //: Thinker action native A_SetRipperLevel(int level); action native A_SetRipMin(int min); action native A_SetRipMax(int max); + action native A_CheckProximity(state jump, class classname, float distance, int count = 1, int flags = 0, int ptr = AAPTR_DEFAULT); action native A_CheckBlock(state block, int flags = 0, int ptr = AAPTR_DEFAULT); action native A_CheckSightOrRange(float distance, state label, bool two_dimension = false); action native A_CheckRange(float distance, state label, bool two_dimension = false); diff --git a/wadsrc/static/actors/constants.txt b/wadsrc/static/actors/constants.txt index 7f8fbc09e..956ed119f 100644 --- a/wadsrc/static/actors/constants.txt +++ b/wadsrc/static/actors/constants.txt @@ -484,6 +484,17 @@ enum QF_WAVE = 1 << 5, }; +// A_CheckProximity flags +enum +{ + CPXF_ANCESTOR = 1, + CPXF_LESSOREQUAL = 1 << 1, + CPXF_NOZ = 1 << 2, + CPXF_COUNTDEAD = 1 << 3, + CPXF_DEADONLY = 1 << 4, + CPXF_EXACT = 1 << 5, +}; + // Flags for A_CheckBlock // These flags only affect the calling actor('s pointer), not the ones being searched. enum diff --git a/wadsrc/static/actors/shared/inventory.txt b/wadsrc/static/actors/shared/inventory.txt index 13ae00936..a44515efb 100644 --- a/wadsrc/static/actors/shared/inventory.txt +++ b/wadsrc/static/actors/shared/inventory.txt @@ -8,7 +8,7 @@ ACTOR Inventory native Inventory.PickupMessage "$TXT_DEFAULTPICKUPMSG" action native A_JumpIfNoAmmo(state label); - action native A_CustomPunch(int damage, bool norandom = false, int flags = CPF_USEAMMO, class pufftype = "BulletPuff", float range = 0, float lifesteal = 0, int lifestealmax = 0, class armorbonustype = "ArmorBonus"); + action native A_CustomPunch(int damage, bool norandom = false, int flags = CPF_USEAMMO, class pufftype = "BulletPuff", float range = 0, float lifesteal = 0, int lifestealmax = 0, class armorbonustype = "ArmorBonus", sound MeleeSound = "", sound MissSound = ""); action native A_FireBullets(float spread_xy, float spread_z, int numbullets, int damageperbullet, class pufftype = "BulletPuff", int flags = 1, float range = 0); action native A_FireCustomMissile(class missiletype, float angle = 0, bool useammo = true, int spawnofs_xy = 0, float spawnheight = 0, int flags = 0, float pitch = 0); action native A_RailAttack(int damage, int spawnofs_xy = 0, int useammo = true, color color1 = "", color color2 = "", int flags = 0, float maxdiff = 0, class pufftype = "BulletPuff", float spread_xy = 0, float spread_z = 0, float range = 0, int duration = 0, float sparsity = 1.0, float driftspeed = 1.0, class spawnclass = "none", float spawnofs_z = 0, int spiraloffset = 270); diff --git a/wadsrc/static/mapinfo/mindefaults.txt b/wadsrc/static/mapinfo/mindefaults.txt index cbb3fa06b..0d7b16209 100644 --- a/wadsrc/static/mapinfo/mindefaults.txt +++ b/wadsrc/static/mapinfo/mindefaults.txt @@ -56,4 +56,12 @@ gameinfo statscreen_enteringpatch = "WIENTER" } +DoomEdNums +{ + 4001 = "$Player5Start" + 4002 = "$Player6Start" + 4003 = "$Player7Start" + 4004 = "$Player8Start" +} + include "mapinfo/common.txt"