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- slightly increase source code readability by moving a flag from one line to another.
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1 changed files with 2 additions and 2 deletions
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@ -1898,8 +1898,8 @@ void P_PoisonDamage (player_t *player, AActor *source, int damage, bool playPain
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target->health -= damage;
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if (target->health <= 0)
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{ // Death
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if ((((player->cheats & CF_BUDDHA) ||
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(player->mo->flags7 & MF7_BUDDHA)) && damage < TELEFRAG_DAMAGE) || (player->cheats & CF_BUDDHA2) ||
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if ((((player->cheats & CF_BUDDHA) || (player->cheats & CF_BUDDHA2) ||
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(player->mo->flags7 & MF7_BUDDHA)) && damage < TELEFRAG_DAMAGE) ||
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(player->mo->FindInventory (PClass::FindActor(NAME_PowerBuddha),true) != nullptr))
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{ // [SP] Save the player...
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player->health = target->health = 1;
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