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- fixed: a few DECORATE commands had incorrect parameter lists.
SVN r3700 (trunk)
This commit is contained in:
parent
d652acb9e4
commit
a8ac550827
1 changed files with 3 additions and 3 deletions
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@ -1251,7 +1251,7 @@ DEFINE_PROPERTY(visibletoteam, I, Actor)
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//==========================================================================
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//==========================================================================
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// [BB]
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// [BB]
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//==========================================================================
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//==========================================================================
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DEFINE_PROPERTY(visibletoplayerclass, S_s, Actor)
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DEFINE_PROPERTY(visibletoplayerclass, Ssssssssssssssssssss, Actor)
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{
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{
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info->VisibleToPlayerClass.Clear();
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info->VisibleToPlayerClass.Clear();
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for(int i = 0;i < PROP_PARM_COUNT;++i)
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for(int i = 0;i < PROP_PARM_COUNT;++i)
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@ -1289,7 +1289,7 @@ DEFINE_PROPERTY(stamina, I, Actor)
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//==========================================================================
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//==========================================================================
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//
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//
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//==========================================================================
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//==========================================================================
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DEFINE_CLASS_PROPERTY(restrictedto, S_s, Inventory)
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DEFINE_CLASS_PROPERTY(restrictedto, Ssssssssssssssssssss, Inventory)
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{
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{
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info->RestrictedToPlayerClass.Clear();
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info->RestrictedToPlayerClass.Clear();
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for(int i = 0;i < PROP_PARM_COUNT;++i)
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for(int i = 0;i < PROP_PARM_COUNT;++i)
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@ -1303,7 +1303,7 @@ DEFINE_CLASS_PROPERTY(restrictedto, S_s, Inventory)
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//==========================================================================
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//==========================================================================
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//
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//
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//==========================================================================
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//==========================================================================
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DEFINE_CLASS_PROPERTY(forbiddento, S_s, Inventory)
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DEFINE_CLASS_PROPERTY(forbiddento, Ssssssssssssssssssss, Inventory)
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{
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{
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info->ForbiddenToPlayerClass.Clear();
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info->ForbiddenToPlayerClass.Clear();
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for(int i = 0;i < PROP_PARM_COUNT;++i)
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for(int i = 0;i < PROP_PARM_COUNT;++i)
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