diff --git a/src/thingdef/thingdef_properties.cpp b/src/thingdef/thingdef_properties.cpp index 8c56f6cb9..08f26e530 100644 --- a/src/thingdef/thingdef_properties.cpp +++ b/src/thingdef/thingdef_properties.cpp @@ -1251,7 +1251,7 @@ DEFINE_PROPERTY(visibletoteam, I, Actor) //========================================================================== // [BB] //========================================================================== -DEFINE_PROPERTY(visibletoplayerclass, S_s, Actor) +DEFINE_PROPERTY(visibletoplayerclass, Ssssssssssssssssssss, Actor) { info->VisibleToPlayerClass.Clear(); for(int i = 0;i < PROP_PARM_COUNT;++i) @@ -1289,7 +1289,7 @@ DEFINE_PROPERTY(stamina, I, Actor) //========================================================================== // //========================================================================== -DEFINE_CLASS_PROPERTY(restrictedto, S_s, Inventory) +DEFINE_CLASS_PROPERTY(restrictedto, Ssssssssssssssssssss, Inventory) { info->RestrictedToPlayerClass.Clear(); for(int i = 0;i < PROP_PARM_COUNT;++i) @@ -1303,7 +1303,7 @@ DEFINE_CLASS_PROPERTY(restrictedto, S_s, Inventory) //========================================================================== // //========================================================================== -DEFINE_CLASS_PROPERTY(forbiddento, S_s, Inventory) +DEFINE_CLASS_PROPERTY(forbiddento, Ssssssssssssssssssss, Inventory) { info->ForbiddenToPlayerClass.Clear(); for(int i = 0;i < PROP_PARM_COUNT;++i)