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- Added button mappings for 8 mouse buttons on SDL. It works with my system,
but Linux being Linux, there are no guarantees that it's appropriate for other systems. - Fixed: SDL input code did not generate GUI events for the mousewheel, so it could not be used to scroll the console buffer. SVN r1381 (trunk)
This commit is contained in:
parent
40d740506d
commit
a7ffb9db6a
2 changed files with 54 additions and 4 deletions
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@ -1,3 +1,10 @@
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January 30, 2009
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- Added button mappings for 8 mouse buttons on SDL. It works with my system,
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but Linux being Linux, there are no guarantees that it's appropriate for
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other systems.
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- Fixed: SDL input code did not generate GUI events for the mousewheel, so it
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could not be used to scroll the console buffer.
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January 30, 2009 (Changes by Graf Zahl)
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- Added Blzut3's statusbar maintenance patch.
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@ -281,6 +281,25 @@ static void MouseRead ()
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}
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}
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static void WheelMoved(event_t *event)
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{
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if (GUICapture)
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{
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SDLMod mod = SDL_GetModState();
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event->type = EV_GUI_Event;
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event->subtype = event->data1 == KEY_MWHEELUP ? EV_GUI_WheelUp : EV_GUI_WheelDown;
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event->data1 = 0;
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event->data3 = ((mod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
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((mod & KMOD_CTRL) ? GKM_CTRL : 0) |
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((mod & KMOD_ALT) ? GKM_ALT : 0);
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D_PostEvent(event);
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}
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else
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{
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D_PostEvent(event);
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}
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}
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CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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{
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if (self < 0) self = 0;
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@ -316,7 +335,7 @@ static void I_CheckNativeMouse ()
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{
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SDL_ShowCursor (1);
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SDL_WM_GrabInput (SDL_GRAB_OFF);
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FlushDIKState (KEY_MOUSE1, KEY_MOUSE4);
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FlushDIKState (KEY_MOUSE1, KEY_MOUSE8);
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}
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else
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{
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@ -358,6 +377,12 @@ void MessagePump (const SDL_Event &sev)
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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event.type = sev.type == SDL_MOUSEBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
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/* These button mappings work with my Gentoo system using the
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* evdev driver and a Logitech MX510 mouse. Whether or not they
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* carry over to other Linux systems, I have no idea, but I sure
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* hope so. (Though buttons 11 and 12 are kind of useless, since
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* they also trigger buttons 4 and 5.)
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*/
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switch (sev.button.button)
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{
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case 1: event.data1 = KEY_MOUSE1; break;
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@ -365,10 +390,28 @@ void MessagePump (const SDL_Event &sev)
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case 3: event.data1 = KEY_MOUSE2; break;
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case 4: event.data1 = KEY_MWHEELUP; break;
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case 5: event.data1 = KEY_MWHEELDOWN; break;
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case 6: event.data1 = KEY_MOUSE4; break; /* dunno */
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case 6: event.data1 = KEY_MOUSE4; break; /* dunno; not generated by my mouse */
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case 7: event.data1 = KEY_MOUSE5; break; /* ditto */
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case 8: event.data1 = KEY_MOUSE4; break;
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case 9: event.data1 = KEY_MOUSE5; break;
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case 10: event.data1 = KEY_MOUSE6; break;
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case 11: event.data1 = KEY_MOUSE7; break;
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case 12: event.data1 = KEY_MOUSE8; break;
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default: printf("SDL mouse button %s %d\n",
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sev.type == SDL_MOUSEBUTTONDOWN ? "down" : "up", sev.button.button); break;
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}
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if (event.data1 != 0)
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{
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//DIKState[ActiveDIKState][event.data1] = (event.type == EV_KeyDown);
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D_PostEvent (&event);
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if (event.data1 == KEY_MWHEELUP || event.data1 == KEY_MWHEELDOWN)
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{
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WheelMoved(&event);
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}
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else
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{
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D_PostEvent(&event);
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}
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}
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break;
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case SDL_KEYDOWN:
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