mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
Merge branch 'master' of https://github.com/kcat/zdoom
This commit is contained in:
commit
a7fd04a235
10 changed files with 161 additions and 112 deletions
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@ -913,7 +913,6 @@ void D_Display ()
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} while (diff < 1);
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} while (diff < 1);
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wipestart = nowtime;
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wipestart = nowtime;
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done = screen->WipeDo (1);
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done = screen->WipeDo (1);
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S_UpdateMusic(); // OpenAL needs this to keep the music running, thanks to a complete lack of a sane streaming implementation using callbacks. :(
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C_DrawConsole (hw2d); // console and
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C_DrawConsole (hw2d); // console and
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M_Drawer (); // menu are drawn even on top of wipes
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M_Drawer (); // menu are drawn even on top of wipes
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screen->Update (); // page flip or blit buffer
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screen->Update (); // page flip or blit buffer
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@ -1012,7 +1011,6 @@ void D_DoomLoop ()
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// Update display, next frame, with current state.
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// Update display, next frame, with current state.
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I_StartTic ();
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I_StartTic ();
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D_Display ();
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D_Display ();
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S_UpdateMusic(); // OpenAL needs this to keep the music running, thanks to a complete lack of a sane streaming implementation using callbacks. :(
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if (wantToRestart)
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if (wantToRestart)
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{
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{
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wantToRestart = false;
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wantToRestart = false;
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@ -2660,17 +2660,6 @@ void S_StopMusic (bool force)
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}
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void S_UpdateMusic()
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{
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GSnd->UpdateMusic();
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}
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//==========================================================================
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//==========================================================================
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//
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//
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// CCMD playsound
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// CCMD playsound
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@ -332,7 +332,6 @@ int S_GetMusic (char **name);
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// Stops the music for sure.
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// Stops the music for sure.
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void S_StopMusic (bool force);
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void S_StopMusic (bool force);
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void S_UpdateMusic();
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// Stop and resume music, during game PAUSE.
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// Stop and resume music, during game PAUSE.
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void S_PauseSound (bool notmusic, bool notsfx);
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void S_PauseSound (bool notmusic, bool notsfx);
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@ -23,19 +23,6 @@ inline int CheckException(DWORD code)
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return EXCEPTION_CONTINUE_SEARCH;
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return EXCEPTION_CONTINUE_SEARCH;
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}
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}
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#else
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#ifdef __try
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#undef __try
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#endif
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#define __try
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#ifdef __except
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#undef __except
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#endif
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#define __except(a) if (0)
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#endif
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#endif
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#endif
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#endif
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@ -3192,8 +3192,8 @@ bool IsFModExPresent()
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{
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{
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#ifdef NO_FMOD
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#ifdef NO_FMOD
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return false;
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return false;
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#elif !defined _WIN32
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#elif !defined _MSC_VER
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return true; // on non-Windows we cannot delay load the library so it has to be present.
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return true; // on non-MSVC we cannot delay load the library so it has to be present.
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#else
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#else
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static bool cached_result;
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static bool cached_result;
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static bool done = false;
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static bool done = false;
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@ -148,7 +148,6 @@ public:
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virtual void UpdateListener (SoundListener *) = 0;
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virtual void UpdateListener (SoundListener *) = 0;
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virtual void UpdateSounds () = 0;
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virtual void UpdateSounds () = 0;
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virtual void UpdateMusic() {}
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virtual bool IsValid () = 0;
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virtual bool IsValid () = 0;
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virtual void PrintStatus () = 0;
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virtual void PrintStatus () = 0;
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|
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@ -56,17 +56,18 @@ bool MPG123Decoder::open(FileReader *reader)
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{
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{
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if(!inited)
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if(!inited)
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{
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{
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__try
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#ifdef _MSC_VER
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{
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__try {
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|
#endif
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if(mpg123_init() != MPG123_OK)
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if(mpg123_init() != MPG123_OK)
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return false;
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return false;
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inited = true;
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inited = true;
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}
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#ifdef _MSC_VER
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__except (CheckException(GetExceptionCode()))
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} __except (CheckException(GetExceptionCode())) {
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{
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// this means that the delay loaded decoder DLL was not found.
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// this means that the delay loaded decoder DLL was not found.
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return false;
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return false;
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}
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}
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#endif
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}
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}
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Reader = reader;
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Reader = reader;
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|
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@ -221,7 +221,7 @@ class OpenALSoundStream : public SoundStream
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ALuint Buffers[BufferCount];
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ALuint Buffers[BufferCount];
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ALuint Source;
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ALuint Source;
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bool Playing;
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std::atomic<bool> Playing;
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bool Looping;
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bool Looping;
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ALfloat Volume;
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ALfloat Volume;
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@ -287,12 +287,14 @@ public:
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OpenALSoundStream(OpenALSoundRenderer *renderer)
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OpenALSoundStream(OpenALSoundRenderer *renderer)
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: Renderer(renderer), Source(0), Playing(false), Looping(false), Volume(1.0f), Reader(NULL), Decoder(NULL)
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: Renderer(renderer), Source(0), Playing(false), Looping(false), Volume(1.0f), Reader(NULL), Decoder(NULL)
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{
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{
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Renderer->Streams.Push(this);
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memset(Buffers, 0, sizeof(Buffers));
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memset(Buffers, 0, sizeof(Buffers));
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Renderer->AddStream(this);
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}
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}
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virtual ~OpenALSoundStream()
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virtual ~OpenALSoundStream()
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{
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{
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Renderer->RemoveStream(this);
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if(Source)
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if(Source)
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{
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{
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alSourceRewind(Source);
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alSourceRewind(Source);
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@ -309,9 +311,6 @@ public:
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}
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}
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getALError();
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getALError();
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Renderer->Streams.Delete(Renderer->Streams.Find(this));
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Renderer = NULL;
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delete Decoder;
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delete Decoder;
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delete Reader;
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delete Reader;
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}
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}
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@ -321,7 +320,7 @@ public:
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{
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{
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SetVolume(vol);
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SetVolume(vol);
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if(Playing)
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if(Playing.load())
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return true;
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return true;
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/* Clear the buffer queue, then fill and queue each buffer */
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/* Clear the buffer queue, then fill and queue each buffer */
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@ -342,21 +341,24 @@ public:
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return false;
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return false;
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alSourcePlay(Source);
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alSourcePlay(Source);
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Playing = (getALError()==AL_NO_ERROR);
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if(getALError() != AL_NO_ERROR)
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return false;
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|
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return Playing;
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Playing.store(true);
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return true;
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}
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}
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|
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virtual void Stop()
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virtual void Stop()
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{
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{
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if(!Playing)
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if(!Playing.load())
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return;
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return;
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std::unique_lock<std::mutex> lock(Renderer->StreamLock);
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alSourceStop(Source);
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alSourceStop(Source);
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alSourcei(Source, AL_BUFFER, 0);
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alSourcei(Source, AL_BUFFER, 0);
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getALError();
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getALError();
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Playing = false;
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Playing.store(false);
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}
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}
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virtual void SetVolume(float vol)
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virtual void SetVolume(float vol)
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@ -382,21 +384,25 @@ public:
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virtual bool SetPosition(unsigned int ms_pos)
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virtual bool SetPosition(unsigned int ms_pos)
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{
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{
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std::unique_lock<std::mutex> lock(Renderer->StreamLock);
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if(!Decoder->seek(ms_pos))
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if(!Decoder->seek(ms_pos))
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return false;
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return false;
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if(!Playing)
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if(!Playing.load())
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return true;
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return true;
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// Stop the source so that all buffers become processed, then call
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// Stop the source so that all buffers become processed, which will
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// IsEnded() to refill and restart the source queue with the new
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// allow the next update to restart the source queue with the new
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// position.
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// position.
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alSourceStop(Source);
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alSourceStop(Source);
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getALError();
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getALError();
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return !IsEnded();
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lock.unlock();
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Renderer->StreamWake.notify_all();
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return true;
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}
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}
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virtual unsigned int GetPosition()
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virtual unsigned int GetPosition()
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{
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{
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std::unique_lock<std::mutex> lock(Renderer->StreamLock);
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ALint offset, queued, state;
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ALint offset, queued, state;
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alGetSourcei(Source, AL_SAMPLE_OFFSET, &offset);
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alGetSourcei(Source, AL_SAMPLE_OFFSET, &offset);
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alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued);
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alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued);
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|
@ -405,6 +411,8 @@ public:
|
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return 0;
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return 0;
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|
|
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size_t pos = Decoder->getSampleOffset();
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size_t pos = Decoder->getSampleOffset();
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lock.unlock();
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|
|
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if(state != AL_STOPPED)
|
if(state != AL_STOPPED)
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{
|
{
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size_t rem = queued*(Data.Size()/FrameSize) - offset;
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size_t rem = queued*(Data.Size()/FrameSize) - offset;
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|
@ -416,54 +424,10 @@ public:
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|
|
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virtual bool IsEnded()
|
virtual bool IsEnded()
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{
|
{
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if(!Playing)
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return !Playing.load();
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return true;
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ALint state, processed;
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alGetSourcei(Source, AL_SOURCE_STATE, &state);
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alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed);
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Playing = (getALError()==AL_NO_ERROR);
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|
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if(!Playing)
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|
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return true;
|
|
||||||
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|
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// For each processed buffer in the queue...
|
|
||||||
while(processed > 0)
|
|
||||||
{
|
|
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ALuint bufid;
|
|
||||||
|
|
||||||
// Unqueue the oldest buffer, fill it with more data, and queue it
|
|
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// on the end
|
|
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alSourceUnqueueBuffers(Source, 1, &bufid);
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|
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processed--;
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|
|
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if(Callback(this, &Data[0], Data.Size(), UserData))
|
|
||||||
{
|
|
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alBufferData(bufid, Format, &Data[0], Data.Size(), SampleRate);
|
|
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alSourceQueueBuffers(Source, 1, &bufid);
|
|
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}
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|
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}
|
|
||||||
|
|
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// If the source is not playing or paused, and there are buffers queued,
|
|
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// then there was an underrun. Restart the source.
|
|
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Playing = (getALError()==AL_NO_ERROR);
|
|
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if(Playing && state != AL_PLAYING && state != AL_PAUSED)
|
|
||||||
{
|
|
||||||
ALint queued = 0;
|
|
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alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued);
|
|
||||||
|
|
||||||
Playing = (getALError() == AL_NO_ERROR) && (queued > 0);
|
|
||||||
if(Playing)
|
|
||||||
{
|
|
||||||
alSourcePlay(Source);
|
|
||||||
Playing = (getALError()==AL_NO_ERROR);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return !Playing;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
FString GetStats()
|
virtual FString GetStats()
|
||||||
{
|
{
|
||||||
FString stats;
|
FString stats;
|
||||||
size_t pos, len;
|
size_t pos, len;
|
||||||
|
@ -474,6 +438,7 @@ public:
|
||||||
ALint state;
|
ALint state;
|
||||||
ALenum err;
|
ALenum err;
|
||||||
|
|
||||||
|
std::unique_lock<std::mutex> lock(Renderer->StreamLock);
|
||||||
alGetSourcef(Source, AL_GAIN, &volume);
|
alGetSourcef(Source, AL_GAIN, &volume);
|
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alGetSourcei(Source, AL_SAMPLE_OFFSET, &offset);
|
alGetSourcei(Source, AL_SAMPLE_OFFSET, &offset);
|
||||||
alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed);
|
alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed);
|
||||||
|
@ -481,16 +446,19 @@ public:
|
||||||
alGetSourcei(Source, AL_SOURCE_STATE, &state);
|
alGetSourcei(Source, AL_SOURCE_STATE, &state);
|
||||||
if((err=alGetError()) != AL_NO_ERROR)
|
if((err=alGetError()) != AL_NO_ERROR)
|
||||||
{
|
{
|
||||||
|
lock.unlock();
|
||||||
stats = "Error getting stats: ";
|
stats = "Error getting stats: ";
|
||||||
stats += alGetString(err);
|
stats += alGetString(err);
|
||||||
return stats;
|
return stats;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pos = Decoder->getSampleOffset();
|
||||||
|
len = Decoder->getSampleLength();
|
||||||
|
lock.unlock();
|
||||||
|
|
||||||
stats = (state == AL_INITIAL) ? "Buffering" : (state == AL_STOPPED) ? "Underrun" :
|
stats = (state == AL_INITIAL) ? "Buffering" : (state == AL_STOPPED) ? "Underrun" :
|
||||||
(state == AL_PLAYING || state == AL_PAUSED) ? "Ready" : "Unknown state";
|
(state == AL_PLAYING || state == AL_PAUSED) ? "Ready" : "Unknown state";
|
||||||
|
|
||||||
pos = Decoder->getSampleOffset();
|
|
||||||
len = Decoder->getSampleLength();
|
|
||||||
if(state == AL_STOPPED)
|
if(state == AL_STOPPED)
|
||||||
offset = BufferCount * (Data.Size()/FrameSize);
|
offset = BufferCount * (Data.Size()/FrameSize);
|
||||||
else
|
else
|
||||||
|
@ -516,6 +484,57 @@ public:
|
||||||
return stats;
|
return stats;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Process()
|
||||||
|
{
|
||||||
|
if(!Playing.load())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
ALint state, processed;
|
||||||
|
alGetSourcei(Source, AL_SOURCE_STATE, &state);
|
||||||
|
alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed);
|
||||||
|
if(getALError() != AL_NO_ERROR)
|
||||||
|
{
|
||||||
|
Playing.store(false);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// For each processed buffer in the queue...
|
||||||
|
while(processed > 0)
|
||||||
|
{
|
||||||
|
ALuint bufid;
|
||||||
|
|
||||||
|
// Unqueue the oldest buffer, fill it with more data, and queue it
|
||||||
|
// on the end
|
||||||
|
alSourceUnqueueBuffers(Source, 1, &bufid);
|
||||||
|
processed--;
|
||||||
|
|
||||||
|
if(Callback(this, &Data[0], Data.Size(), UserData))
|
||||||
|
{
|
||||||
|
alBufferData(bufid, Format, &Data[0], Data.Size(), SampleRate);
|
||||||
|
alSourceQueueBuffers(Source, 1, &bufid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the source is not playing or paused, and there are buffers queued,
|
||||||
|
// then there was an underrun. Restart the source.
|
||||||
|
bool ok = (getALError()==AL_NO_ERROR);
|
||||||
|
if(ok && state != AL_PLAYING && state != AL_PAUSED)
|
||||||
|
{
|
||||||
|
ALint queued = 0;
|
||||||
|
alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued);
|
||||||
|
|
||||||
|
ok = (getALError() == AL_NO_ERROR) && (queued > 0);
|
||||||
|
if(ok)
|
||||||
|
{
|
||||||
|
alSourcePlay(Source);
|
||||||
|
ok = (getALError()==AL_NO_ERROR);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Playing.store(ok);
|
||||||
|
return ok;
|
||||||
|
}
|
||||||
|
|
||||||
bool Init(SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata)
|
bool Init(SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata)
|
||||||
{
|
{
|
||||||
if(!SetupSource())
|
if(!SetupSource())
|
||||||
|
@ -707,7 +726,7 @@ static void LoadALCFunc(ALCdevice *device, const char *name, T *x)
|
||||||
#define LOAD_FUNC(x) (LoadALFunc(#x, &x))
|
#define LOAD_FUNC(x) (LoadALFunc(#x, &x))
|
||||||
#define LOAD_DEV_FUNC(d, x) (LoadALCFunc(d, #x, &x))
|
#define LOAD_DEV_FUNC(d, x) (LoadALCFunc(d, #x, &x))
|
||||||
OpenALSoundRenderer::OpenALSoundRenderer()
|
OpenALSoundRenderer::OpenALSoundRenderer()
|
||||||
: Device(NULL), Context(NULL), SFXPaused(0), PrevEnvironment(NULL), EnvSlot(0)
|
: QuitThread(false), Device(NULL), Context(NULL), SFXPaused(0), PrevEnvironment(NULL), EnvSlot(0)
|
||||||
{
|
{
|
||||||
EnvFilters[0] = EnvFilters[1] = 0;
|
EnvFilters[0] = EnvFilters[1] = 0;
|
||||||
|
|
||||||
|
@ -940,6 +959,15 @@ OpenALSoundRenderer::~OpenALSoundRenderer()
|
||||||
if(!Device)
|
if(!Device)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if(StreamThread.joinable())
|
||||||
|
{
|
||||||
|
std::unique_lock<std::mutex> lock(StreamLock);
|
||||||
|
QuitThread.store(true);
|
||||||
|
lock.unlock();
|
||||||
|
StreamWake.notify_all();
|
||||||
|
StreamThread.join();
|
||||||
|
}
|
||||||
|
|
||||||
while(Streams.Size() > 0)
|
while(Streams.Size() > 0)
|
||||||
delete Streams[0];
|
delete Streams[0];
|
||||||
|
|
||||||
|
@ -974,6 +1002,43 @@ OpenALSoundRenderer::~OpenALSoundRenderer()
|
||||||
Device = NULL;
|
Device = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OpenALSoundRenderer::BackgroundProc()
|
||||||
|
{
|
||||||
|
std::unique_lock<std::mutex> lock(StreamLock);
|
||||||
|
while(!QuitThread.load())
|
||||||
|
{
|
||||||
|
if(Streams.Size() == 0)
|
||||||
|
{
|
||||||
|
// If there's nothing to play, wait indefinitely.
|
||||||
|
StreamWake.wait(lock);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Else, process all active streams and sleep for 100ms
|
||||||
|
for(size_t i = 0;i < Streams.Size();i++)
|
||||||
|
Streams[i]->Process();
|
||||||
|
StreamWake.wait_for(lock, std::chrono::milliseconds(100));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OpenALSoundRenderer::AddStream(OpenALSoundStream *stream)
|
||||||
|
{
|
||||||
|
std::unique_lock<std::mutex> lock(StreamLock);
|
||||||
|
Streams.Push(stream);
|
||||||
|
lock.unlock();
|
||||||
|
// There's a stream to play, make sure the background thread is aware
|
||||||
|
StreamWake.notify_all();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OpenALSoundRenderer::RemoveStream(OpenALSoundStream *stream)
|
||||||
|
{
|
||||||
|
std::unique_lock<std::mutex> lock(StreamLock);
|
||||||
|
unsigned int idx = Streams.Find(stream);
|
||||||
|
if(idx < Streams.Size())
|
||||||
|
Streams.Delete(idx);
|
||||||
|
}
|
||||||
|
|
||||||
void OpenALSoundRenderer::SetSfxVolume(float volume)
|
void OpenALSoundRenderer::SetSfxVolume(float volume)
|
||||||
{
|
{
|
||||||
SfxVolume = volume;
|
SfxVolume = volume;
|
||||||
|
@ -1252,6 +1317,8 @@ void OpenALSoundRenderer::UnloadSound(SoundHandle sfx)
|
||||||
|
|
||||||
SoundStream *OpenALSoundRenderer::CreateStream(SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata)
|
SoundStream *OpenALSoundRenderer::CreateStream(SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata)
|
||||||
{
|
{
|
||||||
|
if(StreamThread.get_id() == std::thread::id())
|
||||||
|
StreamThread = std::thread(std::mem_fn(&OpenALSoundRenderer::BackgroundProc), this);
|
||||||
OpenALSoundStream *stream = new OpenALSoundStream(this);
|
OpenALSoundStream *stream = new OpenALSoundStream(this);
|
||||||
if (!stream->Init(callback, buffbytes, flags, samplerate, userdata))
|
if (!stream->Init(callback, buffbytes, flags, samplerate, userdata))
|
||||||
{
|
{
|
||||||
|
@ -1263,6 +1330,8 @@ SoundStream *OpenALSoundRenderer::CreateStream(SoundStreamCallback callback, int
|
||||||
|
|
||||||
SoundStream *OpenALSoundRenderer::OpenStream(FileReader *reader, int flags)
|
SoundStream *OpenALSoundRenderer::OpenStream(FileReader *reader, int flags)
|
||||||
{
|
{
|
||||||
|
if(StreamThread.get_id() == std::thread::id())
|
||||||
|
StreamThread = std::thread(std::mem_fn(&OpenALSoundRenderer::BackgroundProc), this);
|
||||||
OpenALSoundStream *stream = new OpenALSoundStream(this);
|
OpenALSoundStream *stream = new OpenALSoundStream(this);
|
||||||
if (!stream->Init(reader, !!(flags&SoundStream::Loop)))
|
if (!stream->Init(reader, !!(flags&SoundStream::Loop)))
|
||||||
{
|
{
|
||||||
|
@ -1880,13 +1949,6 @@ void OpenALSoundRenderer::UpdateSounds()
|
||||||
PurgeStoppedSources();
|
PurgeStoppedSources();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenALSoundRenderer::UpdateMusic()
|
|
||||||
{
|
|
||||||
// For some reason this isn't being called?
|
|
||||||
for(uint32 i = 0;i < Streams.Size();++i)
|
|
||||||
Streams[i]->IsEnded();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool OpenALSoundRenderer::IsValid()
|
bool OpenALSoundRenderer::IsValid()
|
||||||
{
|
{
|
||||||
return Device != NULL;
|
return Device != NULL;
|
||||||
|
|
|
@ -1,6 +1,11 @@
|
||||||
#ifndef OALSOUND_H
|
#ifndef OALSOUND_H
|
||||||
#define OALSOUND_H
|
#define OALSOUND_H
|
||||||
|
|
||||||
|
#include <thread>
|
||||||
|
#include <mutex>
|
||||||
|
#include <atomic>
|
||||||
|
#include <condition_variable>
|
||||||
|
|
||||||
#include "i_sound.h"
|
#include "i_sound.h"
|
||||||
#include "s_sound.h"
|
#include "s_sound.h"
|
||||||
#include "menu/menu.h"
|
#include "menu/menu.h"
|
||||||
|
@ -114,7 +119,6 @@ public:
|
||||||
|
|
||||||
virtual void UpdateListener(SoundListener *);
|
virtual void UpdateListener(SoundListener *);
|
||||||
virtual void UpdateSounds();
|
virtual void UpdateSounds();
|
||||||
virtual void UpdateMusic();
|
|
||||||
|
|
||||||
virtual void MarkStartTime(FISoundChannel*);
|
virtual void MarkStartTime(FISoundChannel*);
|
||||||
virtual float GetAudibility(FISoundChannel*);
|
virtual float GetAudibility(FISoundChannel*);
|
||||||
|
@ -184,10 +188,19 @@ private:
|
||||||
void (ALC_APIENTRY*alcDevicePauseSOFT)(ALCdevice *device);
|
void (ALC_APIENTRY*alcDevicePauseSOFT)(ALCdevice *device);
|
||||||
void (ALC_APIENTRY*alcDeviceResumeSOFT)(ALCdevice *device);
|
void (ALC_APIENTRY*alcDeviceResumeSOFT)(ALCdevice *device);
|
||||||
|
|
||||||
|
void BackgroundProc();
|
||||||
|
void AddStream(OpenALSoundStream *stream);
|
||||||
|
void RemoveStream(OpenALSoundStream *stream);
|
||||||
|
|
||||||
void LoadReverb(const ReverbContainer *env);
|
void LoadReverb(const ReverbContainer *env);
|
||||||
void PurgeStoppedSources();
|
void PurgeStoppedSources();
|
||||||
static FSoundChan *FindLowestChannel();
|
static FSoundChan *FindLowestChannel();
|
||||||
|
|
||||||
|
std::thread StreamThread;
|
||||||
|
std::mutex StreamLock;
|
||||||
|
std::condition_variable StreamWake;
|
||||||
|
std::atomic<bool> QuitThread;
|
||||||
|
|
||||||
ALCdevice *Device;
|
ALCdevice *Device;
|
||||||
ALCcontext *Context;
|
ALCcontext *Context;
|
||||||
|
|
||||||
|
|
|
@ -54,8 +54,9 @@ SndFileDecoder::~SndFileDecoder()
|
||||||
|
|
||||||
bool SndFileDecoder::open(FileReader *reader)
|
bool SndFileDecoder::open(FileReader *reader)
|
||||||
{
|
{
|
||||||
__try
|
#ifdef _MSC_VER
|
||||||
{
|
__try {
|
||||||
|
#endif
|
||||||
SF_VIRTUAL_IO sfio = { file_get_filelen, file_seek, file_read, file_write, file_tell };
|
SF_VIRTUAL_IO sfio = { file_get_filelen, file_seek, file_read, file_write, file_tell };
|
||||||
|
|
||||||
Reader = reader;
|
Reader = reader;
|
||||||
|
@ -68,11 +69,11 @@ bool SndFileDecoder::open(FileReader *reader)
|
||||||
sf_close(SndFile);
|
sf_close(SndFile);
|
||||||
SndFile = 0;
|
SndFile = 0;
|
||||||
}
|
}
|
||||||
}
|
#ifdef _MSC_VER
|
||||||
__except (CheckException(GetExceptionCode()))
|
} __except (CheckException(GetExceptionCode())) {
|
||||||
{
|
|
||||||
// this means that the delay loaded decoder DLL was not found.
|
// this means that the delay loaded decoder DLL was not found.
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue