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- now that we don't have to care anymore about SVN-related merging problems, let's save the 3 global variables of the GL renderer unconditionally, even if the software renderer is running.
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2 changed files with 6 additions and 0 deletions
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@ -1439,12 +1439,14 @@ void G_AirControlChanged ()
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//
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//
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//
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//
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//==========================================================================
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//==========================================================================
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void gl_SerializeGlobals(FArchive &arc);
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void G_SerializeLevel (FArchive &arc, bool hubLoad)
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void G_SerializeLevel (FArchive &arc, bool hubLoad)
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{
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{
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int i = level.totaltime;
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int i = level.totaltime;
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Renderer->StartSerialize(arc);
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Renderer->StartSerialize(arc);
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gl_SerializeGlobals(arc);
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arc << level.flags
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arc << level.flags
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<< level.flags2
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<< level.flags2
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@ -999,6 +999,10 @@ void FGLInterface::StateChanged(AActor *actor)
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void FGLInterface::StartSerialize(FArchive &arc)
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void FGLInterface::StartSerialize(FArchive &arc)
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{
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{
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gl_DeleteAllAttachedLights();
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gl_DeleteAllAttachedLights();
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}
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void gl_SerializeGlobals(FArchive &arc)
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{
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arc << fogdensity << outsidefogdensity << skyfog;
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arc << fogdensity << outsidefogdensity << skyfog;
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}
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}
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