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Add missing prantheses for A_CustomPunch's puffFlags calculation
- Fixed: Need parentheses for precedence when setting puffFlags in A_CustomPunch. Otherwise, it's completely broken.
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1 changed files with 1 additions and 2 deletions
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@ -1404,7 +1404,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
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}
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if (!PuffType) PuffType = PClass::FindClass(NAME_BulletPuff);
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int puffFlags = LAF_ISMELEEATTACK | (flags & CPF_NORANDOMPUFFZ)? LAF_NORANDOMPUFFZ : 0;
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int puffFlags = LAF_ISMELEEATTACK | ((flags & CPF_NORANDOMPUFFZ) ? LAF_NORANDOMPUFFZ : 0);
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P_LineAttack (self, angle, Range, pitch, Damage, NAME_Melee, PuffType, puffFlags, &linetarget, &actualdamage);
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@ -1426,7 +1426,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
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if (flags & CPF_PULLIN) self->flags |= MF_JUSTATTACKED;
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if (flags & CPF_DAGGER) P_DaggerAlert (self, linetarget);
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}
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}
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