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- fixed: Assignment of GetLightLevel to GLWall::lightlevel must be clamped. This was done incorrectly in the last SVN version which clamped the result of GetLightLevel, causing problems elsewhere.
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2 changed files with 6 additions and 6 deletions
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@ -118,7 +118,7 @@ public:
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fixed_t viewdistance;
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fixed_t viewdistance;
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BYTE lightlevel;
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int lightlevel;
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BYTE type;
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BYTE type;
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BYTE flags;
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BYTE flags;
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short rellight;
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short rellight;
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@ -1098,7 +1098,7 @@ void GLWall::BuildFFBlock(seg_t * seg, F3DFloor * rover,
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float to;
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float to;
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lightlist_t * light;
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lightlist_t * light;
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bool translucent;
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bool translucent;
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byte savelight=lightlevel;
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int savelight=lightlevel;
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FColormap savecolor=Colormap;
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FColormap savecolor=Colormap;
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float ul;
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float ul;
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float texlength;
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float texlength;
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@ -1108,12 +1108,12 @@ void GLWall::BuildFFBlock(seg_t * seg, F3DFloor * rover,
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{
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{
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if (!gl_fixedcolormap)
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if (!gl_fixedcolormap)
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{
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{
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// this may not yet be done!
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// this may not yet be done
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light=P_GetPlaneLight(rover->target, rover->top.plane,true);
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light=P_GetPlaneLight(rover->target, rover->top.plane,true);
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Colormap.Clear();
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Colormap.Clear();
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Colormap.LightColor=(light->extra_colormap)->Fade;
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Colormap.LightColor=(light->extra_colormap)->Fade;
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// the fog plane defines the light level, not the front sector!
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// the fog plane defines the light level, not the front sector
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lightlevel=*light->p_lightlevel;
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lightlevel = gl_ClampLight(*light->p_lightlevel);
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gltexture=NULL;
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gltexture=NULL;
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type=RENDERWALL_FFBLOCK;
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type=RENDERWALL_FFBLOCK;
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}
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}
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@ -1520,7 +1520,7 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector)
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int rel = 0;
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int rel = 0;
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int orglightlevel = gl_ClampLight(frontsector->lightlevel);
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int orglightlevel = gl_ClampLight(frontsector->lightlevel);
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lightlevel = seg->sidedef->GetLightLevel(!!(flags&GLWF_FOGGY), orglightlevel, false, &rel);
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lightlevel = gl_ClampLight(seg->sidedef->GetLightLevel(!!(flags&GLWF_FOGGY), orglightlevel, false, &rel));
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if (orglightlevel >= 253) // with the software renderer fake contrast won't be visible above this.
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if (orglightlevel >= 253) // with the software renderer fake contrast won't be visible above this.
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{
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{
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rellight = 0;
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rellight = 0;
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