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https://github.com/ZDoom/gzdoom-gles.git
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Implemented loading/saving of line/sector health and health groups in savegames
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parent
40c56bad09
commit
a6cdcab128
5 changed files with 71 additions and 1 deletions
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@ -9,6 +9,7 @@
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#include "p_local.h"
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#include "p_maputl.h"
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#include "c_cvars.h"
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#include "serializer.h"
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//==========================================================================
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//
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@ -529,4 +530,51 @@ bool P_CheckSectorVulnerable(sector_t* sector, int part)
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if (texture == skyflatnum)
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return false;
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return true;
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}
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///
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FSerializer &Serialize(FSerializer &arc, const char *key, FHealthGroup& g, FHealthGroup *def)
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{
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if (arc.BeginObject(key))
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{
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arc("id", g.id)
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("health", g.health)
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.EndObject();
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}
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return arc;
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}
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void P_SerializeHealthGroups(FSerializer& arc)
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{
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// todo : stuff
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if (arc.BeginArray("healthgroups"))
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{
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if (arc.isReading())
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{
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TArray<FHealthGroup> readGroups;
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int sz = arc.ArraySize();
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for (int i = 0; i < sz; i++)
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{
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FHealthGroup grp;
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arc(nullptr, grp);
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FHealthGroup* existinggrp = P_GetHealthGroup(grp.id);
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if (!existinggrp)
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continue;
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existinggrp->health = grp.health;
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}
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}
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else
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{
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TMap<int, FHealthGroup>::ConstIterator it(level.healthGroups);
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TMap<int, FHealthGroup>::ConstPair* pair;
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while (it.NextPair(pair))
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{
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FHealthGroup grp = pair->Value;
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arc(nullptr, grp);
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}
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}
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arc.EndArray();
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}
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}
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@ -34,4 +34,6 @@ void P_GeometryLineAttack(FTraceResults& trace, AActor* thing, int damage, FName
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void P_GeometryRadiusAttack(AActor* bombspot, AActor* bombsource, int bombdamage, int bombdistance, FName damagetype, int fulldamagedistance);
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bool P_CheckLinedefVulnerable(line_t* line, int side, int part = -1);
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bool P_CheckSectorVulnerable(sector_t* sector, int part);
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bool P_CheckSectorVulnerable(sector_t* sector, int part);
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void P_SerializeHealthGroups(FSerializer& arc);
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@ -56,6 +56,7 @@
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#include "serializer.h"
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#include "g_levellocals.h"
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#include "events.h"
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#include "p_destructible.h"
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//==========================================================================
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//
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@ -74,6 +75,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, line_t &line, line_t *
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.Args("args", line.args, def->args, line.special)
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("portalindex", line.portalindex, def->portalindex)
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("locknumber", line.locknumber, def->locknumber)
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("health", line.health, def->health)
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// Unless the map loader is changed the sidedef references will not change between map loads so there's no need to save them.
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//.Array("sides", line.sidedef, 2)
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.EndObject();
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@ -293,6 +295,8 @@ FSerializer &Serialize(FSerializer &arc, const char *key, sector_t &p, sector_t
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.Terrain("floorterrain", p.terrainnum[0], &def->terrainnum[0])
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.Terrain("ceilingterrain", p.terrainnum[1], &def->terrainnum[1])
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("scrolls", scroll, nul)
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("healthfloor", p.healthfloor, def->healthfloor)
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("healthceiling", p.healthceiling, def->healthceiling)
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// GZDoom exclusive:
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.Array("reflect", p.reflect, def->reflect, 2, true)
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.EndObject();
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@ -991,6 +995,8 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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arc("sectorportals", level.sectorPortals);
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if (arc.isReading()) P_FinalizePortals();
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// [ZZ] serialize health groups
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P_SerializeHealthGroups(arc);
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// [ZZ] serialize events
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E_SerializeEvents(arc);
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DThinker::SerializeThinkers(arc, hubload);
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@ -2652,6 +2652,10 @@ DEFINE_FIELD_X(Sector, sector_t, damageamount)
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DEFINE_FIELD_X(Sector, sector_t, damageinterval)
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DEFINE_FIELD_X(Sector, sector_t, leakydamage)
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DEFINE_FIELD_X(Sector, sector_t, ZoneNumber)
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DEFINE_FIELD_X(Sector, sector_t, healthceiling)
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DEFINE_FIELD_X(Sector, sector_t, healthfloor)
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DEFINE_FIELD_X(Sector, sector_t, healthceilinggroup)
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DEFINE_FIELD_X(Sector, sector_t, healthfloorgroup)
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DEFINE_FIELD_X(Sector, sector_t, MoreFlags)
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DEFINE_FIELD_X(Sector, sector_t, Flags)
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DEFINE_FIELD_X(Sector, sector_t, SecActTarget)
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@ -2675,6 +2679,8 @@ DEFINE_FIELD_X(Line, line_t, validcount)
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DEFINE_FIELD_X(Line, line_t, locknumber)
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DEFINE_FIELD_X(Line, line_t, portalindex)
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DEFINE_FIELD_X(Line, line_t, portaltransferred)
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DEFINE_FIELD_X(Line, line_t, health)
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DEFINE_FIELD_X(Line, line_t, healthgroup)
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DEFINE_FIELD_X(Side, side_t, sector)
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DEFINE_FIELD_X(Side, side_t, linedef)
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@ -156,6 +156,9 @@ struct Line native play
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native int locknumber; // [Dusk] lock number for special
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native readonly uint portalindex;
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native readonly uint portaltransferred;
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native readonly int health;
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native readonly int healthgroup;
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native bool isLinePortal();
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native bool isVisualPortal();
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@ -286,6 +289,11 @@ struct Sector native play
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native int16 leakydamage;
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native readonly uint16 ZoneNumber;
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native readonly int healthceiling;
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native readonly int healthfloor;
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native readonly int healthceilinggroup;
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native readonly int healthfloorgroup;
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enum ESectorMoreFlags
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{
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