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Just in case, don't send useless mouse move events to G_Responder.
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2e0eb742eb
commit
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1 changed files with 6 additions and 4 deletions
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@ -260,7 +260,7 @@ static int pagetic;
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// [ZZ] this handles the mouse changes in the playsim.
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// I have no idea why it had to be done before events are dispatched... also no idea why is this not in G_Responder or something.
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static void D_ProcessMouseForPlaysim(event_t *ev)
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static bool D_ProcessMouseForPlaysim(event_t *ev)
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{
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//if (ev->type == EV_Mouse && !paused && menuactive == MENU_Off && ConsoleState != c_down && ConsoleState != c_falling && !E_CheckUiProcessors())
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if (ev->type == EV_Mouse && !paused) // [ZZ] the other checks are replaced with responders eating the event.
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@ -280,9 +280,11 @@ static void D_ProcessMouseForPlaysim(event_t *ev)
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}
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if ((events[eventhead].x | events[eventhead].y) == 0)
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{
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return;
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return false;
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}
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}
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return true;
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}
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void D_ProcessEvents (void)
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@ -318,8 +320,8 @@ void D_ProcessEvents (void)
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if (E_Responder(ev)) // [ZZ] ZScript ate the event
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continue;
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// before passing this further, do some magic
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D_ProcessMouseForPlaysim(ev);
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G_Responder (ev);
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if (D_ProcessMouseForPlaysim(ev))
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G_Responder (ev);
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}
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}
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