mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- fixed: angular spread for Strife's assault gun was wrong,
This commit is contained in:
parent
2d2eeb49f0
commit
a66f9cbf5a
1 changed files with 1 additions and 1 deletions
|
@ -293,7 +293,7 @@ void P_StrifeGunShot (AActor *mo, bool accurate, DAngle pitch)
|
|||
|
||||
if (mo->player != NULL && !accurate)
|
||||
{
|
||||
angle += pr_sgunshot.Random2() * (5.625 / 256) * mo->player->mo->AccuracyFactor();
|
||||
angle += pr_sgunshot.Random2() * (22.5 / 256) * mo->player->mo->AccuracyFactor();
|
||||
}
|
||||
|
||||
P_LineAttack (mo, angle, PLAYERMISSILERANGE, pitch, damage, NAME_Hitscan, NAME_StrifePuff);
|
||||
|
|
Loading…
Reference in a new issue