- fixed: angular spread for Strife's assault gun was wrong,

This commit is contained in:
Christoph Oelckers 2016-03-21 01:26:06 +01:00
parent 2d2eeb49f0
commit a66f9cbf5a

View file

@ -293,7 +293,7 @@ void P_StrifeGunShot (AActor *mo, bool accurate, DAngle pitch)
if (mo->player != NULL && !accurate)
{
angle += pr_sgunshot.Random2() * (5.625 / 256) * mo->player->mo->AccuracyFactor();
angle += pr_sgunshot.Random2() * (22.5 / 256) * mo->player->mo->AccuracyFactor();
}
P_LineAttack (mo, angle, PLAYERMISSILERANGE, pitch, damage, NAME_Hitscan, NAME_StrifePuff);