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Be less noisey about loop points
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1 changed files with 1 additions and 1 deletions
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@ -961,7 +961,7 @@ SoundHandle OpenALSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int fre
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loopend = length / (channels*bits/8);
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ALint loops[2] = { loopstart, loopend };
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Printf("Setting loop points %d -> %d\n", loops[0], loops[1]);
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DPrintf("Setting loop points %d -> %d\n", loops[0], loops[1]);
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alBufferiv(buffer, AL_LOOP_POINTS_SOFT, loops);
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getALError();
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}
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